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Overclocked Remix via snail mail by hcs at 2:05 AM EDT on October 16, 2005
I have proposed in this thread to send all Overclocked Remixes to anyone who will pay for the media and shipping (or send me blanks and return postage).
Animal Forest, missing hourly music. by AENIGMA at 5:14 PM EDT on October 16, 2005
First off, thank you so much for making the USF for this game. I checked out all of the music and noticed that the only hourly music that was included, was the default music:

sparse01.ram.miniram.miniusf = 12:00 am (default) Hourly music
sparse02.ram.miniram.miniusf = 1:00 am (default) Hourly music
sparse03.ram.miniram.miniusf = 2:00 am (default) Hourly music
sparse04.ram.miniram.miniusf = 3:00 am (default) Hourly music
sparse05.ram.miniram.miniusf = 4:00 am (default) Hourly music
sparse06.ram.miniram.miniusf = 5:00 am (default) Hourly music
sparse07.ram.miniram.miniusf = 6:00 am (default) Hourly music
sparse08.ram.miniram.miniusf = 7:00 am (default) Hourly music
sparse09.ram.miniram.miniusf = 8:00 am (default) Hourly music
sparse0a.ram.miniram.miniusf = 9:00 am (default) Hourly music
sparse0b.ram.miniram.miniusf = 10:00 am (default) Hourly music
sparse0c.ram.miniram.miniusf = 11:00 am (default) Hourly music
sparse0d.ram.miniram.miniusf = 12:00 pm (default) Hourly music
sparse0e.ram.miniram.miniusf = 1:00 pm (default) Hourly music
sparse0f.ram.miniram.miniusf = 2:00 pm (default) Hourly music
sparse10.ram.miniram.miniusf = 3:00 pm (default) Hourly music
sparse11.ram.miniram.miniusf = 4:00 pm (default) Hourly music
sparse12.ram.miniram.miniusf = 5:00 pm (default) Hourly music
sparse13.ram.miniram.miniusf = 6:00 pm (default) Hourly music
sparse14.ram.miniram.miniusf = 7:00 pm (default) Hourly music
sparse15.ram.miniram.miniusf = 8:00 pm (default) Hourly music
sparse16.ram.miniram.miniusf = 9:00 pm (default) Hourly music
sparse17.ram.miniram.miniusf = 10:00 pm (default) Hourly music
sparse18.ram.miniram.miniusf = 11:00 pm (default) Hourly music

In the Winter (in the game), when it's snowing, the hourly music is different. It sounds more seasonal. Also, during the Cherry Blossom Festival (in the game), April 5th - 7th, the music is also different. It sounds more mellow.

Have you come across these songs when making the USF [a total of 48 tracks]?
64th suggestions :) by Borg Number One at 11:46 AM EDT on October 19, 2005
Hi.

Your USF plug-in is a really great plug-in to hear good old N64 tunes without playing/emulate Nintendo 64. :)

Well, I have a really good idea /good suggestion to support compressed archives / compressed collections of USF tunes.

This idea is so good that your plug-in does not need:
+ other unpacking code
+ further embedded unpacking libraries

It just needs to call a function from a library which is already shipped with Winamp 2.x - 5.1.
The name of the library is: read_file.dll.



Introduction
--------------------------------------------------------------------------------

The read_file.dll is a really powerfull .dll which was/is shipped in:

+ Winamp 2.7 and ++
+ Winamp5
+ Peter Pawlowski's Plug-ins Package (4P)
(
In this package there is also an non-public TFMX input plug-in, which is
much, much more better than this one:
http://listen.to/tfmx .
There is further great stuff inside the package, which was never be
published on Winamp's plug-ins page.
Take google and web.archive.org to try get the Plug-ins Package.

Or ask me to get this great package.
)

The read_file.dll can be found in Winamp's plug-in directory.



Well, nearly nobody really knows all the features that the read_file.dll
has:


1.) ARJ/RAR/ZIP archives will be handled as directories.
========================================================

With the help of read_file.dll, Winamp can directly open files in archives.

Example for what is Winamp (& the certain input plug-in + read_file.dll)
currently able to handle:

F:\MyMusic\turrican.rar\Turrican_2\intro_and_title.tfm


2. Play files/areas inside container files
========================================================

Tunes/certain areas in (game specific) "container files" will be handled as
playable tracks.

Example:
Click here to see the example
-->
partial://000000A2-00126FD0:C:\UT\Music\Botmca9.umx\Botmca9_0063.IT


To avoid to search manually, Peter Pawlowski also built a great Windows
Ripper tool
which can detect embedded stuff (music, midi, video, graphic related) in
different files:

"WinRipper".

While scanning files with "WinRipper" you can:
+ extract ripped files to a certain place or
+ add the ripped tune as a playlist entry in/to winamp automatically.



