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- Mario Golf (64) Introduction? by TheUltimateKoopa at 8:33 PM EST on January 5, 2010
- I've watched loads of videos on YouTube of the intro to MArio Golf, as well as listened to the USF rip, and it is totally different to the one I remember from the actual game. Is it possible to get the PAL/European (or whatever it is) version?
http://www.youtube.com/watch?v=MXLkxCtvYIE
That's the version that's in the USF, however, here's a MIDI (Dentelle's) of the other version.
http://www.vgmusic.com/music/console/nintendo/n64/mg64Intro.mid
- NFL 2K1 - Dreamcast SS File? by TheUnderdog at 4:26 PM EST on January 6, 2010
- Greetings, HCS Forum.
You guys have quite the reputation of decoding many gaming audio formats, so I've come to you with a strange music file that cannot be played properly.
http://stashbox.org/v/760921/MENULOOP.SS
This is a looping menu theme from NFL 2K1 for the Sega Dreamcast.
If you attempt to listen to it as a Dialogic ADPCM (Vox) file in an audio editor such as Goldwave or Audacity, you can hear the music but it skips and stutters. The volume fluctuates, too.
If it helps any, the game also has IFF format audio files for player and commentator voices.
Is this an obscure audio format? Or is it possible that it's actually a more common format but SEGA/2K Sports renamed the filetype for whatever reason?
Thank you very much for reading. Hopefully this audio file can be figured out.
- Oddities between auCDtect and most vgmstreams by jonai at 6:31 AM EST on January 7, 2010
- Hello,
do you know the tool auCDtect??
It is a command line tool to detect if a audio source was encoded lossy (ie. mp3 compression) or lossless.
Until now it was quite handy for me to verify my own CD-Audio rips and to find out if some official game-soundtrack cd's are encoded from lesser quality source material.
So I wanted to test it just for fun with my vgmstream ADX rips of 'The King of Fighters XI'.
I expected that the ADX files would have a high percentage of probability that they are lossy encoded, because from what I understand ADX is a lossy format.
So imagine my amazement when I found out that AuCDtect says in its logs that almost all of the tested tracks should be 100% or 99% probably correct lossless CDA tracks.
So now I wanted to know more and I tested some crappy (in terms of sound quality not in terms of quality of the content...) tracks from the 'Sin and Punishment 2' tracks, with the same result.
Just to verify this: auCDtect can verify lossy tracks, If I encode anything to mp3 and test the tracs.
What I wanted to know is something about the quality of the inner workings of ADX and ADPCM, because this would mean that they work in another way then mp3 and/or are of higher quality than other lossy formats (or that the detection is broken for formats like ADX...).
Also I would want to know If you could produce similar results with your vgm-stream rips.
Maybe you can bring me some enlightenment of the inner workings of ADX and ADPCM, because Wikipedia was not very helpful in this topic.
fare well until then.
- not working spd/spt combination by Lif3styl3 at 3:53 PM EST on January 7, 2010
- Hi,
i've tried to extract to playback these files, but i failed.
Trying to convert these fileses using the provided tool sptex. Result: noise ;-(
i've attached these files.
http://rapidshare.com/files/331869679/songs.rar.html
By the way, ist there a converter to create such files ??
- N64 debuggering by Parasyte at 8:34 PM EST on January 7, 2010
- Greetings, on this fine new year of 20XX!
First, allow me to introduce myself, since this is going to be a bit of a mysterious thread, anyway. I go by "Parasyte" online, particularly in certain video game hacking communities. I've authored some important tools that make video game hacking more accessible, or just plain better. Some examples of these tools are listed below:
* GCNrd; GameCube Remote Debugger, a set of programs that allow low-level debugging of commercial GCN games using the broadband adapter.
* FCEUd; A fork of the FCEU emulator which adds a low-level debugger and simplified cheat console. It has been superseded by many following forks of the FCEU code base; most recently, FCEUX.
* GCNcrypt/MAXcrypt; two separate programs which can encrypt and decrypt Action Replay codes for GameCube and PS2, respectively.
I have also done a handful of [decidedly pretty bad] USF rips. I believe Mario Kart 64 is my most famous rip. Now, back when I was doing these USF rips, I was stuck with the same basic tools that everyone else was using. And for some reason, I get the feeling that the situation hasn't changed much even now, a little over 5 years after initially ripping that USF.
One project I started working on around the same time (and not listed above, for reasons which will be made obvious shortly) was adding a debugger to Mupen64. Mupen64 already had a debugger at that time, available in the GTK+ UI build. But it didn't have any of the features that I needed; things like breakpoints/watchpoints, a memory editor... The features that I associate with low-level debuggers.
