Previous Page | Next Page

Manhunt 2, IMA ADPCM by braun at 12:59 PM EST on February 24, 2010
I'mma trying to rip the PC version of Manhunt 2, and using fsbext I got 14-channel 30 kHz IMA ADPCM files, but I don't know where to go from there to make them listenable.

http://rapidshare.com/files/355276513/pc_track07_external.wav.html

I used fsbext to add the WAV header to the file. Any help on this would be nicely appreciated.
Sonic and Sega All-Stars Racing .str and .was by Sora3087 at 5:21 PM EST on February 24, 2010
so the .str files from the 360 version look like they have a WAV header but it doesn't play and the .was from the wii version have 'SWS' in the header.

this is the same audio file from both games
http://www.mediafire.com/?zmntdzzqijm

edited 5:22 PM EST February 24, 2010
SSF to MP3 by KusanagiShiro at 1:29 PM EST on February 25, 2010
Is there a way to convert ssf, minissf, and ssflib files to MP3?
Small DTPK mass converter gui by fronzel at 7:35 PM EST on February 25, 2010
Here's a small GUI i made for myself as a help to convert 1000s of DTPK files from Shenmue.

You have to specify a folder and it will convert all files (that is if they are DTPK) to DSF/minidsf.

What's handy here is the minidsf cleaner that cleans the absolute path from the minidsf so they can be played/converted with foobar2000.

I hope this is usefull for someone, for Shenmue it saved me much time to convert the ".snd" (DTPK) files.


http://www.tankraider.com/userup/1267159118.zip
NO MORE HEROES 2: DESPERATE STRUGGLE by Shin Star at 7:56 PM EST on February 25, 2010
Hi. Shin Star here..it's been awhile since I've set foot here but I'm back with another question. I noticed this game has a file named "pj_sound.brsar" which contains the other/rest of the sounds in the game besides the music. I tried using brsar_unpack but I get the following error:

header format error
dump of ssysket failed


and it apparently doesn't dump any files.

Then I heard you can use ripping_mama to rip the files, so I tried doing that. It ends up only ripping part of the file and I get this message:

subfile number 3 out of RWSD DATA range [0..3)
dump of sSYSTEM_SE_TP_STOP failed


The size of the brsar file is 85.8 but what was partially ripped with ripping_mama was only 1.67/1.87 MB which contains 107 files in 15 folders total. Since I still don't have much knowledge with this stuff, I was wondering if anybody could figure out what the problem was? It isn't really a big deal that I can get all the files ripped, but it would be really cool if I could! Thanks in advance for anybody who can help!
.BKS and .SSH audio by punk7890 at 12:38 AM EST on February 26, 2010
Hi,

I've managed to play the audio in MFaudio but the pitch seems to be a bit off still. Some audio have the interleave of 4000.

The music is in the BKS and the header (I believe) information is in the SSH. There also seems to be multiple tracks in some BKS's (I'm not sure if its a music type or archive).

I've included 2 tracks. 2 songs and 1 SSH. One song does not have a SSH for the track(I think because its a single track). This all comes from the PS2 game Black.

http://www.4shared.com/file/230049410/e206ffa2/MUSIC.html
Using in_vgmstream in RMXP's RGSS? by STT at 11:53 AM EST on February 26, 2010
i'm cuurently the apprentice to the official Pokemon Acanthite composer, and am wondering if it is at all possible to code in support for in_vgmstream using RMXP's RGSS language. Thanks.
Tales of Symphonia and Tales of the Abyss voice samples unplayable. by Pikachu025 at 12:30 PM EST on February 26, 2010
I already posted this on the Bug Tracker, but figured I could also post this here to see if anyone got an idea how to play those files.

The gist of this is: Winamp crash / test.exe "failed opening" when trying to play/convert those files. Check the tracker for a few more details if you need them.

From what I can tell, those files seem to have a slightly different header compared to most other *.adx files. Not sure what I can do about that though. Has anyone else tried this already and, if yes, did you find a way to play those files?
Kingdom Hearts 2 playback... by Hotcakes at 7:35 PM EST on February 26, 2010
OK, so what do I need to do to get these vags to play back correctly? I can hear the tune, but there's also a lot of distortion and they're only playing as 1 channel tunes, which I'm guessing is not so right.
Can PSX XAs be made to loop? by Tallgeese at 1:50 PM EST on February 28, 2010
I have a very strange question...

Someone is asking me if it's possible to extract PSX games' XA music in such a way that it'll loop as in the actual games. For example, Symphony of the Night's background music.

Not knowing the answer, I ripped the XA using CDMage and VGMToolBox, but it doesn't loop with in_vgmstream.

Am I doing it wrong, or is it simply impossible to make it loop to begin with?

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source