For example, scan your Command and Conquer, ..., Red Alert CDs with
WinRipper and you should get playlist entries like these:


Command and Conquer Tiberian Dawn game music:
(inside scores.mix ; "#" describes any CD drive)

partial://00000192-001457B3:#:\SCORES.MIX\SCORES_0000.AUD
partial://001457B3-0036FA3D:#:\SCORES.MIX\SCORES_0001.AUD
partial://0036FA3D-00484C7E:#:\SCORES.MIX\SCORES_0002.AUD
partial://00484C7E-0051E7E2:#:\SCORES.MIX\SCORES_0003.AUD
partial://0051E7E2-006F7653:#:\SCORES.MIX\SCORES_0004.AUD
partial://006F7653-00860D57:#:\SCORES.MIX\SCORES_0005.AUD
partial://00860D57-00A4B78B:#:\SCORES.MIX\SCORES_0006.AUD
partial://00A4B78B-00D846E3:#:\SCORES.MIX\SCORES_0007.AUD
partial://00D846E3-00F86307:#:\SCORES.MIX\SCORES_0008.AUD
partial://00F86307-01158A4B:#:\SCORES.MIX\SCORES_0009.AUD
partial://01158A4B-01359336:#:\SCORES.MIX\SCORES_0010.AUD
partial://01359336-014FEA82:#:\SCORES.MIX\SCORES_0011.AUD
partial://014FEA82-016E9EF2:#:\SCORES.MIX\SCORES_0012.AUD
partial://016E9EF2-01921466:#:\SCORES.MIX\SCORES_0013.AUD
partial://01921466-01B0C2C9:#:\SCORES.MIX\SCORES_0014.AUD
partial://01B0C2C9-01D31875:#:\SCORES.MIX\SCORES_0015.AUD
partial://01D31875-01ED7001:#:\SCORES.MIX\SCORES_0016.AUD
partial://01ED7001-02026495:#:\SCORES.MIX\SCORES_0017.AUD
partial://02026495-021A54A9:#:\SCORES.MIX\SCORES_0018.AUD
partial://021A54A9-02391175:#:\SCORES.MIX\SCORES_0019.AUD
partial://02391175-02587B19:#:\SCORES.MIX\SCORES_0020.AUD
partial://02587B19-025EFCCD:#:\SCORES.MIX\SCORES_0021.AUD
partial://025EFCCD-027C8220:#:\SCORES.MIX\SCORES_0022.AUD
partial://027C8220-029797EE:#:\SCORES.MIX\SCORES_0023.AUD
partial://029797EE-02B5F24A:#:\SCORES.MIX\SCORES_0024.AUD
partial://02B5F24A-02BEEF7E:#:\SCORES.MIX\SCORES_0025.AUD
partial://02BEEF7E-02DA3F82:#:\SCORES.MIX\SCORES_0026.AUD
partial://02DA3F82-02FAD176:#:\SCORES.MIX\SCORES_0027.AUD
partial://02FAD176-03167502:#:\SCORES.MIX\SCORES_0028.AUD
partial://03167502-0332C85E:#:\SCORES.MIX\SCORES_0029.AUD
partial://0332C85E-03548242:#:\SCORES.MIX\SCORES_0030.AUD
partial://03548242-035ACC97:#:\SCORES.MIX\SCORES_0031.AUD
partial://035ACC97-03607B4C:#:\SCORES.MIX\SCORES_0032.AUD




Command and Conquer Tiberian Dawn addon: "Covert Ops" game music:
(inside scores.mix ; "#" describes any CD drive)

