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Resident Evil Survivor Audio Format by pietastesgood at 3:13 PM EDT on August 15, 2009
Uses .str for music.

http://www.megaupload.com/?d=KCKYRPNX

However, str seems to be a ps1 video format rather than audio format. How would I go about converting this file to wav?
VGMStream - I found this funny... by jperez2009 at 3:44 PM EDT on August 15, 2009
"in_cube is no longer under development, please do not use it..."

I would stop using it if it actually worked out of the box. x_x

I can only get vgmstream to work if in_cube is installed on Winamp. Is this what was intended for the time being or is this some kind of bug affecting me only? It's happened since I found out about vgmstream and first tried it out. By itself, in older versions, it wouldn't even show up. Now, it shows up but doesn't play anything.

Any help?

Jesse~
Virtual Boy Music by CapComMDb at 6:25 PM EDT on August 15, 2009
Have there been any plans to implement Virtual Boy into vgmstream and the Manly Archive? I'm debating doing game recordings.
VGMToolBox Question by pietastesgood at 2:23 PM EDT on August 16, 2009
What parameters should I enter in VGMToolBox to extract rwav's from a brsar file? The bgm rwav's are my interest. ripping mama doesn't work, it gets errors about 1/3 through the music files, and brsar unpack doesn't work either.

This is the brsar:

http://www.megaupload.com/?d=D77DJREW

I'm using the advanced cutter/offset finder.

In search string I enter RWAV. I check Extract files. Search string is at offset 0. Output file extension .rwav. Cut size options -> Use terminator string RBNK.

It starts extracting a whole lot of messed up sized files. 100 megs for a 20 second rwav for example. I think I got the terminator string for rwav wrong.

What can I do to fix this problem? Thanks in advance. :)

Edit: I got it working. However, Ripping Mama detects 8000 sound files, while VGM Toolbox only extracts 3000 files.


edited 2:30 PM EDT August 16, 2009

edited 3:39 PM EDT August 16, 2009
Turning off background music in games... by Chocochan at 5:48 AM EDT on August 22, 2009
Hello there everyone.

It was suggested to me by the wonderfully helpful hcs that I come here asking for advice, as I have found little via googling. Is it possible to turn off the background music while playing a Nintendo DS rom? I want to capture some sound effects and voices from Rhythm Tengoku Gold (Rhythm Heaven/Paradise). A rom is the only way I can think of getting the files I need as I don't think I'd ever have the knowledge (or guts) to mess with an original DS card.

I found a dump someone made already, but all the sounds are in pieces and some I don't even know what they are. So I figured why not record them as they come up during gameplay? At least they would be at the right speed and WHOLE. You'll have to forgive me but I have only ever used a DS emulator once, and that was just to record the title screen for Mario Kart DS (for a Mario Kart video I'm making), so I know pretty much nothing about their internals.

If this is possible, the only trouble I'd have is how to play the game without music, unless I play the corresponding MP3 at the same time to keep the rhythm... Please let me know if you can advise anything, and if this IS possible for Wii games too (still thinking of Super Mario Galaxy sound effects, I want those Lumas!), please let me know of what I need to achieve this! Thanks for any help anyone can give.

P.S: For Super Mario Galaxy, I DID try dumpaw, and it was at the least maddening. So much noise! And barely anything to show for it!

edited 5:59 AM EDT August 22, 2009
Found Goldeneye Rogue Agent!!! by AllenSword at 12:07 PM EDT on August 23, 2009
I finally found the soundtrack I've been looking for, and I want to share it with all of you! I found this site, in all places, at youtube! You have to be a member if you want all the files.

http://www.esnips.com/web/GoldeneyeRogueAgentSoundtrack

Enjoy.
Also, whatever happened to that page of ripped Gamecube and Wii music?

edited 12:09 PM EDT August 23, 2009
Wii FSB4 (Brave: A Warrior's Tale) by Alpha23 at 6:42 PM EDT on August 24, 2009
Hey there!
I have problems decoding the FSB4 files from this Wii game. FSBext extracts the files as .genh and recognizes them as GC ADPCM but vgmstream only produces crackles. Trying to decode the .genh files leads to the same result.
Would appreciate it if someone could take a look at this one:

http://rapidshare.com/files/271050406/Brave_L1.mib.html

Thanks in advance

Regards, Alpha23
Fight Night Round 4 Xbox360 by mauzer at 12:45 PM EDT on August 27, 2009
Hi guys! Is it possible to rip music from Fight Night Round 4 Xbox360?
Here's the bgm pack:
http://www.sendspace.com/file/5ikn8g
PS2 Rips by Cerberus at 6:02 PM EDT on August 29, 2009
SLUS-20001 : Tekken Tag Tournament

Enjoy :)



edited 7:07 PM EDT August 29, 2009
What about... Mega Man 9? by Koto at 12:18 PM EDT on August 30, 2009
Could be possible extract his sound/music files? This question can be extended to others Wiiware titles... (I love Toki Tori music).

See ya

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