The "Mupen64d" project never really got beyond the state that breakpoints were working; there was no usable UI for it. I halted work on the project to focus on a related project which would help alleviate some of the problems I was running into. My biggest concern was being forced to write Yet Another debugger UI. I already did that once with FCEUd. Wouldn't it be nice to write a UI once, and then use it everywhere? Sure, you might have to change a few things between different video game consoles, but the basics of the UI would always remain the same.
This all eventually led to an idea I'm calling the "Scalable Remote Debugger Protocol" SRDP. Its focus is on making debugger interfaces which are disconnected from the emulator or game console that you would be hacking. In effect, you will always be debugging remotely; outside of the emulated/real console.
SRDP is actually a fairly large topic of discussion, and I cannot squeeze all of the information into a single post. But I do have some resources available, if you are interested in some further reading:
* The post that started it all
* About the debugger UI I intend to create using SRDP
* About the protocol
TL;DR: I want to make the best N64 debugger ever. Would you like to have one too? I am looking for help, and I can explain exactly how you can be of assistance if interested. Please read the references above (yes, they are incredibly long) and respond here to voice your interest!
Thanks, and I hope we can all collaborate to accomplish something great. :)
edited 8:35 PM EST January 7, 2010
- audacious 2.2 by gw666 at 5:23 AM EST on January 8, 2010
- Hi everyone,
the audacious plugin of vgmstream r722 does not build with audacious 2.2. It includes the removed header file audacious/strings.h. If you remove this include from unix/main.c, you'll still see this error mesage:
data.c:234: warning: initialization from incompatible pointer type
data.c:240: error: unknown field 'get_song_info' specified in initializer
data.c:240: warning: initialization from incompatible pointer type
data.c:243: warning: initialization from incompatible pointer type
It must be ported to the new audacious 2.2 API.
Regards, gw666
- brawlren.bat renaming of the smash bros brawl music by jonai at 7:20 AM EST on January 8, 2010
- I stumbled upon your 'Smash Bros. Brawl Music.rar' and downloaded it. This is very nice music.
Since the tracks were not named
(just the letters A-Z with numbers)
I made a batch file to rename the files according to the track listing which is posted on
'http://www.smashboards.com/showthread.php?t=141013&page=1'
Off course *nix users can replace the 'ren' with a 'mv'
can you explain why these two tracks that I commented out are missing as files or as description??
here is the batch file
::REM file name 'brawlren.bat'
::REM this batchrename is intended for the file 'Smash Bros. Brawl Music.rar'
::REM it has the CRC D7A3454E
::REM the track listing was taken from 'http://www.smashboards.com/showthread.php?t=141013&page=1'
::REM
::REM ren "000.brstm" "000 - Smash Bros Brawl - Silence.brstm"
::REM FOR SOME REASON THIS FILE IS MISSING in the description
ren "A01.brstm" "A01 - Mushroomy Kingdom 1-1.brstm"
ren "A02.brstm" "A02 - Mushroomy Kingdom 1-2.brstm"
ren "A03.brstm" "A03 - Super Mario Brothers - Water Theme.brstm"
ren "A04.brstm" "A04 - Super Mario Land - Dungeon Theme.brstm"