partial://000001F2-0033BD1E:#:\SCORES.MIX\SCORES_0000.AUD
partial://0033BD1E-005FDB52:#:\SCORES.MIX\SCORES_0001.AUD
partial://005FDB52-00839866:#:\SCORES.MIX\SCORES_0002.AUD
partial://00839866-00B20D92:#:\SCORES.MIX\SCORES_0003.AUD
partial://00B20D92-00DFEC46:#:\SCORES.MIX\SCORES_0004.AUD
partial://00DFEC46-0105599A:#:\SCORES.MIX\SCORES_0005.AUD
partial://0105599A-0130999E:#:\SCORES.MIX\SCORES_0006.AUD
partial://0130999E-015A7AC2:#:\SCORES.MIX\SCORES_0007.AUD
partial://015A7AC2-016ED0E3:#:\SCORES.MIX\SCORES_0008.AUD
partial://016ED0E3-0191736D:#:\SCORES.MIX\SCORES_0009.AUD
partial://0191736D-01A2C5AE:#:\SCORES.MIX\SCORES_0010.AUD
partial://01A2C5AE-01AC6112:#:\SCORES.MIX\SCORES_0011.AUD
partial://01AC6112-01C9EF83:#:\SCORES.MIX\SCORES_0012.AUD
partial://01C9EF83-01E08687:#:\SCORES.MIX\SCORES_0013.AUD
partial://01E08687-01FF30BB:#:\SCORES.MIX\SCORES_0014.AUD
partial://01FF30BB-0232C013:#:\SCORES.MIX\SCORES_0015.AUD
partial://0232C013-0252DC37:#:\SCORES.MIX\SCORES_0016.AUD
partial://0252DC37-0270037B:#:\SCORES.MIX\SCORES_0017.AUD
partial://0270037B-02900C66:#:\SCORES.MIX\SCORES_0018.AUD
partial://02900C66-02AA63B2:#:\SCORES.MIX\SCORES_0019.AUD
partial://02AA63B2-02C91822:#:\SCORES.MIX\SCORES_0020.AUD
partial://02C91822-02EC8D96:#:\SCORES.MIX\SCORES_0021.AUD
partial://02EC8D96-030B3BF9:#:\SCORES.MIX\SCORES_0022.AUD
partial://030B3BF9-032D91A5:#:\SCORES.MIX\SCORES_0023.AUD
partial://032D91A5-0333405A:#:\SCORES.MIX\SCORES_0024.AUD
partial://0333405A-03398AAF:#:\SCORES.MIX\SCORES_0025.AUD
partial://03398AAF-0353E23B:#:\SCORES.MIX\SCORES_0026.AUD
partial://0353E23B-0368D6CF:#:\SCORES.MIX\SCORES_0027.AUD
partial://0368D6CF-0380C6E3:#:\SCORES.MIX\SCORES_0028.AUD
partial://0380C6E3-039F83AF:#:\SCORES.MIX\SCORES_0029.AUD
partial://039F83AF-03BEED53:#:\SCORES.MIX\SCORES_0030.AUD
partial://03BEED53-03DA0321:#:\SCORES.MIX\SCORES_0031.AUD
partial://03DA0321-03E084D5:#:\SCORES.MIX\SCORES_0032.AUD
partial://03E084D5-03FE0A28:#:\SCORES.MIX\SCORES_0033.AUD
partial://03FE0A28-041C6484:#:\SCORES.MIX\SCORES_0034.AUD
partial://041C6484-042561B8:#:\SCORES.MIX\SCORES_0035.AUD
partial://042561B8-0440B1BC:#:\SCORES.MIX\SCORES_0036.AUD
partial://0440B1BC-046143B0:#:\SCORES.MIX\SCORES_0037.AUD
partial://046143B0-047CE73C:#:\SCORES.MIX\SCORES_0038.AUD
partial://047CE73C-04993A98:#:\SCORES.MIX\SCORES_0039.AUD
partial://04993A98-04BAF47C:#:\SCORES.MIX\SCORES_0040.AUD



Command and Conquer Red Alert 2 game music:
( + inside theme.mix ;
+ "#" describes any CD drive)

partial://000000C6-0031D102:#:\theme.mix\theme_0000.WAV
partial://0031D106-00877142:#:\theme.mix\theme_0001.WAV
partial://00877146-00D7AD82:#:\theme.mix\theme_0002.WAV
partial://00D7AD86-0129E5C2:#:\theme.mix\theme_0003.WAV
partial://0129E5C6-016F1602:#:\theme.mix\theme_0004.WAV
partial://016F1606-01C21E42:#:\theme.mix\theme_0005.WAV
partial://01C21E46-0218EA82:#:\theme.mix\theme_0006.WAV
partial://0218EA86-025A2EC2:#:\theme.mix\theme_0007.WAV
partial://025A2EC6-029AEF02:#:\theme.mix\theme_0008.WAV
partial://029AEF06-02F93B42:#:\theme.mix\theme_0009.WAV
partial://02F93B46-03571782:#:\theme.mix\theme_0010.WAV
partial://03571786-03A3AFC2:#:\theme.mix\theme_0011.WAV
partial://03A3AFC6-03DF0C02:#:\theme.mix\theme_0012.WAV
partial://03DF0C06-04311442:#:\theme.mix\theme_0013.WAV
partial://04311446-047D3482:#:\theme.mix\theme_0014.WAV
partial://047D3486-0494D4C2:#:\theme.mix\theme_0015.WAV


Before scanning, disable the "convert to .wav" switch in WinRipper's both
AUD settings and
enable: "send files to Winamp without extracting"
(Winamp should already be opened, before/while scanning files.)

etc...

Many other games / game container files and file formats (e.g. midi, mod,...) are also supported.

After rippping, check the Waveform Decoder Plug-in and enable AUD support.

Now you can play files from your Command and Conquer CDs/CD Images directly
without extracting the game music.

If a file / music format from/inside a zip/rar archive can be played or not,
only depends on the input-plugin which has: "read_file.dll" support.

