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Having some GenH issues by pepper at 10:33 PM EST on December 4, 2009
I'm having some troubles with GenH 4 and dsp. whenever i enter the filter coeff's (FC68 FEAE 01F5 FC99 0010 FFF2 0545 FD8B) and (FF0C FD6E 048F FC1D 0242 00BC 06F0 FE1D) for a deadspace extraction dsp ngca file, it gives me an error "input string was not in a correct format" I'm just wondering, what format should it be in, and how do i get my hexadecimal into that. (I've tried converting hex to dec in calculator, but that gives me a different error about string being "too long or too short"
Return to Zork SLF audio by lordskylark at 11:19 AM EST on December 5, 2009
I have this file from Return to Zork:

http://www.filefront.com/15064459/SWIZ63XX-SWIZ63XX.SFL

It seems to be close to 11025 raw PCM unsigned 8-bit mono, but the negative amplitude has lots of noise.

Any help on adding this format would be much appreciated.

Thanks
Andy
Best tool(s) for PSP extraction? by bcass at 11:38 AM EST on December 6, 2009
What are the best PC tools for viewing/extracting data/files from PSP ISOs/CSOs?
Battlefield 1943 [XBLA] Strange Audio Format by pietastesgood at 10:03 PM EST on December 8, 2009
Hello guys,

http://www.megaupload.com/?d=LVF3BXRJ

Here is the credits theme of Battlefield 1943 for Xbox Live Arcade.

At first glance I thought it would be XMA, since the logo music was XMA. However, I could find FF blocks in the logo music file while I could not find FF blocks in this one.

After doing some research, the credits theme is just over 2 minutes (2:02) - way too short for its file size if it were XMA stereo. I plopped on a surround header, but it did not work either.

It does look slightly reminiscent of a headerless RIFF WAV file, but I'm just basing that off file sizes and the lack of FF blocks in the main audio data.

Could anyone help?

Thanks in advance!
Linux rpm request by jarrod at 7:51 PM EST on December 9, 2009
Hello, is there any chance that you can compile an rpm for Fedora12 Audacious 2?

I've had a try with the mandriva one that's floating around the web, but have had no success so far.
which winamp input plugins you prefer by TabalugaFX at 10:29 AM EST on December 10, 2009
Dear HCS forum,

I'm a great fan of your huge soundfiles collection and the vgmstream plugin.

But today I want to ask you, which winamp input plugins you prefer to use for the various soundfiles which are avaiable on the hcs websites.

For more support I want to share my list of input plugins, which I currently use with my winamp media player:

* Adpug/Winamp v1.8 [in_adblib.dll]
* Abyss WinAHX v1.0 (x86) [in_ahx.dl]
* DSF Decoder 0.04/Audio Overload SDK 1.4.7 (X86) [in_aodsfu.dll]
* SSF Decoder 1.18+/Audio Overload SDK v1.4.8 (x86) [in_aossfu.dll]
* BASS Module Player Plugin v2.2.0 [in_bass.dll]
* GEZamp v0.2+(beta) (x86) [in_gez.dll]
* Highly Advanced v0.11 [in_gsf.dll]
* GYM file Player v0.1.6.4 (x86) [in_gym.dll]
* Paragon5 .MGB Player v1.0(x86) [in_mgb.dll]
* Thomson mp3HD Decoder(x86) [in_mp3hd.dll]
* MadTracker 2 Player (x86) [in_mt2.dll]
* NEZplug v0.9.4.8 + 2 + 17.02 (X86) [in_nez.dll]
* ORG Player v0.9 (in_org.dll) [in_org.dll
* Highly Experimental PSF1/PSF2 Player v2.09 [in_psf.dll]
* Highly Quixotic QSF Player v1.01 [in_qsf.dll]
* S98amp v1.3. 1+ (x86) [in_s98.dll]
* ASMA plug-in 2.20(x86) [in_sap.dll]
* Winamp Sid Fie Player (based on libsidplay 2.1.1) [in_sid2.dll]
* SurfSmurf's oldskool MOD player v0.88 (x86) [in_sk00l.dll]
* Alpha-II SPC Player v3.3.4 (x86) [in_snes.dll]
* Winamp2 TFMX player v1.25 [in_tfmx.dll]
* 64th Note V1.2 beta 3 Mar 31 2007 [in_usf.dll]
* Farbrausch V2 Module Player v0.1 [in_v2m.dll]
* VGM input plugin v2.0.1 beta Feb 3 2009 19:50:38 [in_vgm.dll]
* vgmstream plugin r659 June 17 2009 [in_vgmstream.dll]
* 2SF Decorder 0.19/DeSmuME v0.8.0 (X86) [in_vio2sfu.dll]
* Winamp Ay Emulator v.01 [in_way.dll]
* WSR Sound Player (x86) [in_wsr.dll]
* WavPack Decoder 2.6b [in_wv.dll]
* Leonard StSound Engine v1.0(x86) [in_ym.dll]
* in_Zip v0.6.8. 5 [in_zip.dll]

If you want to comment my list, perhaps have some great advises which plugins are good, bad, have another one or a newer version, than please share.

best regards

dragon
PS@ Flags by OrangeC at 11:05 AM EST on December 10, 2009
Sorry i didn't really mean to add this, was searching and i accidentally entered in the wrong field.

Plz delete

edited 11:07 AM EST December 10, 2009
Turok Evolution (GameCube ADPCM?) by Alpha23 at 4:45 PM EST on December 13, 2009
Hi everybody! I've stumbled across the files from the GameCube version of Turok: Evolution. They have a custom header which isn't supported by normal SDP players. Here are three of these files: http://www.sendspace.com/file/v979dh
I'm not sure if the whole file is big endian or only the header.

Needed information for a custom header:
interleave short at 0x04
channels short at 0x06
frequency short at 0x12
Fragile: Farewell Ruins of the Moon - Ripping? by Mouser X at 1:53 PM EST on December 14, 2009
So I recently... imported... "Fragile: Farewell Ruins of the Moon" and attempted to rip it. However, most of the files have no file extension. :( I looked at them in a HEX editor, and found numerous files that started with "CAF", "CSF", or "CSL" (there was also "PI?&" and "U.8 -", but there weren't very many of those, and they were small). Any suggestions on this?

Oh, there's also a THP file in the game that VGMstream doesn't play/recognize.

I've uploaded some samples on Meidafire for anyone that wants to take a look.

ManakoAT has already looked at some of these, and says that CSF and CSL appear to be a file system. However, he said that CAF looks promising, as there appears to be coefficients at the start of the file. I've also included 2 "index.bin" files, in case they're useful.

So, if anyone wants to give them a look (the THP particularly? Maybe it's silent?), please feel free to do so. Mouser X over and out.
Problems with SPC Amp by Dubble at 12:12 AM EST on December 17, 2009
I hope I'm not being a bother but I have no idea who to ask about this.

So, for whatever reason, I can't edit extended or ID666 tags in SPCAmp anymore. I used to be able to but I don't know what's changed. I wanted to edit some fadeouts on some files I've had sitting around and now I can't do anything.

I've tried uninstalling SPCAmp, uninstalling Winamp, tried a multitude of SPC files to see if it was just the ones I was messing with and nothing. It's driving me crazy.

The extended tag check box is muted out so I can't mess with it and I can't type anything in the fields either - numbers or letters. I've flipped and flopped all kinds of switches to see if I can get it turned back on with no luck. Does anyone here have any idea what may be the problem?

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