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i think this might be xma2? by IBUKImAsTa at 10:36 PM EDT on October 16, 2009
i know we still can't play xma2 but i'm not for sure if it is. its from the new smackdown game anyone can help out?

here's the file http://ibukimasta.com/music1.wav

dj hero tracks by IBUKImAsTa at 3:50 AM EDT on October 29, 2009
here is a fsb4 file i have used fsbext but dunno whut to use after since nothing worked and i also just tried using the fsb3 header which the size of the file and length is correct but the song is alil distorted. anyone can help? thx

http://ibukimasta.com/AudioTrack_Main.fsb
vgmstream in osx? by katums at 4:18 PM EST on November 3, 2009
How hard would it be to make a vgmstream plugin for something like mac os x's quick look or just any mac program?
Merging FSB files? by Becks92 at 12:27 PM EST on November 5, 2009
Hi,

I'd like to know if there's a way to merge several .fsb files into a big one. (the opposite thing that fsbii does)
Thanks for your answer.
Ty: The Tasmanian Tiger 2 by wolupgm6 at 9:09 PM EST on November 6, 2009
Hey, I have a Ty2 ISO here, and have found a 400mb file called Media.RKV. I believe this is where the music is located. Is there any such way of getting the music OUT of Media.RKV at the current time?
That ugetab Pokémom Silver GBS... by Koto at 3:01 PM EST on November 9, 2009
...Plays so fast.

In ugetab's web there's a Pokémon Golden/Silver GBS that plays accelerated. There's someway to make it play normally (Someway easy to make for someone who doesn't know about programming)? Or a modified GBS?

Thanks guys :)

See ya
Breaking XMplay by unknownfile at 10:21 AM EST on November 10, 2009
Because I know some of you are big XMplay fans, I've decided to start attacking the XMplay API.

What I've figured out so far...

XMPlay calls the interface creation function 3 times, each with different versions and providing a function. The prototype for the function is:

__declspec(dllexport) XMPlay_Interface* XMPIN_GetInterface(int version, InitInterfaceCall call);

It isn't required to call this interface to initialize the plugin.

So far, what I have for the interface is:

typedef struct {
INT32 unknown; // This is anything. Leave it 0.
const char* plugin_name; // Name of the plugin

// This one is strange. In xmp-sid.dll, this points to two strings:
// 4 bytes "SID", 0h
// string with file types, separated with slashes
const char* supported_filetypes;

void (*AboutDlg)();
void (*ConfigDlg)();

// rest to be reversed....
} XMPlay_Interface;

Also to note is that some of the official XMplay plugins and the EXE itself are packed using a weird compression format. It's not UPX, and it constantly fucks with IDA, so I am basing these off unofficial plugins.
Request testpack.nds by gzt31150 at 5:06 AM EST on November 14, 2009
I can't find this file......
please help me...many thanks!
Some music from New Super Mario BROS. Wii doesn't work with VgmStream r709 by Franpa at 4:19 AM EST on November 15, 2009
STRM_BGM_MENU.brstm

---------------------------
Nullsoft DirectSound Output v2.49 (d) Error
---------------------------
Error creating DirectSound buffer.
Error code: 80070057
---------------------------
OK
---------------------------

Same with Waveout and with/without primary buffer.



Theres another but that only fails with waveout and displays some message about frequency or something not being supported.

I use a Creative XFI Extreme Music with Windows 7 x64 and Danial_K's Driver Package 2.0

edited 4:20 AM EST November 15, 2009
GBS & NSF by Koto at 10:19 AM EST on November 17, 2009
Simply... There's someway to split these files in separate ones? Thanks

See ya

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