Here you can get an example of:
+ a .rar file with tfmx tunes
+ a .m3u file to play the tfmx tunes inside the rar archive
+ the best (but not really known) TFMX plug-in for Winamp.

http://bnobtc.pix-art.com/winamp/


Here is a list of input plug-ins which use the "read_file.dll"
+ to handle areas as files and
+ to handle zip/rar archives as directories:


Input plug-ins with read_file.dll support:


+ Nullsoft MIDI Player 3.07 (older versions too) [in_midi.dll]

( Notes/interesting information: The current MIDI Plug-in in Winamp5 (and in
older Winamp2 releases) was 99,99999% (or 100% ?) built by Peter Pawlowski.
Briefly: Nullsoft kicked Peter Pawlowski and the the MIDI Plug-in is still
part of Winamp.
...you should check Winamp 1.xx or early 2.xx releases to see the
differences between the old MIDI Plug-in and the new which was improved by
P.P.
The main part of improving all other Winamp's plug-ins was also done by
Peter Pawlowski. )

+ Nullsoft Module Decoder v2.2.11 (older version too) [in_mod.dll]
+ Winamp2 SPC player plugin v2.07 [in_spc.dll]
+ Winamp2 TFMX Player 1.25 /TFMX plugin v1.25 for Winamp2 [in_tfmx.dll]
+ Winamp2 VQF Decoder v1.12a [in_vqf.dll]
+ Ogg Vorbis Decoder* [in_vorbis.dll]
+ Winamp2 Waveform Decoder [in_wave.dll]

*=This was the only .dll file where I could not find a read_file.dll string.
That means ogg vorbis decoder plug-in maybe does not support the
read_file.dll.

The latest known "read_file.dll" was built on:
20th July 2002 and the latest Winamp5 release still uses this read_file.dll
version.

However, I only have a readme.txt-file from read_file.dll version:
01/25/2002
And there you can see that the ogg vorbis input plug-in should be able to
play files in compressed archives/ container
files.

================================================================================
read_file.dll, build 01/25/2002
(c) 2001-2002 Peter Pawlowski, http://www.blorp.com/~peter/

This dll is a part of winamp setup; it is used by my input plugins to read
compressed files. in winamp3, all input plugins will use access local files
via
read_file.dll so you will be able to play zipped mp3s for an example. Of
course,
it also reads regular non-compressed files.
You are not allowed to redistribute this DLL anywhere without my permission.

currently supported formats are:
- zip and gzip (powered by all-time great ZLIB)
- rar (powered by UnRAR source code)
- arj (powered by UnARJ source code)

plugins that support read_file.dll:
- in_midi (in winamp setup)
- in_wave (my one, not Nullsoft's plugin from Winamp setup)
- in_vorbis (will be in the next winamp setup)
- in_mod (updated version will be in the next Winamp setup)
- in_vqf
- in_spc
- in_tfmx

most of plugins listed above can be found on my web site

read_file.dll's major purpose is to decompress compressed mods /
midis (archives containing single file) 'on the fly'.
the file is being completely decompressed into memory while opening.
be careful with this stuff - if you compress 50-meg wav, you will need 50
megs of
free RAM in order to play it and it will take several seconds to open it.

new versions have some other features:
- CD letter detection - replace drive letter with # character,
eg. "#:\main.mix" and read_file.dll will automatically scan all drive
letters for that file.

- partial file access - eg.
"partial://xxxxxxx-yyyyyyyy:x:\dir\file.ext\file.mid" where :
xxxxxxxx - start offset in hex (must be 8 characters!), yyyyyyyy -
end offset in hex, x:\dir\file.ext - path of file,
file.mid - 'display name' of file (most input plugins will recognize it as
file name);
extension is important to make sure that proper input plugin opens the file.
example: install my in_wave,
insert Red Alert CD1 english and open
"partial://188391D4-18C4BEC0:#:\main.mix\Hell March.aud".

- zip/rar file extraction - eg. "c:\music\spc\FF5.rar\ff5-1-01.spc".
you can compress all your SPCs with RAR and create playlists referencing RAR
files;
this will save huge amounts of disk space (about 30 megs for me).

TIP: if you want to compress whole directory of files, append '.rar' (or
'.zip') to its name,
then create big playlist with files in it, save it in parent directory,
remove '.rar' ('.zip') extension,
compress contents with rar/zip (make sure that rar/zip file name is the same
as
altered directory name before) and put rar/zip file in parent directory
(where your playlist is).


*** Using read_file.dll in your plugins ***
Read_file.dll is based on pre-released Winamp3 specs (Tempura).
It should even still work with Tempura. (Almost) complete specs were inside
Winamp3 pre-sdk which used to be available on NSDN -
http://www.winamp.com/nsdn/ (and might be still there).
Exported symbol is int readerSource(HINSTANCE ,reader_source**) (this is not
mentioned in Tempura
specs).
================================================================================


The Plug-ins listed above use the symbol/function:
+ readerSource

The input plug-in: "in_midi.dll" is able to convert (exotic) MIDI file
formats to other / compressed MIDI files.
So, it additionally uses the functions:

+ RF_create
+ gzip_writefile

All three functions can be found inside the "read_file.dll" and are offered
by this
.dll.




in_usf.dll improvements / suggestions
--------------------------------------------------------------------------------

1.)
Now, it would be really great, if you could add "read_file.dll"-support to
your 64th Note USF input Plug-in.
Then it would be possible to play the N64 USF tunes in "rar/zip state" without
unpacking them.

