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- by bxaimc at 11:18 PM EST on February 9, 2014
- Why does it have to be .BCWAV and not .bcwav?
- by TheUltimateKoopa at 9:18 AM EST on February 10, 2014
- -___________________-
- by Team Fail at 10:49 AM EST on February 10, 2014
- .bcwav and .BCWAV are the exact same thing. It just reads the Magic in the file and copies it. Other than that, they both read the same.
- by dj4uk6cjm at 12:29 PM EST on February 10, 2014
- Late on the post but I had time to convert and listen to the midi files. Super Mario 3D Land & Ocarina of Time 3D Midis
Edit: Nevermind I had to convert them one at a time for some reason.
Also you can use punks ocarina of time soundfont for further analysis into the midis, btw I got word that he might work on the ocarina of time 3ds soundfont :) cross your fingers guys.
Why is the miniboss theme so garbled? Really all the other midis outputed just fine except that. :(
edited 5:03 PM EST February 10, 2014
- by bxaimc at 11:02 PM EST on February 10, 2014
- @Team Fail: It was a joke, dude.
- by dj4uk6cjm at 7:52 AM EST on February 11, 2014
- Off-Topic: Now that oot 3ds sequences are rippable and converted into midi, does anyone mind taking another look at the oot 64 zseqs and making a converter for them? Would love to see the difference between the midis.
- by Team Fail at 10:40 AM EST on February 11, 2014
- Would it be possible if I could see the CSEQ converter? I'd like to play around with it a bit.
Edit: The 3D Lands one are all 1KB in size and fail to play.
edited 10:42 AM EST February 11, 2014
- by TheUltimateKoopa at 10:54 AM EST on February 11, 2014
- Actually they're mostly 58 bytes, with one being 38 bytes, one being 45 bytes, and one being 50 bytes.
- by soneek at 11:05 AM EST on February 11, 2014
- Converter is on the previous page. And yeah, the CSEQs in 3D Land aren't music or anything, so that's why they don't convert properly.
- by Team Fail at 11:52 AM EST on February 11, 2014
- Ah, I see. Well, I'll be sure to add CSEQ support to the next version of my application (I've actually just finished coding it in, so if any other formats are uncovered, I can add those before launch). C++ is currently black magic to me (Although I'll know it a bit better in a few months as I'm learning it in school right now) but hopefully your command-line converter gets better with time. I didn't think it'd get documented this fast lmao.
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