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by Only3Penguins at 8:49 AM EST on February 15, 2008
Well I know instruments occasionally are missing from USFs, but it's not really similar to what I'm talking about. If this one instrument is sequenced and the rest is streamed, then it's to be expected that this instrument would be missing, what with the whole can't-listen-to-sequenced-GC/Wii-audio thing. I'm just questioning WHY one tiny part of the music would be sequenced when the rest isn't.
by agu fungus at 10:52 AM EST on February 15, 2008
For Only3Penguins:

The streams are used when you're on Megaleg. The sequences, intro included, are only played when you are not on it.
by Only3Penguins at 11:24 AM EST on February 15, 2008
Not true. It is true that there is a variation, not included in the streaming audio rip, that plays before you get on Megaleg which is pretty much the standard version's backing percussion and piano with no actual melody. But you're still wrong, because the second, faster variation of the Megaleg theme doesn't kick in until you're on Megaleg's head and have a Bullet Bill smash open the glass around the Star, and that track also exhibits the intro-brass-in-the-game-but-not-in-the-rip oddity.
by Peppyman at 3:39 AM EST on February 19, 2008
Also beach bowl music when you're underwater with a shell an extra drum beat is added, along with the high pitched instrument when you are fighting Bowser and he is spinning on his shell. These are both not included so they must be sequenced.
by Chupperson Weird at 11:43 AM EST on February 19, 2008
They programmed in sequences and stuff to augment the live music ingame. It makes sense that the brass sequence would be used to transition from one stream to the other. Or perhaps they decided to add it in later, after the recording session was over. Also, all the things like spinning around in sling stars have arpeggios keyed to the rhythm and key of the music.

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