Because I could not find any "read_file.dll"-related documents I did a long
search and finally found
good old Winamp3 SDK
stuff:

http://osgaming.net/Downloads/Windows/Executable/Utilities/Multimedia/wasabi-sdk499g.exe
ftp://ftp.rol.ro/audio&mp3/wasabi-sdk_beta.exe


Unpack them (extract both in different directories, e.g.: ...\SDK1 & ...\SDK2) and look for files
which contains the strings:

+ "readersource"
+ "reader_source"

This will help you to find all necessary stuff to add:
"read_file.dll"-support to your great
64th Note USF input Plug-in.



PS:
To get WinRipper or its sources or other/old Winamp related stuff, just ask
me.

edited 3:49 PM EDT October 19, 2005
USFs not on list by hcs at 8:38 PM EDT on October 20, 2005
Could the rippers (or whoever else notices) tell me in this thread what rips of theirs (in progress or otherwise) are missing from the USF Central list? I know it's a bit out of date, sorry
CBFD Tags by ShaneO64 at 8:52 AM EDT on October 21, 2005
(this may have been talked of allready)Just wondering if anyone for see's Conker's Bad Fur Day tags in the near future. If not I would be happy to do it, two things though,

1. Most of the tracks titles I would make up myself, wich might piss alot of you off.

2. I'm not sure how to go about submitting them.

So reply to me with your coments and insults. I'll be here all day.
SUCK by unknownfile at 7:22 PM EDT on October 21, 2005
this was recorded on 10/21/2005 in channel #jj2 on quakenet. I posted it here for no reason whatsoever other than the fact that it amused me quite a bit.

