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- by Nisto at 10:01 AM EDT on April 15, 2015
- @dj4uk6cjm: does it not have any other files (besides the .samp files)? Because if it's MusyX (or Nintendo DSP data even), there has to be a "companion file" containing coefficients, offsets and sizes for the sample(s) in the respective .samp file. I can try to have a look at the files, but I don't have that game at hand.
EDIT: never mind, noticed you uploaded the companion files. Will have a look at it.
EDIT 2: I tried it and it works fine. Are you doing it correctly? You need to pass a folder which contains the .sdir and .samp files as the first argument, and 0 as the format type. E.g. like so:
php MusyXExtract.php "C:\some_dir" 0
The extracted samples should then end up in sub-folders within C:\some_dir\samples
@Reis: MusyX uses standard Nintendo DSP, so you'll need the right coefficients to properly decode the audio in the .samp files.
Without further ado, here is an extractor for Harvest Moon's archives (.arc). You will need to have Python installed (it's easy to install these days if you don't already have it). With a standard Python installation, you should be able to simply drop the .arc files onto the script.
The extractor will spit out .sdir, .song, .proj and .pool files, which are some additional MusyX file formats (in addition to .samp, that is). To extract the samples, you'll need PHP (yes, sorry, another interpreter) to run my sample extractor, which you can get in this thread. I don't really have the time to go through usage instructions for it, but just read through some of my posts there if you get lost. Good luck.
edited 4:02 PM EDT April 15, 2015
- by dj4uk6cjm at 11:36 AM EDT on April 15, 2015
- Thanks but I never could get it to work right on my end, typed and pasted it in the command exactly like you did and no dice. Maybe it's the php version I'm using? 5.6.7 am I supposed to have the MusyX script in the same windows binary folder and hold shift, right click and open the cmd window folder wise or run the php.exe command window? Also do you know if the game uses sequences by any chance with your analysis of the files? Most if not all gamecube games that use samples like Super Mario Sunshine and Luigi's Mansion will have sequences.
- by Nisto at 12:09 PM EDT on April 15, 2015
- Here is how I do it, and it works fine on XP with PHP 5.4.13 and the root of the PHP binaries added to the PATH variable (via the Environment Variables dialogue in Windows):
1: Windows-key + R
2: cmd
3: php "C:\path\to\script.php" "C:\path\to\dir\of\musyx\files" 0
If you do it the same way, are you getting any error messages or anything? If so, what? I will gladly help you, but I need more info. If you haven't added PHP to your PATH environment variable, have you tried calling PHP with the full path to the binary? E.g. C:\php\php.exe C:\path\to\script.php C:\path\to\dir\of\musyx\files 0
A bit convoluted I know, but hopefully worth it in the end...
As for whether or not it is sequenced.. It's hard to say. As I mentioned, I don't have this game at hand. MusyX has been used solely for SFX a couple of times, so it's possible if there is no .son(g) files to be found anywhere, that the rest of the audio is streamed, or at least isn't MusyX.
edited 5:22 PM EDT April 15, 2015
- by dj4uk6cjm at 1:43 PM EDT on April 15, 2015
- Didn't work...just keeps referring back to the readme every time I try to extract. Maybe MusyX doesn't support the game, I give up for now but at least I know for sure that the path is working.
- by Nisto at 2:13 PM EDT on April 15, 2015
- The game is supported. The script can extract the data from the Wario World files. It's absolutely standard MusyX data. No joke. I have just tried it on a virtual machine with 32-bit PHP 5.6 on 64-bit Windows 7, and as I mentioned, also on my main system on XP with PHP 5.4.13.
It sounds like you are not doing something quite right when passing arguments to the script. The full command line should contain 4 arguments only (that is, three spaces outside quoted strings in total):
1: path to the php binary
2: path to the php script
3: path to the directory containing .sdir/.samp files
4: the number 0, 1 or 2 (a format number representing the type to be extracted); use 0 for Wario World
Also, make sure you are enclosing paths containing spaces (or even special characters in general is good practice) in quotation marks, otherwise programs will parse part of your paths as additional arguments.
- by Reis at 5:19 AM EDT on April 16, 2015
- Morning everyone!
@Nisto: Sorry was at work i'll spend this morning following on what u said. Another thanks for helping us with .samp and .arc files and to take your time to analyze these file. Talking about me on the roll in getting things done. Our appreciation for this goes a long way.
edited 11:01 AM EDT April 16, 2015
- by dj4uk6cjm at 6:58 AM EDT on April 16, 2015
- Maybe I am doing something wrong but I'm not willing to find out :P regardless, you've been a big help already! Could you just upload the sample files if you don't mind? Also the game doesn't use a .son file and all the streamed music files (dsp) reside in the bgm folder so the sfx must contain the sequences somewhere. Please keep me updated if you find anything about that and again thanks so much! Here is every thing extracted from the iso for your research if needed https://drive.google.com/folderview?id=0B_6B24W8ke-9fjlNNjRvNUV5V09vY0x6RmEzVWRVRmxRajU4ejZlWkRBZGRYOE1uZy1HRmM&usp=sharing take your time with this one, it's no hurry.
- by Zeether at 5:54 PM EDT on April 16, 2015
- Does anyone know what the deal is with track 009.mi4 in the Tokyo Xtreme Racer Zero rip? It definitely isn't playing right for me in foobar2000 and sounds like the track is chopped and sped up. Same happens in Winamp. I have played the game and know it doesn't sound that way (it's one of the little music stings from challenging opponents)
edited 11:04 PM EDT April 16, 2015
- by Nisto at 10:17 PM EDT on April 16, 2015
- @dj4uk6cjm: I'm looking, but it seems rather clear there is no other MusyX data. Isn't the whole soundtrack in the "bgm" folder? To rephrase, are there actually any missing tracks if you go through the DSP streams.. ? I did see some standard MIDI data (MTrk, MThd) in the files in the /gba sub-folders. Maybe you can extract that with VGMToolbox's midi extractor. But I don't know how the samples/sound banks are stored or even what format they'd be in.
Here are the sound effects. Enjoy.
- by dj4uk6cjm at 6:34 AM EDT on April 17, 2015
- As suspected before but I checked just to be on the safe side, the gba folder only contains the sequences to the gba link of the game not the actual soundtrack so it probably is streamed afterall (the bgm folder does contain the whole OST) but I'm not sure why the sound effects are extractable and the samples not :/ it uses roughly the samples from the first 2 gamecube games I mentioned above...its not older than wind waker but that could be the case on why its so hard to figure out. Nonetheless thanks for trying @Nisto love those sound effects to the game! :) some dsp's like 300, 734 etc. could not play correctly in vgmstream but that's okay.
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