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Mario Galaxy Sound effects by nensondubois at 2:18 PM EST on January 23, 2010
Does anyone know where I can get the SFX from Mario Galaxy?
foo_input_usf crashes foobar by thiscrapsucks at 7:28 PM EST on January 23, 2010
I have the latest version of the foo_input_usf plugin. Why the heck is it that foobar2000 crashes every freaking time I try to play a miniusf or usf file?!??!?!?! And no, I am NOT downloading winamp.
How are AW files played? by TheUltimateKoopa at 11:49 PM EST on January 23, 2010
I'm assuming you know what I'm talking about. For example, the files in the WAVS folder in the SMG ISO.
Odd Problems by Elven Spellmaker at 3:29 PM EST on January 24, 2010
Hi,

I got a machine last year, which of course had Vista. Now Vista works fine for me in most cases (Except that it decides it can't hibernate without freezing on wakeup -.-), but without a Hardware Direct Sound, the 8channel file from Mario Kart Wii wouldn't play. So, I switched output plugin to Winamp OpenAL Output Plug-in.

My old SoundCard (SoundBlaster Live! Digital [And the Value Dell version too]) don't work on Vista, as Creative said, they want to FORCE people to buy new sound cards...

Basically the plugin, allows me to get the full hardware support that a chip has. (Yes, I'm still using the internal chip, so its obviously not going to be great) however it allows me to play this 8channel file.

It only supports 8 and 16bit output, which is fine, as I've never heard a difference between 16 and 24bit or 32bit.

SNESAmp works, but if I change the Sample rate to 192,000Hz, the files play slowly and transposed down. All the other options have NO effect on the sound, its odd that one does.

Also I can't seek properly in VGMStream files. Seeking takes a large amount of time, about 2 minutes to move 1 second.

I assume these are problems with the output plugin and nothing to do with VGMStream or SNESAmp, but I'd just like to check.

Thanks.
Mario Kart DS tags. by TheUltimateKoopa at 6:57 PM EST on January 24, 2010
OK, so I decided to tag the 2SF rip. I managed to do most of them, but there's some I'm not sure about. The one's I'm not sure about is 0005 (that's NTR-AMCE-USA-0005), which is a kind of variation of the Options screen (which is 0004). The others are 0035, 0036, 0037, 003b, 003c, 003f, 0040, 0041, 0044, 0047 and 0048. A majority of these are win/lose fanfares, and results for winning or losing in various modes but I'm not sure which is which.
Odd Video File (*.sfd) by pietastesgood at 11:54 PM EST on January 28, 2010
Hi,

Bayonetta x360 utilizes the sfd codec for its fmv's. Most of these convert fine with sfd2mpg, however a few of them do not. Here is one of them:

http://www.megaupload.com/?d=QI63THGZ

I can't seem to find out why, plus the GUI version, which I had downloaded before and was working, doesn't work anymore...

I have tried both the GUI and CMD versions.

Could someone take a look at this one?

Much appreciated and thanks in advance. ;)
PSP rips by icewolf762 at 12:01 PM EST on January 31, 2010
Greetings folks. I'm trying to find streams of PSP games "Final Fantasy I" and "Dissidia: Final Fantasy". I've looked around the forums but the only links to these are dead. Anyone know where else I can get these from?

Cheers.

-IceWolf762
P.N.03 (GameCube) by the_miker at 12:49 AM EST on February 1, 2010
This game has four files in it's bgm directory, two "bkr" files and two "sbb" files. I tried playing with the sbb files in vgmtoolbox (GENH Creator) and vgmstream with no luck.

I think they use a similar format to RE4 but I can't say for sure. I uploaded all four files in one zip. Can some of you take a look and maybe figure out how to get the tunes? I'm almost 100% sure it's in the Nintendo GameCube DSP 4-bit ADPCM format. The zip is only 92mb btw. Thanks :)

http://www.sendspace.com/file/7rczre

edited 12:50 AM EST February 1, 2010
Help with SSF files : sequences with multiple tone banks. by caius at 10:59 AM EST on February 1, 2010
Hi all,
I'm starting to rip .SSF file form Sega Saturn ISOS (I have more than 1400 ISOS..), sometimes I do this manually, some times I use the great VGMToolbox.
Now I'm stuck because I have found sequences file that use multiple tone banks .
How can i solve this problem? I read in ssfmake.py:

"NOTE: The script is really only set up to handle a single bank of tone data (matching the sequence bank).
# Some games contain sequences that reference multiple tone banks. To handle these, the script
# needs to be run multiple times (each time with a different tone data file and bank #). Each time
# script is run, a file named 68000ram.bin will be dumped out. This is a 512K file that corresponds
# to sound memory. For additional runs, just set the driver file name to this file ('68000ram.bin')
# as well as setting the corresponding bank numbers and tone data files, leaving the other file name
# parameters blank. Finally, the last pass of the script needs to have the bank number set to the
# desired sequence bank since the script always writes this value into the SEQUENCE_START command."

But I don't understand how to proceed, which parameters I have to put in ssfmake.py.For example I found this .SEQ that uses TWO banks of samples (I include also the driver):

http://www.megaupload.com/?d=7S5CF6LF

Could someone put me in right direction?
Knurek, where are you (remember, you helped me one year ago..)?
Thanks in advance.



edited 11:36 AM EST February 1, 2010
Running vgmstream test.exe via wine and php? by furrybob at 4:13 PM EST on February 3, 2010
I'm trying to have my webserver run the vgmstream command line in wine to convert audio files to wav format. However, when I do exec('wine text.exe "/path/file" -o "path/file.wav"');. It creates about 1000 samples of a flat wave in the right channel at the loop point like it did here: http://38.108.124.89/convert/Misty_Lake.ogg (replace the ogg with wav to get the original) This is the Misty Lake adx from Sonic and the Black Knight.
If I run the command from the command line it converts like it should. And if i run it with php on a windows web server it works just fine.

Does anybody have any clue as to why it wouldn't be working when run with php?

edited 4:21 PM EST February 3, 2010

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