[22:56] *** SUCK has joined #jj2.
[22:56] SUCK: !
[22:57] SUCK: i
[22:57] MaGoo`: woah how did you do that
[22:57] SUCK: O.o
[22:57] SUCK: dunno
[22:57] SUCK: amazing
[22:57] SUCK: i
[22:57] SUCK: I
[22:57] SUCK: bore
[22:58] SUCK: ED
[22:58] UNKNOWNFILE: HI SUCK YOU SUCK
[22:58] SUCK: SUCKSUCK
[22:58] *** SUCK is ~irsaiidd@72.9.239.178 ([476244aa] #JJ2 Web User)
[22:58] *** SUCK is on: #jj2
[22:58] *** SUCK is using *.quakenet.org QuakeNet IRC Server
[22:58] *** End of /WHOIS.
[22:58] SUCK: SUck
[22:58] UNKNOWNFILE: AND YOU KNOW WHAT ELSE SUCKS
[22:58] SUCK: FUCK TEH SUCK
[22:58] SUCK: MY NAME!
[22:59] SUCK: LOL SUCK
[22:59] UNKNOWNFILE: tickbot killweb SUCK
[22:59] *** -Tickbot- You must be an operator in #jj2 to access this command.
[22:59] SUCK: d
[22:59] UNKNOWNFILE: (I wish)
[22:59] SUCK: u
[22:59] SUCK: tickbot genderchange
[22:59] Monolith: SUCK, please only use one line at a time
[23:00] SUCK: OmGZ
[23:00] SUCK: ho hum
[23:00] UNKNOWNFILE: tickbot jabber
[23:00] Tickbot: next year must stay inside.. bastards i am on the internet world cup? please only use one line at a time 2.5 million or so people here) the day was ruined after that game ball over the keeper at one point
[23:01] SUCK: the day was ruined
[23:01] SUCK: tickbot jabber
[23:01] Tickbot: been interesting of people live in your area? soccer before, actually. got unlucky
[23:01] SUCK: eh
[23:01] SUCK: more
[23:01] SUCK: tickbot jabber
[23:01] Tickbot: LOL SUCK the 1.6 is non whites ;D or so I heard make out at the end of that game probably jews, apparently interesting while we make out during the world cup
[23:01] MaGoo`: enough
[23:01] SUCK: k
[23:01] SUCK: someone say a funny word
[23:02] UNKNOWNFILE: taco
[23:02] SUCK: 8\10
[23:02] MaGoo`: moist
[23:02] SUCK: 7\10
[23:02] MaGoo`: you suck
[23:02] UNKNOWNFILE: fish
[23:03] SUCK: duh
[23:03] SUCK: 5\10
[23:03] SUCK: squish
[23:03] UNKNOWNFILE: "nucular" weapons
[23:03] SUCK: eh
[23:03] SUCK: -0\10
[23:03] UNKNOWNFILE: suck
[23:04] UNKNOWNFILE: you suck ;p
[23:04] SUCK: HAHA SO FUNNY LOLZ!!!!1
[23:04] SUCK: file a fish dish
[23:04] SUCK: *fan*
[23:04] SUCK: *cheers
[23:04] * UNKNOWNFILE kicks SUCK in the balls
[23:04] SUCK: SUCK KEEPS HIS BALLS IN HIS POCKET
[23:05] SUCK: SO THEY IS PROTECTES
[23:05] SUCK: BOL
[23:05] SUCK: sigh
[23:05] MaGoo`: ok bye
[23:05] *** MaGoo` has signed off IRC (Quit: reg ;)).
[23:06] SUCK: may i do a tickbot_jabber?
[23:06] *** DESUCK has joined #jj2.
[23:06] SUCK: tickbot desuck SUCK
[23:06] *** SUCK is now known as UNSUCK.
[23:06] UNSUCK: tickbot jabber
[23:06] Tickbot: i am perverted I'm glad you were pissed off. one of the best women's soccer teams
[23:06] SpazticandLC: well this is fun
[23:06] DESUCK: YOU SUCK
[23:07] UNSUCK: SUCK
[23:07] Monolith: indeed, ella
[23:07] DESUCK: YOU TEH SUCK.
[23:07] UNKNOWNFILE: ok stfu
[23:07] UNSUCK: I TEH SUCK OMG LOL
[23:07] DESUCK: NO
[23:07] UNKNOWNFILE: you suck desuck
[23:07] DESUCK: SO DO YOU
[23:07] UNSUCK: snorez
[23:07] DESUCK: UNSUCK SUCKS
[23:08] UNSUCK: sucksuck
[23:08] DESUCK: THIS IS A SUCK ZONE
[23:08] UNSUCK: may i eat your taco?
[23:08] DESUCK: WHOS
[23:08] UNSUCK: Suck Zone Act I
[23:08] UNSUCK: unknowfiles
[23:09] DESUCK: NO I WANT HIS TACO
[23:09] UNKNOWNFILE: AGH NOOO
[23:09] UNSUCK: *gravbs toca
[23:09] * DESUCK steals taco
[23:09] UNSUCK: eat the toca
[23:09] UNKNOWNFILE: NOO MY PRECIOUS TACO
[23:09] UNSUCK: I HAVE TOCA
[23:09] *** LarK` has joined #jj2.
[23:10] DESUCK: I HAVE THE TACO
[23:10] UNSUCK: WELCOME TO SUCK ZONE
[23:10] SpazticandLC: LARK
[23:10] UNKNOWNFILE: hi lark.
[23:10] UNSUCK: ACT i
[23:10] DESUCK: LARK SUX
[23:10] UNSUCK: omg
[23:10] LarK`: HI.....:O
[23:10] SpazticandLC: welcome to sucksville
[23:10] UNSUCK: YOU LIKE TACO?
[23:10] DESUCK: ++TACOS
[23:10] UNSUCK: ++taco
[23:11] UNSUCK: and toca
[23:11] *** hcs has joined #jj2.
[23:11] UNKNOWNFILE: hello Adam.
[23:11] hcs: yo
[23:11] DESUCK: YOU SUCK LOLZ
[23:11] UNSUCK: BOLZ
[23:11] hcs: 'k
[23:11] DESUCK: TACOS
[23:11] UNSUCK: !!!
[23:12] DESUCK: WE ALL LIVE IN A SUCKY SUBMARINE
[23:12] UNSUCK: THIS IS A FINE EXAMPLE OF RANDOM INSANITY
[23:12] *** hcs is now known as RESUCK.
