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- by The12thGripper at 8:05 PM EDT on May 10, 2016
- @HelpTheWretched
I used the game to approximate the volumes. The audio levels for each variation might be consistent throughout the game but I never looked into it, might save you some time.
Also: if you haven't downloaded the music files that were included in the updates, MurraySkull extracted them a couple pages back.
EDIT: I found a document on my computer that might help you recreate each variant if each track uses the same volumes for the variants. I used Audacity so this would only help you if you use that.
edited 8:12 PM EDT May 10, 2016
- by HelpTheWretched at 6:37 PM EDT on May 11, 2016
- I already ripped the updates' music, but thanks for the link!
And yes, I recently started using Audacity, so I assume those values in your document are decibels? Though something tells me the Base Song in Totem-Top shouldn't be 100%. :P
You've been a huge help. I'll try making my own recordings & approximations anyway, to see if they're consistent throughout the stages, and to see how closely they resemble what you found.
- by The12thGripper at 6:05 PM EDT on May 12, 2016
- @HelpTheWretched
Yeah, they're in decibels. I don't know if there's another way to adjust volume in Audacity but I use the gain function to adjust the volume. You can probably get it to be more precise by manually typing in an amount to raise or decrease but I only used the slider (which goes by whole numbers) for my rips.
- by HelpTheWretched at 7:38 PM EDT on May 12, 2016
- There probably is a more precise gain input, somewhere.
I'm reading that 75% volume is a gain of almost exactly -2.5 dB, and 50% is almost exactly -6 dB. Some of your numbers are close to those, so that might have been what they were going for.
The snare drum seems to be present in the Middle-of-Totem variation, since I can hear a hint of rhythm. Sounds pretty close to -14 dB (20%).
- 8-bit musics by Linkou at 9:28 AM EDT on May 14, 2016
- Does anyone have managed to get the sound effects and MIDI partitions for the 8-bit music? It would have someone who knows make soundfont or .dls files to get music!
- by HelpTheWretched at 2:27 AM EDT on May 15, 2016
- Linkou: MIDIs are in this thread, top of page 90. :) The "instruments" are in the .bcsar along with all the other samples, but I'm not sure if anyone's worked on those yet.
- by dj4uk6cjm at 2:42 AM EDT on May 15, 2016
- It would be awesome and really helpful if someone could make a soundfont for Triforce Heroes to pair with those midis, good for remaking/remastering those songs if anyone has attempted to.
- by Linkou at 5:44 AM EDT on May 15, 2016
- What has been extracted, it is the MIDI files to normal music, but with this STRG_Text file I got with extracting "Alice.bcsar" there is a MIDI file to normal music AND for the musics in 8- bit.But I don't understand anything ... How to extract MIDI files? All I get, they are .CSEQ files I could convert with cseq2mid.exe but the problem is that it's wrong and I can not open them. Then, how identify with the text file, what files are located instruments for use MIDI files? It's complicated to extract this file BCSAR! It's the same for the ball melodies, they are the MIDI files but where are the instruments?
edited 5:46 AM EDT May 15, 2016
- by The12thGripper at 3:47 PM EDT on May 15, 2016
- The instruments for the chiptune music are located in the "BANK_BGM_FAMICON" and "BANK_BGM_FAMICON_SKY" files.
Someone had compiled soundfonts to play back the music from sequenced games but they never shared the tools and we also can't playback any additional effects that may have been added to the song during playback. (though, I doubt any effects were applied to the chiptune songs)
- by Linkou at 3:40 AM EDT on May 16, 2016
- How did you extract and convert the CBNK files ?
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