ren "A05.brstm" "A05 - Super Mario Brothers 3 - Airship Theme.brstm"
ren "A06.brstm" "A06 - Super Mario World - Castle Theme.brstm"
ren "A07.brstm" "A07 - Super Mario World - Title & Ending.brstm"
ren "A08.brstm" "A08 - New Super Mario Brothers - Overworld.brstm"
ren "A09.brstm" "A09 - Luigi's Mansion - Theme.brstm"
ren "A10.brstm" "A10 - Mario & Luigi 2 - Gritzy Desert.brstm"
ren "A13.brstm" "A13 - Super Mario Sunshine - Delfino Plaza.brstm"
ren "A14.brstm" "A14 - Super Mario Sunshine - Ricco Harbor.brstm"
ren "A15.brstm" "A15 - Super Mario 64 - Bob-Omb Battlefield.brstm"
ren "A16.brstm" "A16 - Super Mario Brothers - Overworld Remix.brstm"
ren "A17.brstm" "A17 - Mario Brothers - Medley.brstm"
ren "A20.brstm" "A20 - Super Mario Kart - Mario Circuit.brstm"
ren "A21.brstm" "A21 - Mario Kart 64 - Luigi Raceway.brstm"
ren "A22.brstm" "A22 - Mario Kart DS - Waluigi Pinball.brstm"
ren "A23.brstm" "A23 - Mario Kart Double Dash - Rainbow Road.brstm"
ren "B01.brstm" "B01 - Donkey Kong Country - Jungle Hijinx.brstm"
ren "B02.brstm" "B02 - Donkey Kong Country - Overworld.brstm"
ren "B03.brstm" "B03 - Donkey Kong - Title Theme.brstm"
ren "B04.brstm" "B04 - Donkey Kong - DK Arcade Mix.brstm"
ren "B05.brstm" "B05 - Donkey Kong Country - King K. Rool's Ship.brstm"
ren "B06.brstm" "B06 - Donkey Kong Country - Bramble Blast.brstm"
ren "B07.brstm" "B07 - Jungle Beat - Battle for Storm Hill.brstm"
ren "B08.brstm" "B08 - Donkey Kong Country - Jungle Japes.brstm"
ren "B09.brstm" "B09 - Donkey Kong - Level Theme.brstm"
ren "B10.brstm" "B10 - Barrel Blast - Jungle Level 1.brstm"
ren "C01.brstm" "C01 - Legend of Zelda - Main Theme Remix.brstm"
ren "C02.brstm" "C02 - Legend of Zelda - Main Theme.brstm"
ren "C03.brstm" "C03 - Legend of Zelda II - Hyrule Temple.brstm"
ren "C04.brstm" "C04 - Link to the Past - Dark World.brstm"
ren "C05.brstm" "C05 - Link to the Past - Dark World Woods.brstm"
ren "C07.brstm" "C07 - Legend of Zelda - Tal Tal Heights.brstm"
ren "C08.brstm" "C08 - Ocarina of Time - Hyrule Field.brstm"
ren "C09.brstm" "C09 - Ocarina of Time - Medley.brstm"
ren "C10.brstm" "C10 - Ocarina of Time - Song of Storms.brstm"
ren "C11.brstm" "C11 - The Wind Waker - Molgera.brstm"
ren "C12.brstm" "C12 - Four Swords Adventure - Village of the Blue Maiden.brstm"
ren "C13.brstm" "C13 - Ocarina of Time - Gerudo Valley.brstm"
ren "C14.brstm" "C14 - Majora's Mask - Termina Field.brstm"
ren "C15.brstm" "C15 - The Wind Waker - Dragon Roost Island.brstm"
ren "C16.brstm" "C16 - The Wind Waker - Sailing Theme.brstm"
ren "C17.brstm" "C17 - Twilight Princess - Hyrule Field.brstm"
ren "C18.brstm" "C18 - Twilight Princess - Hidden Village.brstm"
ren "C19.brstm" "C19 - Twilight Princess - Midna's Theme.brstm"
ren "D01.brstm" "D01 - Metroid - Brinstar Remix.brstm"
ren "D02.brstm" "D02 - Metroid - Norfair Remix.brstm"
ren "D03.brstm" "D03 - Metroid - Ending Theme.brstm"
ren "D04.brstm" "D04 - Super Metroid - Ridley Boss Battle.brstm"
ren "D05.brstm" "D05 - Metroid Prime - Samus' Theme Song.brstm"
ren "D06.brstm" "D06 - Metroid Fusion - Sector 1.brstm"
ren "D07.brstm" "D07 - Metroid Prime - Menu Theme.brstm"
ren "D08.brstm" "D08 - Metroid Prime - Parasite Queen Boss Battle.brstm"
ren "D09.brstm" "D09 - Metroid Prime - Meta Ridley Boss Battle.brstm"
ren "D10.brstm" "D10 - Metroid Prime - Echoes.brstm"
ren "E01.brstm" "E01 - Yoshi's Story - Ending Theme.brstm"