[23:12] *** DESUCK is ~iefrhopi@72.9.239.178 ([40e783f4] YOU SUCK LAWLZ)
[23:12] *** DESUCK is on: #jj2
[23:12] *** DESUCK is using *.quakenet.org QuakeNet IRC Server
[23:12] *** End of /WHOIS.
[23:12] UNSUCK: SUCK
[23:12] RESUCK: ain't it, though?
[23:12] DESUCK: I LIKE SUCK
[23:12] RESUCK: DOH, FORGOT ALL CAPS
[23:12] * UNKNOWNFILE falls out of his chair
[23:12] UNSUCK: OMG I STARTED A TREND! YAY
[23:12] UNSUCK: are you dead
[23:13] DESUCK: SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK ALL THE WAY
[23:13] DESUCK: OH WHAT SUCK IT IS TO SUCK IN A ONE SUCK OPEN SUCK
[23:13] UNSUCK: what do we do when we get there>?
[23:13] DESUCK: HEY
[23:13] DESUCK: WE EAT TACOS
[23:13] DESUCK: AND TACOS RULE
[23:13] UNSUCK: How much fuck would a woodfuck fuck if a woodfuck could fuck wood?
[23:14] UNSUCK: or suck
[23:14] DESUCK: A LOT LAWLZ
[23:14] UNSUCK: Our science teacher made us smell boiling cabbage today.
[23:14] UNSUCK: To bad it wasn't taco.
[23:14] DESUCK: TACO!
[23:14] DESUCK: LAWLZ I LOVE TACOS
[23:14] UNSUCK: GAAAAH!
[23:15] UNSUCK: tickbot ban taco
[23:15] * DESUCK PASSES TACOS AROUND TO UNSUCK AND RESUCK
[23:15] UNKNOWNFILE: tickbot jabber
[23:15] Tickbot: WE EAT TACOS Or not smell boiling cabbage today. first round its for a good reason. EAT TACOS *cheers you suck #razzarena
[23:15] Blackraptor: who the hell are all these people?
[23:16] DESUCK: TACOS RULE
[23:16] UNSUCK: sucky people
[23:16] UNKNOWNFILE: Resuck is hcs
[23:16] UNSUCK: we is the suck force
[23:16] RESUCK: yo
[23:16] DESUCK: ++SUCK
[23:16] Blackraptor: oh ok
[23:16] Blackraptor: who is hcs?
[23:16] UNSUCK: ha
[23:16] UNKNOWNFILE: http://www.halleyscometsoftware.com
[23:16] RESUCK: I am unknowable
[23:16] UNKNOWNFILE: He's the usf guy.
[23:16] DESUCK: SUCKS
[23:16] DESUCK: USF < TACOS
[23:17] RESUCK: TACOS < TACOS^2
[23:17] UNSUCK: George Bush < Tacos
[23:17] DESUCK: GEORGE BUSH IS A TARD
[23:17] UNSUCK: *Turd
[23:17] DESUCK: AND TACOS ARE RUX
[23:17] DESUCK: AND SO ARE FISH
[23:18] UNSUCK: "Luke, I am my own father."
[23:18] UNSUCK: *hillbilly
[23:18] DESUCK: tickbot rsg * [is] v u
[23:18] * Tickbot is impregnating Foxfulness
[23:18] Monolith: :O
[23:18] DESUCK: WE ALL SUCK XD
[23:18] *** UNSUCK is ~irsaiidd@72.9.239.178 ([476244aa] #JJ2 Web User)
[23:18] *** UNSUCK is on: #jj2
[23:18] *** UNSUCK is using *.quakenet.org QuakeNet IRC Server
[23:18] *** End of /WHOIS.
[23:18] UNSUCK: SOMEONE HAD BETTER SAY FUNNY THING NOW!
[23:19] DESUCK: RELIGION AND POLITICS ARE LIKE HUMANS AND CRACK
[23:19] DESUCK: IF ONE IS INJECTED INTO THE OTHER IT FUCKS THINGS UP
[23:19] UNSUCK: uh.
[23:19] UNSUCK: That's more of a truth
[23:19] UNSUCK: than a funny.'
[23:20] DESUCK: Indeed it is!
[23:20] DESUCK: SPAM MODE IS BACK ON
[23:20] DESUCK: SUCK SUCK SUCK
[23:20] UNSUCK: tickbot jabber
[23:20] Tickbot: the suck force *cheers the day was ruined LIKE HUMANS AND CRACK THEY IS PROTECTES SUCK
[23:20] UNSUCK: I;m protected
[23:20] UNSUCK: tickbot make freaky sex with DESUCK
[23:21] UNSUCK: darm
[23:21] DESUCK: I OPENS #SUCK-FORCE
[23:21] *** UNSUCK is now known as SuperSuck.
[23:21] SuperSuck: hail me
[23:21] DESUCK: OK
[23:21] DESUCK: *hails*
[23:21] SuperSuck: pizza
[23:21] SuperSuck: get me it
[23:22] SuperSuck: now
[23:22] * DESUCK gets pizza, beer, burritos, and tacos.
[23:22] DESUCK: pick one.
[23:22] SuperSuck: Yes.
[23:22] DESUCK: or all four.
[23:22] SuperSuck: I choose Dennis.
[23:22] UNKNOWNFILE: OK, this is just getting annoying
[23:22] SuperSuck: yes
[23:22] UNKNOWNFILE: !cockvote SuperSuck
[23:22] iCeD|Away: [Kickvote] UNKNOWNFILE has initiated a kickvote on SuperSuck. Type !vote yes or !vote no to vote.
[23:22] iCeD|Away: [Kickvote] Voting will last for 1min. A minumum of 3 YES votes is required.
[23:22] *** -iCeD|Away- [Kickvote] You have automatically voted yes, and do not need to use the !vote command.
[23:22] DESUCK: !vote no
[23:23] SuperSuck: !vote yes
[23:23] DESUCK: HAHA FOO YOU CANT VOTE FOR YOURSELF
[23:23] SuperSuck: oh well
[23:23] iCeD|Away: [Kickvote] 15secs left to vote.
[23:23] *** DESUCK has signed off IRC (Quit: THIS SUCKS AND IM BORED).
