@Subdrag I downloaded your .xlsx and you have Toy Story 2 listed as N64WavePtrTableV2, while, in fact, it does use midi. I had told you about it in a previous post on this thread, because the tunings on the midis are all wrong when exported with N64 Midi Tool, and you responded that it must be some sort of custom format.
I just want to indicate that I found the music data in Mario Artist Talent Studio, I don't know where it exactly begins, but I'm 99% sure that the start of the music data for either the title screen or main menu is at 0x14B5420 in the Disk File.
Mario Artist Talent Studio (DMTJ): 0x134380 - AudioCtl Index / RAM 801C0AD0 0x1464870:0x149BF80 - AudioCtl
0x134990 - AudioTbl Index / RAM 801C10E0 0x14E6848:0x1938EB8 - AudioTbl
0x134CE0 - AudioSeq Index / RAM 801C1430 0x14A3480:0x14E1760 - AudioSeq
0x135150 - Instrument Set Index / RAM 801C1890
Okay this time this is all right.
I've managed to extract MIDIs but the soundfont is where I have issues figuring out. I keep getting "Handle bank > 1".
Okay editing this one last time to include this.
Mario Artist Polygon Studio (DMGJ): 0x0EB940 - AudioCtl Index 0x1205E80:0x121B030 - AudioCtl
0x0EBDA0 - AudioSeq Index 0x12DDBA0:0x12F5830 - AudioSeq
0x0EBBD0 - AudioTbl Index 0x13B58C0:0x158B780?- AudioTbl
0x0EBFA0 - Instrument Set Index
I have also succeeded in exporting MIDI files for this one.
Mario Artist Communication Kit (DMBJ): 0xDDD20 - AudioCtl Index 0x17796F0:0x177C380 - AudioCtl
0xDDE00 - AudioSeq Index 0x178B5D0:0x17910B0 - AudioSeq
0xDDF10 - AudioTbl Index 0x17B8300:0x17FF570 - AudioTbl
0xDDDB0 - Instrument Set Index
This one I'm not too sure about but it's what it looks like.
In what programming language do the applications to transform the sounds of the games, is that I want to learn to do what you do and what you need to know as a basis in that language.
Could I get some info on the N64 tremolo and vibrato so I could recreate them myself? I've been using SFZ http://sfzformat.com/ to make instruments from GoldenEye and Jet Force Gemini, as SFZ includes support for pitch bend range, linear envelopes, more precise contol for envelopes than soundfonts, and tremolo and vibrato; but I don't know how to translate those to numbers I can use.