ren "E02.brstm" "E02 - Yoshi's Island - Athletic.brstm"
ren "E03.brstm" "E03 - Yoshi's Island - Athletic Remix.brstm"
::REM ren "E03.brstm" "E04 - Yoshi's Island - Flower Garden.brstm"
::REM FOR SOME REASON THIS FILE IS MISSING
ren "E05.brstm" "E05 - Yoshi Touch & Go - Flower Garden.brstm"
ren "E06.brstm" "E06 - Yoshi's Island DS.brstm"
ren "F01.brstm" "F01 - Kirby's Air Ride - Legendary Machine.brstm"
ren "F02.brstm" "F02 - Kirby's Dreamland - King Dedede's Theme.brstm"
ren "F03.brstm" "F03 - Kirby Super Star - Boss Theme Medley.brstm"
ren "F04.brstm" "F04 - Kirby's Adventure - Butter Building.brstm"
ren "F05.brstm" "F05 - Kirby Super Star - Gourmet Race.brstm"
ren "F06.brstm" "F06 - Kirby Super Star - Meta Knight's Revenge.brstm"
ren "F07.brstm" "F07 - Kirby Super Star - Marx Battle Theme.brstm"
ren "F08.brstm" "F08 - Kirby 64 - Zero Two.brstm"
ren "F09.brstm" "F09 - The Amazing Mirror - Nature Area.brstm"
ren "F10.brstm" "F10 - Kirby's Air Ride - Checker Knights.brstm"
ren "F11.brstm" "F11 - Kirby's Air Ride - Frozen Hillside.brstm"
ren "F12.brstm" "F12 - Squeek Squad - Squeek Squad Arrival.brstm"
ren "G01.brstm" "G01 - Star Fox - Main Theme.brstm"
ren "G02.brstm" "G02 - Star Fox - Corneria.brstm"
ren "G03.brstm" "G03 - Star Fox 64 - Theme Mix.brstm"
ren "G04.brstm" "G04 - Star Fox 64 - Area 6.brstm"
ren "G05.brstm" "G05 - Star Fox 64 - Star Wolf Theme.brstm"
ren "G07.brstm" "G07 - Star Fox Assault - Fortuna.brstm"
ren "G08.brstm" "G08 - Star Fox Assault - Sector Z.brstm"
ren "G09.brstm" "G09 - Star Fox Assault - Star Wolf Theme.brstm"
ren "G10.brstm" "G10 - Star Fox - Space Armada.brstm"
ren "G11.brstm" "G11 - Star Fox 64 - Area 6 Remix.brstm"
ren "H01.brstm" "H01 - Pokemon Blue & Red - Main Theme.brstm"
ren "H02.brstm" "H02 - Pokemon Blue & Red - Pokemon Center.brstm"
ren "H03.brstm" "H03 - Pokemon Blue & Red - Route 1.brstm"
ren "H04.brstm" "H04 - Pokemon Stadium & Evolution Theme.brstm"
ren "H05.brstm" "H05 - Pokemon Ruby & Sapphire - Wild Pokemon Battle.brstm"
ren "H06.brstm" "H06 - Pokemon Ruby & Sapphire - Victory Road.brstm"
ren "H07.brstm" "H07 - Pokemon Diamond & Pearl - Wild Pokemon Battle.brstm"
ren "H08.brstm" "H08 - Pokemon Diamond & Pearl - Dialga & Palkia Battle.brstm"
ren "H09.brstm" "H09 - Pokemon Diamond & Pearl - Team Galaxy Battle.brstm"
ren "H10.brstm" "H10 - Pokemon Diamond & Pearl - Route 209.brstm"
ren "I01.brstm" "I01 - F-Zero - Mute City.brstm"
ren "I02.brstm" "I02 - F-Zero - White Land.brstm"
ren "I03.brstm" "I03 - F-Zero - Fire Field.brstm"
ren "I04.brstm" "I04 - F-Zero X - Main Menu.brstm"
ren "I05.brstm" "I05 - F-Zero X - Silence.brstm"
ren "I06.brstm" "I06 - F-Zero X - Devil's Forest.brstm"
ren "I07.brstm" "I07 - F-Zero X - White Land.brstm"
ren "I08.brstm" "I08 - F-Zero GX - Replay.brstm"
ren "I09.brstm" "I09 - F-Zero GX - Vegas Palace.brstm"
ren "I10.brstm" "I10 - F-Zero GX - Green Plant.brstm"
ren "J02.brstm" "J02 - Fire Emblem - Main Theme.brstm"
ren "J03.brstm" "J03 - Fire Emblem - Medley.brstm"
ren "J04.brstm" "J04 - Fire Emblem Gaiden - With Mila's Divine Protection.brstm"
ren "J06.brstm" "J06 - Fire Emblem The Sacred Stones - Combat Preparation.brstm"
ren "J07.brstm" "J07 - Fire Emblem Sword of Seals - Winning Road.brstm"
ren "J08.brstm" "J08 - Fire Emblem Blazing Sword - Strije to the Challenge.brstm"
ren "J09.brstm" "J09 - Fire Emblem Path Of Radiance - Black Knight Battle.brstm"