[23:23] Blackraptor: !vote yes
[23:23] SuperSuck: lets talk about politics
[23:23] iCeD|Away: [Kickvote] Vote failed (not enough yes votes).
[23:23] iCeD|Away: [Kickvote] Script will be deactivated for 10mins.
[23:23] Blackraptor: gg
[23:23] UNKNOWNFILE: george bush teh sucks
[23:23] UNKNOWNFILE: and he knows it
[23:24] SuperSuck: he suck his mom
[23:24] UNKNOWNFILE: monobot hail supersuck
[23:24] Monobot: What do you mean 'hail supersuck'?
[23:24] SuperSuck: monobot eat taco
[23:24] * Monobot eats SuperSuck
[23:24] SuperSuck: ~
[23:25] SuperSuck: thats a Suck molacule
[23:25] UNKNOWNFILE: SuperSuck: Two guys come into a bar. One is called /exit, the other is called /quit. If /exit leaves, then who is left?
[23:25] SuperSuck: not DOS
[23:25] SuperSuck: God
[23:26] LarK`: oh well, this channel hasnt gotten any better since the last time i came here. see you around.
[23:26] SuperSuck: 3 dollars.
[23:26] *** LarK` has signed off IRC (Quit: Look over there!).
[23:26] SuperSuck: *looks*
[23:26] SuperSuck: Monobot become a girl
[23:26] Monobot: What do you mean 'become a girl'?
[23:26] UNKNOWNFILE: monobot cow
[23:26] Monobot: Moo.
[23:26] SuperSuck: YOU KNOW *NUDGE*
[23:27] SuperSuck: monobot tickbot
[23:27] Monobot: A fancy random number generator.. with special parts that's all.
[23:27] UNKNOWNFILE: monobot barf
[23:27] Monobot: Yea ok whatever..
[23:27] Blackraptor: ...cya
[23:27] SuperSuck: idle
[23:27] *** Blackraptor has left #jj2.
[23:27] UNKNOWNFILE: monobot be usefl
[23:27] Monobot: Unable to comply.
[23:28] SuperSuck: monobot Darth Vader
[23:28] SuperSuck: monobot kill
[23:28] Monobot: It is not my place to kill.
[23:28] SuperSuck: do it
[23:28] SuperSuck: monobot do it
[23:28] Monobot: ...
[23:28] SuperSuck: monobot take crap
[23:28] Monobot: No.
[23:28] SuperSuck: yes
[23:28] UNKNOWNFILE: tickbot rsg u [likes to hang out near] v n[s].
[23:28] Tickbot: Monobot likes to hang out near making babies with chain smokers.
[23:28] *** SuperSuck has signed off IRC (Quit: omg my head asplode).
Banjo - Tooie by Gema at 8:25 AM EDT on October 22, 2005
Dunno if this has been posted before but here it is...
Some songs sound very different than those in the game. like sparce45, 3e, 39, and most stage songs id say...... i can provide some mp3s to compare with the ripped songs and see the difference....
Just tell me where should i send them and ill try to send them as fast as i can... just 3 or 4 songs to get the idea.
Oh.. and im not complaining here.. u guys do a great job and i just want to help u make it a perfect job :)
Need Help on Speed Control by Tanookirby at 3:37 PM EDT on October 22, 2005
Some of you might notice that the USF's for cartain games play at a tempo that is different from what they use during gameplay. To solve this problem, I use a Winamp plugin called Pacemaker that allows me to change the speed of a music file. I also listen to an Mp3 version of the song to make sure the USF is at the right speed. My problem is that I do not know what tempo or speed each one should be excactly set to. Here are my setting for a few games:

Donkey Kong 64: Move the speed (speed not tempo) up two notches.
MarioKart 64: Move the tempo up three notcges.
Yoshi's Story: Move the tempo up five notches.
Super Mario 64: Move the tempo up four notches for some songs and eight notches for others (such as looping steps).

You can get the Pacemaker plugin here.

edited 7:38 PM EDT October 22, 2005
USF on IRC. by unknownfile at 7:57 PM EDT on October 22, 2005
A channel has been started on irc.freenode.net. Visitors are myself, Josh and hcs.

The channel is #usf.


edited 9:01 PM EST March 12, 2006
Multiline comments by Poobah at 10:47 PM EDT on October 23, 2005
I've noticed that if there are comment tags with multiple lines, each line is stored as a separate "-comment" tag. While this works fine, it isn't compatible with Neill Corlett's PSFPOINT utility, because it will only write one of each tag. Is there any chance that you (HCS) could change the plugin so that comments are stored in a compatible way?

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