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- by marioman at 5:49 PM EST on December 4, 2008
- Thanks for the update Knurek. I see that a lot of sets were updated, but I cannot determine what the changes are. Were most of the updates minor tweaks, or is there something bigger that I am overlooking?
- by Knurek at 5:52 PM EST on December 4, 2008
- Like I've said, lib name changes from the previous number formats (which does differ from database to database) to internal ROM serial (NTR-AOSE-USA, etc).
Pretty much unnecessary for people who aren't as anal as me. :)
edited 5:53 PM EST December 4, 2008
- by FB at 11:28 PM EST on December 4, 2008
- Hi! I would like to request a music rip from Megaman Battle Network 5: Double Team, thanks in advance!
- by Dais! at 1:07 AM EST on December 5, 2008
- as this page shows (and as I had on my system before I foolishly deleted it), there's actually a line-in recording of Double Team floating around on the internet (in addition to a few tracks on this album)
damn if I can find it, though. I'll keep an eye out for it.
- by BtEO at 3:40 PM EST on December 5, 2008
- Okay, that's the second time I've somehow managed to make a completely empty post. What the hell is causing that?
edited 10:46 PM EST December 5, 2008
- by Dais! at 6:41 AM EST on December 6, 2008
- I realize it's a custom sound driver game, but are there any theories out there as to how Luminous Arc stores it's audio? There's over 2000 >100k .SAD files, which I thought was a streaming format, and vgmstream (or specfically test.exe) doesn't seem to recognize them. Then there's the Snd(x).iear files...
- by Knurek at 9:18 AM EST on December 6, 2008
- Procyon Studio custom driver.
.SAD are for streams, sadly they use completely different format than the Professor Layton one currently supported in VGMStream.
But IIRC baring some songs, most of Luminous Arc/2 is sequenced.
.SMD and .SWD files (first has the sequence data, second samples). Funnily enough, this format was used in PS2 games (Shadow Hearts 1 for instance). Just that .SWD files were Sony ADPCM then and are IMA ADPCM in NDS case (some minor differences in sequences too, of course - different hardware, but you can still see it's basically the same thing).
What pisses me off is that more and more games use Procyon Studio driver on NDS. Usually those I'd really want to have ripped - Luminous Arc, Soma Bringer, World Destruction, Shiren 2...
- by marioman at 1:17 PM EST on December 6, 2008
- @FB and Dias:
The EXE5 DS rip is available at (link removed).
EDIT: Never mind - sorry.
edited 1:24 PM EST December 6, 2008
- by Dais! at 3:06 PM EST on December 6, 2008
- Either dumping the file system screwed up (a possiblity), or Luminous Arc doesn't have sequences in that format - other than the .sad files, there's a bunch of .iear files in the /data folder which I assume are some unique catchall for whatever engine they were using.
The SMD and SWD files are easy to find in LA2. Can the SWDs be pulled apart to get at individual samples? I doubt I'll find what I'm looking for there (a guy on gamingforce wants the level up jingle), but it's always nice to have another tool on hand.
- by Knurek at 4:52 PM EST on December 6, 2008
- Like I've said, IMA ADPCM. You can try making a GENH file with them, though you'll need to determine all needed settings (frequency, offset, etc) yourself.
And I didn't actually look at LA1 that closely, just recall seing lots of sequenced stuff in LA2. It's possible it's fully streamed.
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