ren "J10.brstm" "J10 - Fire Emblem Path Of Radiance - Crimea Attacks.brstm"
ren "J11.brstm" "J11 - Fire Emblem Path Of Radiance - Power-Hungry Fool.brstm"
ren "J12.brstm" "J12 - Fire Emblem Path Of Radiance - Victory Is Near.brstm"
ren "J13.brstm" "J13 - Fire Emblem Radiant Dawn - Eternal Bond.brstm"
ren "K01.brstm" "K01 - Mother 3 - Snowman.brstm"
ren "K05.brstm" "K05 - Mother 3 - Humoresque of a Little Dog.brstm"
ren "K07.brstm" "K07 - Mother 3 - Porky's Theme.brstm"
ren "K08.brstm" "K08 - Mother 3 - Love Theme.brstm"
ren "K09.brstm" "K09 - Mother 3 - Smashing Song of Praise.brstm"
ren "K10.brstm" "K10 - Mother 3 - New Pork City.brstm"
ren "L01.brstm" "L01 - Pikmin 2 - Worldmap.brstm"
ren "L02.brstm" "L02 - Pikmin - Forest of Hope.brstm"
ren "L03.brstm" "L03 - Pikmin - Environment.brstm"
ren "L04.brstm" "L04 - Pikmin - Ai no Uta.brstm"
ren "L05.brstm" "L05 - Pikmin - Tane no Uta.brstm"
ren "L06.brstm" "L06 - Pikmin - Main Theme.brstm"
ren "L07.brstm" "L07 - Pikmin - Title Theme.brstm"
ren "L08.brstm" "L08 - Pikmin - Ai no Uta (French).brstm"
ren "M01.brstm" "M01 - Wario Ware - WarioWare Inc.brstm"
ren "M02.brstm" "M02 - Wario Ware - WarioWare Inc. Medley.brstm"
ren "M03.brstm" "M03 - WarioWare Twisted - Mona Pizza's Song (JP).brstm"
ren "M04.brstm" "M04 - WarioWare Twisted - Mona Pizza's Song (EN).brstm"
ren "M05.brstm" "M05 - WarioWare Touched - Mike's Song (JP).brstm"
ren "M06.brstm" "M06 - WarioWare Touched - Mike's Song (EN).brstm"
ren "M07.brstm" "M07 - WarioWare Touched - Ashley's Song (JP).brstm"
ren "M08.brstm" "M08 - WarioWare Touched - Ashley's Song (EN).brstm"
ren "M09.brstm" "M09 - MicroGame$ Theme 01.brstm"
ren "M10.brstm" "M10 - MicroGame$ Theme 02.brstm"
ren "M11.brstm" "M11 - MicroGame$ Theme 03.brstm"
ren "M12.brstm" "M12 - MicroGame$ Theme 04.brstm"
ren "M13.brstm" "M13 - MicroGame$ Theme 05.brstm"
ren "M15.brstm" "M15 - MicroGame$ Theme 06.brstm"
ren "M16.brstm" "M16 - MicroGame$ Theme 07.brstm"
ren "M17.brstm" "M17 - MicroGame$ Theme 08.brstm"
ren "M18.brstm" "M18 - MicroGame$ Theme 09.brstm"
ren "N01.brstm" "N01 - Animal Crossing Wild World - Title Theme.brstm"
ren "N02.brstm" "N02 - Animal Crossing - Go K.K. Rider!.brstm"
ren "N03.brstm" "N03 - Animal Crossing - K.K. Medley.brstm"
ren "N05.brstm" "N05 - Animal Crossing Wild World - The Roost.brstm"
ren "N06.brstm" "N06 - Animal Crossing Wild World - Tom Nooks Store.brstm"
ren "N07.brstm" "N07 - Animal Crossing - K.K. Cruisin'.brstm"
ren "N08.brstm" "N08 - Animal Crossing - K.K. Western.brstm"
ren "N09.brstm" "N09 - Animal Crossing - K.K. Gumbo.brstm"
ren "N10.brstm" "N10 - Animal Crossing - Rockin' K.K.brstm"
ren "N11.brstm" "N11 - Animal Crossing - DJ K.K.brstm"
ren "N12.brstm" "N12 - Animal Crossing - K.K. Condor.brstm"
ren "P01.brstm" "P01 - Kid Icarus - Underworld.brstm"
ren "P02.brstm" "P02 - Kid Icarus - Title Theme.brstm"
ren "P03.brstm" "P03 - Kid Icarus - Skyworld.brstm"
ren "P04.brstm" "P04 - Kid Icarus - NES Medley.brstm"
ren "Q01.brstm" "Q01 - NES Medley.brstm"
ren "Q02.brstm" "Q02 - Stack-Up Medley.brstm"
ren "Q04.brstm" "Q04 - Dr. Mario - Chill.brstm"
ren "Q05.brstm" "Q05 - Clu Clu Land.brstm"
ren "Q06.brstm" "Q06 - Baloon Fight - Balloon Trip.brstm"
ren "Q07.brstm" "Q07 - Ice Climber.brstm"
ren "Q08.brstm" "Q08 - Shin Onigashima.brstm"
ren "Q09.brstm" "Q09 - Famicom Grand Prix 2.brstm"
ren "Q10.brstm" "Q10 - Tetris - Type A.brstm"
ren "Q11.brstm" "Q11 - Tetris - Type B.brstm"
