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- by snakemeat at 6:29 AM EDT on March 26, 2015
- ...since the mkpsf2 front-end of VGMToolbox appears to still be broken.
Forgive me if you've explained it before, but what kind of problems are you experiencing?
- by Nisto at 6:34 AM EDT on March 26, 2015
- Not sure what the problems are exactly, to be honest, I just remembered peronmls had some problems and it was never fixed afai can see. Maybe it was just something on his end (or something he did wrong) after all..
- by (!!!!!) at 10:30 AM EDT on March 27, 2015
- PC:
Pillars of Eternity (2015-03-26)(Obsidian Entertainment)(Paradox Interactive).7z
Evil Within, The - The Assignment (2015-03-10)(Tango Gameworks)(Bethesda Softworks).7z
edited 10:49 PM EDT March 27, 2015
- by Nisto at 1:40 AM EDT on March 31, 2015
- @Reis: Can you upload the files LIBSD.IRX, MODHSYN.IRX and MODMIDI.IRX (if they exist game) from Evergrace? I wrote a script to extract the sequence data accurately (hopefully it'll work for Clock Tower 3 too), all I need now is the modules required to play the data back. If those files don't exist there's not much I can do (it would mean it uses a custom driver).. but I doubt that's the case.
- by Reis at 6:11 AM EDT on March 31, 2015
- Evergrace IOP
ClockTower IOP
Sweets! I was messing around with this yesturday and gave me a headache from playing around with it so much :D. I did manage to get music from clock tower 3 using the methods you gave me from evergrace and did it with the Huge .DAT files
edited 12:06 PM EDT March 31, 2015
- by Nisto at 11:05 AM EDT on March 31, 2015
- Hmm, funny. After I asked you for the modules I realized I could just unpack them from the set on JoshW's server.. That became helpful too because it seems I am not able to create any playable PSF2s from the modules you uploaded, whereas the ones from the set works fine. Which version of the game are the modules you uploaded from? This makes me wonder also if the modules used for the uploaded set is even from Evergrace or if it's just something from another game that "works just as well". The file sizes of the modules between the set and what you uploaded differs significantly. So I don't know what's up.. :shrug:
edited 4:27 PM EDT March 31, 2015
- by Reis at 11:57 AM EDT on March 31, 2015
- ummmm they are both from (USA) version >_>.. useless iso u.s non helpful sums of crap.
edited 5:13 PM EDT March 31, 2015
- by Nisto at 12:09 PM EDT on March 31, 2015
- So SLUS-20016? That's strange, because that's where the data for the uploaded set originates too, according to the document included. How did you rip the files from the disc/image?
EDIT: Okay, I got a hold of both the US and JP releases and it looks like the modules are identical between them and I don't see any difference comparing them to what you uploaded either... So I think it's safe to say the modules used for the pre-existing set is from another game. I have no idea which though :S
Now I'm not so sure anymore I can make PSF2s if the original modules don't work.. Can someone more knowledgeable have a look at this?
edited 5:59 PM EDT March 31, 2015
- by Reis at 2:05 PM EDT on March 31, 2015
- I got this from a iso format.
- by bxaimc at 5:42 AM EDT on April 2, 2015
- It's been years since I last dealt with making psf2s but iirc we were using a generic set of modules with maybe a couple coming from the game itself. The FF games used a modified driver from FFXI to accommodate the custom seqs and wave data banks for the FFX-FFXII rips which I should point out is still broken today (FFXII for example has missing instruments, mainly percussion parts, so yes this set and possibly other rips are bad)
edited 10:52 AM EDT April 2, 2015
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