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Dead Space Extraction by OrangeC at 1:48 PM EDT on September 22, 2009
I got here a cut of the file that contains the music, it seems to be all headerless dsp or some wii adpcm. Not sure how to play these in vgmstream.

link
dsp by pietastesgood at 6:13 PM EDT on September 22, 2009
XMplay by Bladeforce at 6:53 AM EDT on September 25, 2009
Hi sorry if that has been asked before but does in_vgmstream work in XMplay? If so how do you set it up?
Many thanks!
The Other Music Types Thread by wolupgm6 at 9:14 AM EDT on September 25, 2009
I just had a strange urge to find out exactly what other types of music the people here like. I mean, there's the basic Video Game stuff, but what other genres do you people like?

Myself, I'm a metal fan, ranging from thrash to grindcore with everything in between.
SPSD decoding for mono files glitched by fronzel at 3:23 PM EDT on October 2, 2009
Hi there!

Just wanted to decode some sound files from Shenmue on Dreamcast and the background/ambient sounds in SPSD format work very well, but the speech files get terribly glitched. I think it is because they are mono and vgmstream splits the mono file in 2 parts and puts them on both stereo channels which results in the first and second half of the sound being played at once.
Is there anything i can do to override stereo creation?
SPSD glitched with "old" formats? by fronzel at 11:06 AM EDT on October 3, 2009
Another problem. Not as annoying as the problem with the mono voice files, but i think i still should report it here.

I was browsing through the files of the rare japanese "What's Shenmue" Demo as it contains some interesting stuff that didnt make it into the final game.

I am having problems again with some SPSD files again. They do convert well on first glance but have some huge problems with volume control. As "What's Shenmue" is neither a rwla game (Just a very early demo of Shenmue) nor a very "common" release i have taken the freedom of uploading a sample to make it easier to get what i mean.

http://www.tankraider.com/download/spsdvolumeprob.zip

I really got no idea why thats happening, but my best guess is that as "What's Shenmue" is one of the earliest AM2 Dreamcast releases that they use some earlier version of the SPSD format. It prolly handles volume information a bit different than the "final" SPSD format. At least thats my guess. Again this is no "bother" to me, I'd rather like to get the problem with the mono voice files fixed, but i thought for the sake of completeness i just mention it.
Building Vgmstream by furrybob at 8:53 PM EDT on October 4, 2009
I downloaded r707 of vgmstream from the sourceforge repositories but I can't seem to get it to build

When I did ./configure it finished properly from what I can tell but when I do "make" it comes up with an error.
The last few lines displayed in the terminal are:

vgmstream-r707/winamp/resource.h
vgmstream-r707/winamp/in2.h
rm -rf vgmstream-`./version.sh`
make -C test -f Makefile.mingw test.exe
make[1]: Entering directory `/home/barney/Desktop/svn/vgmstream/test'
make -C ../src libvgmstream.a
make[2]: Entering directory `/home/barney/Desktop/svn/vgmstream/src'
i586-mingw32msvc-gcc -Wall -O3 -I../ext_includes -c -o vgmstream.o vgmstream.c
make[2]: i586-mingw32msvc-gcc: Command not found
make[2]: *** [vgmstream.o] Error 127
make[2]: Leaving directory `/home/barney/Desktop/svn/vgmstream/src'
make[1]: *** [libvgmstream.a] Error 2
make[1]: Leaving directory `/home/barney/Desktop/svn/vgmstream/test'
make: *** [mingw_test] Error 2

Any clue what I'd doing wrong? Did I overlook something? Any help would be appreciated.

btw I'm on Ubuntu 9.10 if that matters

edited 8:53 PM EDT October 4, 2009
"Game School" (Jaleco) by Lunar at 5:28 PM EDT on October 6, 2009
Until recently, there was an SPC soundtrack on Zophar's Domain listed as "Game School" (Jaleco), however the set was removed because no game with that name exists. Clearly this soundtrack does exist, so I've been trying to find out what game's soundtrack it is.

Here is a link to the soundtrack

I doubt anyone is able to determine the origin of the music by listening alone (though that would be awesome), so I wondered if there was a more scientific approach. kode54 mentioned on IRC that it might be possible by finding a sample in one of the SPCs, noting the first few bytes of it and "binary searching" a GoodSNES set, however I don't know how to, or otherwise have the means, to do any of these things.

Thus, I turn to you guys :D any help or advice would be great.
MUA 2 PS2 Interleave ZSS by OrangeC at 12:41 PM EDT on October 14, 2009
http://www.megaupload.com/?d=01HYMBU3

Interleave seems to be 800 but the file still plays wrong in mfaudio, cant detect the right sample rate either, file has multiple stream inside it but even if i extract those streams the interleave doesnt work.

Anyone help here?
Brutal Legend - FSB format by starerik at 2:44 PM EDT on October 15, 2009
Hi,

I just got the audio files from Brutal Legend and it's in FSB format, though it's not like Metroid Prime 3, it seems to be several tracks packed into each file. I have taken a few files and uploaded them if someone wants to try and figure them out:

http://www.sendspace.com/file/p7968x

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