ren "Q12.brstm" "Q12 - X - Tunnel Scene.brstm"
ren "Q13.brstm" "Q13 - Wrecking Crew.brstm"
ren "Q14.brstm" "Q14 - Nazo no Murasamejou.brstm"
ren "R02.brstm" "R02 - Nintendo DS - PictoChat.brstm"
ren "R03.brstm" "R03 - Electroplankton.brstm"
ren "R04.brstm" "R04 - Game & Watch.brstm"
ren "R05.brstm" "R05 - Mario Tennis & Mario Golf.brstm"
ren "R06.brstm" "R06 - Panel de Pon - Lip's Theme.brstm"
ren "R07.brstm" "R07 - Chousouju Mecha MG - Marionation Gear.brstm"
ren "R08.brstm" "R08 - Big Brain Academy - Title Theme.brstm"
ren "R09.brstm" "R09 - 1080 Snowboarding - Golden Forest.brstm"
ren "R10.brstm" "R10 - Nintendo Wii - Mii Channel.brstm"
ren "R11.brstm" "R11 - Nintendo Wii - Wii Shop Channel.brstm"
ren "R12.brstm" "R12 - Golden Sun - Battle Theme Medley.brstm"
ren "R13.brstm" "R13 - Shaberu! DS Cooking Navi.brstm"
ren "R14.brstm" "R14 - Excite Truck.brstm"
ren "R15.brstm" "R15 - Brain Age - Title Theme.brstm"
ren "R16.brstm" "R16 - Wii Sports - Title Theme.brstm"
ren "R17.brstm" "R17 - Wii Play - Cow Racing.brstm"
ren "S02.brstm" "S02 - Metal Gear Solid - Encounter.brstm"
ren "S03.brstm" "S03 - Metal Gear - Theme of Tara.brstm"
ren "S04.brstm" "S04 - Metal Gear Solid II - Yell (Dead Cell).brstm"
ren "S05.brstm" "S05 - Metal Gear Solid III - Snake Eater.brstm"
ren "S06.brstm" "S06 - Metal Gear Solid IV - Love Theme.brstm"
ren "S07.brstm" "S07 - Metal Gear Solid - Cavern Theme.brstm"
ren "S08.brstm" "S08 - Metal Gear Solid III - Battle in the Base.brstm"
ren "S10.brstm" "S10 - Metal Gear II - Opening Theme.brstm"
ren "S11.brstm" "S11 - Metal Gear Portable Ops - Calling to the Night.brstm"
ren "T01.brstm" "T01 - Smash Bros Brawl - Melee Battlefield 01.brstm"
ren "T02.brstm" "T02 - Smash Bros Brawl - Melee Battlefield 02.brstm"
ren "T03.brstm" "T03 - Smash Bros Brawl - Melee Final Destination 01.brstm"
ren "T05.brstm" "T05 - Smash Bros Brawl - Melee Final Destination 02.brstm"
ren "U01.brstm" "U01 - Sonic The Hedgehog - Green Hill Zone.brstm"
ren "U02.brstm" "U02 - Sonic The Hedgehog - Scrap Brain Zone.brstm"
ren "U03.brstm" "U03 - Sonic The Hedgehog II - Emerald Hill Zone.brstm"
ren "U04.brstm" "U04 - Sonic The Hedgehog III - Angel Island Zone.brstm"
ren "U06.brstm" "U06 - Sonic CD - Sonic Boom.brstm"
ren "U07.brstm" "U07 - Sonic R - Super Sonic Racing.brstm"
ren "U08.brstm" "U08 - Sonic Adventure - Open Your Heart.brstm"
ren "U09.brstm" "U09 - Sonic Adventure 2 - Live And Learn.brstm"
ren "U10.brstm" "U10 - Sonic Heroes - Sonic Heroes.brstm"
ren "U11.brstm" "U11 - Sonic Rush - Right There, Right Now.brstm"
ren "U12.brstm" "U12 - Sonic The Hedgehog - His World Remix.brstm"
ren "U13.brstm" "U13 - Sonic And The Secret Rings - Seven Rings In Hand.brstm"
ren "W01.brstm" "W01 - Smash Bros Melee - Princess Peach's Castle.brstm"
ren "W02.brstm" "W02 - Smash Bros Melee - Rainbow Cruise.brstm"
ren "W03.brstm" "W03 - Smash Bros Melee - Jungle Japes.brstm"
ren "W04.brstm" "W04 - Smash Bros Melee - Brinstar Depths.brstm"
ren "W05.brstm" "W05 - Smash Bros Melee - Yoshi's Island.brstm"
ren "W06.brstm" "W06 - Smash Bros Melee - Fountain of Dreams.brstm"
ren "W07.brstm" "W07 - Smash Bros Melee - Green Greens.brstm"
ren "W08.brstm" "W08 - Smash Bros Melee - Corneria.brstm"
ren "W09.brstm" "W09 - Smash Bros Melee - Pokemon Stadium.brstm"
ren "W10.brstm" "W10 - Smash Bros Melee - Pok?EFloats.brstm"
ren "W11.brstm" "W11 - Smash Bros Melee - Big Blue.brstm"
ren "W12.brstm" "W12 - Smash Bros Melee - Onett.brstm"
ren "W13.brstm" "W13 - Smash Bros Melee - Icicle Mountain.brstm"
ren "W14.brstm" "W14 - Smash Bros Melee - Flat Zone.brstm"
ren "W15.brstm" "W15 - Smash Bros Melee - Super Mario Bros. 3.brstm"
ren "W16.brstm" "W16 - Smash Bros Melee - Pokemon Gold Battle Theme.brstm"
ren "W17.brstm" "W17 - Smash Bros Melee - Fire Emblem.brstm"
ren "W18.brstm" "W18 - Smash Bros Melee - Mach Rider.brstm"
ren "W19.brstm" "W19 - Smash Bros Melee - Pollyanna.brstm"
ren "W20.brstm" "W20 - Smash Bros Melee - Dr. Mario.brstm"
ren "W21.brstm" "W21 - Smash Bros Melee - Battlefield.brstm"
ren "W23.brstm" "W23 - Smash Bros Melee - Multi-Man Melee.brstm"
ren "W24.brstm" "W24 - Smash Bros Melee - Temple.brstm"
ren "W25.brstm" "W25 - Smash Bros Melee - Final Destination.brstm"
ren "W26.brstm" "W26 - Smash Bros Melee - Kongo Jungle.brstm"
ren "W27.brstm" "W27 - Smash Bros Melee - Brinstar.brstm"
ren "W28.brstm" "W28 - Smash Bros Melee - Venom.brstm"
ren "W29.brstm" "W29 - Smash Bros Melee - Mute City.brstm"
ren "W30.brstm" "W30 - Smash Bros Melee - Menu 1.brstm"
ren "W31.brstm" "W31 - Smash Bros Melee - Giga Bowser Battle.brstm"
ren "X01.brstm" "X01 - Smash Bros Brawl - Main Theme.brstm"
ren "X02.brstm" "X02 - Smash Bros Brawl - Menu 01.brstm"
ren "X03.brstm" "X03 - Smash Bros Brawl - Menu 02.brstm"
ren "X04.brstm" "X04 - Smash Bros Brawl - How To Play.brstm"
ren "X05.brstm" "X05 - Smash Bros Brawl - Final Destination.brstm"
ren "X06.brstm" "X06 - Smash Bros Brawl - Clear.brstm"
ren "X07.brstm" "X07 - Smash Bros Brawl - WiFi Waiting Room.brstm"
ren "X08.brstm" "X08 - Smash Bros Brawl - Battle Results.brstm"
ren "X09.brstm" "X09 - Smash Bros Brawl - Tournament Preparation.brstm"
ren "X10.brstm" "X10 - Smash Bros Brawl - Tournament Mode.brstm"
ren "X11.brstm" "X11 - Smash Bros Brawl - Tournament End.brstm"
ren "X13.brstm" "X13 - Smash Bros Brawl - Stage Clear.brstm"
ren "X15.brstm" "X15 - Smash Bros Brawl - All-Star Mode.brstm"
ren "X16.brstm" "X16 - Smash Bros Brawl - HomeRun Contest.brstm"
ren "X17.brstm" "X17 - Smash Bros Brawl - Main Theme Remix.brstm"
ren "X18.brstm" "X18 - Smash Bros Brawl - Melee Theme Remix.brstm"
ren "X19.brstm" "X19 - Smash Bros Brawl - Trophy Mode.brstm"
ren "X20.brstm" "X20 - Smash Bros Brawl - Stickers Mode.brstm"
ren "X21.brstm" "X21 - Smash Bros Brawl - Coin Launcher.brstm"
ren "X22.brstm" "X22 - Smash Bros Brawl - Classic Mode Clear.brstm"
ren "X23.brstm" "X23 - Smash Bros Brawl - Stage Builder.brstm"
::REM ren "X24.brstm" "X24 - Smash Bros Brawl - Silence.brstm"
::REM FOR SOME REASON THIS FILE IS MISSING in the description
ren "X25.brstm" "X25 - Smash Bros Brawl - Battlefield v2.brstm"
ren "X26.brstm" "X26 - Smash Bros Brawl - Target Smash.brstm"
ren "X27.brstm" "X27 - Smash Bros Brawl - Credits List.brstm"
ren "Y01.brstm" "Y01 - The Subspace Emissary - Overworld.brstm"
ren "Y02.brstm" "Y02 - The Subspace Emissary - Desert Stage.brstm"
ren "Y03.brstm" "Y03 - The Subspace Emissary - Dungeon Stage.brstm"
ren "Y04.brstm" "Y04 - The Subspace Emissary - Danger Ahead.brstm"
ren "Y05.brstm" "Y05 - The Subspace Emissary - Battle Theme.brstm"
ren "Y07.brstm" "Y07 - The Subspace Emissary - Final Battle.brstm"
ren "Y08.brstm" "Y08 - The Subspace Emissary - Outro.brstm"
ren "Y09.brstm" "Y09 - The Subspace Emissary - DK Island Swing.brstm"
ren "Y10.brstm" "Y10 - The Subspace Emissary - Airship Fortress.brstm"
ren "Y11.brstm" "Y11 - The Subspace Emissary - Metroid Data-Selection.brstm"
ren "Y13.brstm" "Y13 - The Subspace Emissary - Brinstar Remix.brstm"
ren "Y14.brstm" "Y14 - The Subspace Emissary - Machine Stage.brstm"
ren "Y15.brstm" "Y15 - The Subspace Emissary - Subspace Area.brstm"
ren "Y16.brstm" "Y16 - The Subspace Emissary - Ambiente SFX.brstm"
ren "Y17.brstm" "Y17 - The Subspace Emissary - Stage Clear.brstm"
ren "Z01.brstm" "Z01 - Victory Theme - Mario Brothers.brstm"
ren "Z02.brstm" "Z02 - Victory Theme - Donkey Kong.brstm"
ren "Z03.brstm" "Z03 - Victory Theme - Legend of Zelda.brstm"
ren "Z04.brstm" "Z04 - Victory Theme - Metroid.brstm"
ren "Z05.brstm" "Z05 - Victory Theme - Yoshi.brstm"
ren "Z06.brstm" "Z06 - Victory Theme - Kirby.brstm"
ren "Z07.brstm" "Z07 - Victory Theme - Star Fox.brstm"
ren "Z08.brstm" "Z08 - Victory Theme - Pokemon.brstm"
ren "Z10.brstm" "Z10 - Victory Theme - F-Zero.brstm"
ren "Z11.brstm" "Z11 - Victory Theme - Mother.brstm"
ren "Z16.brstm" "Z16 - Victory Theme - Ice Climbers.brstm"
ren "Z17.brstm" "Z17 - Victory Theme - Fire Emblem.brstm"
ren "Z18.brstm" "Z18 - Victory Theme - Game & Watch.brstm"
ren "Z21.brstm" "Z21 - Victory Theme - Wario.brstm"
ren "Z22.brstm" "Z22 - Victory Theme - Meta Knight.brstm"
ren "Z23.brstm" "Z23 - Victory Theme - Kid Icarus.brstm"
ren "Z25.brstm" "Z25 - Victory Theme - Pikmin.brstm"
ren "Z35.brstm" "Z35 - Victory Theme - Robot.brstm"
ren "Z46.brstm" "Z46 - Victory Theme - Metal Gear.brstm"
ren "Z47.brstm" "Z47 - Victory Theme - Sonic The Hedgehog.brstm"
ren "Z50.brstm" "Z50 - Misc SFX - Continue.brstm"
ren "Z51.brstm" "Z51 - Misc SFX - Game Over.brstm"
ren "Z54.brstm" "Z54 - Misc SFX - New Feature! 01.brstm"
ren "Z55.brstm" "Z55 - Misc SFX - New Feature! 02.brstm"
ren "Z56.brstm" "Z56 - Misc SFX - New Feature! 03.brstm"
ren "Z57.brstm" "Z57 - Misc SFX - New Feature! 04.brstm"
ren "Z58.brstm" "Z58 - Misc SFX - New Feature! 05.brstm"
::REM EOF
fare well until then.
edited 7:22 AM EST January 8, 2010
- Army Of Two 40th Day Qvorbs WWise format by OrangeC at 7:37 AM EST on January 9, 2010
- I thought the ww2ogg tool would support the qvorbs from ao2 but i was wrong, it might need to be updated because of different headers or somethings in the header. other files in the game use xma wwise which is easy to decode.
anyway hcs here is the first of the several qvorb files.
http://www.megaupload.com/?d=0RS1AFGW
thanks
- A "problem" with .SPC files by Koto at 1:00 PM EST on January 9, 2010
- Well, maybe isn't a problems instead, but it dislikes me too much. I found that the SPC files begins to play at a high sound level, but when the song loops, the sound is less strong. There's some configuration in SNESAMP plugin to avoid this? I want the all song with the same sound level (Doesn't matter if is the strong or the weak, but I hate that change).
Thanks
See ya
edited 1:01 PM EST January 9, 2010
edited 1:01 PM EST January 9, 2010
- 64th note issue by icewolf762 at 6:18 PM EST on January 10, 2010
- Hi chaps. When playing certain tracks from games (most notibly the 2 Zelda games on the N64), they music is being played back slowly, compared to listening to the music in-game.
Is this a fault with 64th Note, or is there a setting I'm missing.
Thanks in advance.
-IceWolf762
PS. If this is known, please forgive me.
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