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BF:BC2 PC Res/dbx (mp3?) by pepper at 12:10 PM EST on March 1, 2010
the pc version of bf:bc2 appears to do the same method as the xbox360's xma, but with the mp3 codec. is there any way/chance of decoding this into a solid playable mp3 stream?

http://filebox.me/view/fjey8brcp
Complete BRSAR Unpacking by Tanks at 9:41 PM EST on March 1, 2010
Hey, kinda' new here, but I've been following this site and its tools for years now. I was just wondering if there was any way we could get an update to the BRSAR unpacking tool. It seems most brsars work with ripping mama, but unfortunately, the program only rips the .rwav files. (SFX in most cases...) I've been hopping to get to the sequences of several games for over a year now and was wondering if it was at all possible to get this update. :P
NEZplug 0.9.4.8 + 2 + 19.02 by Akai Duran at 5:32 AM EST on March 2, 2010
Could anybody possibly share this newest version of NEZplug++? The original site seems to have gone down or something (unfortunately, the message is a picture file so it can't be translated online). I read up on accurate NSF rippers, and this one seems to win popular vote (let me know if I'm wrong though).
Skullmonkeys by Koto at 10:31 AM EST on March 4, 2010
By using PsxMC323, I'm tryin' to extract audio files from Skullmonkeys, but always get "No Stream data file found", and I know, there's stream data there..I try several Iso's and everyones get the same problem.

Help? :(

"This it a little bonus room..."

See ya
Virtual Boy Sound Rips by nensondubois at 10:58 AM EST on March 5, 2010
These are not VSFs, they are hardware rips of or very complete soundtracks for Virtual Boy Games:
These were made by Blue_Kirby2.

Red Alarm

VB Wario Land

More to come

edited 10:58 AM EST March 5, 2010
Mario 64 Level Importer by messiaen at 6:56 PM EST on March 7, 2010
This is a cool tool I have been working for a while and is now getting very usable:

Download:
http://sites.google.com/site/messiaen64/level-importer

Demonstration:
http://www.youtube.com/watch?v=COcIiQq1DcY

It imports Wavefront .obj files as the main mesh of any level in Mario 64, includes object bank selectors plus a few other goodies

It's still limited (read documentation for more details), but one could do a superb hack with it.
Seq2midi by nensondubois at 4:15 PM EST on March 10, 2010
http://www.romhacking.net/utils/668/

This converts Sega Saturn .seq files to Midi.
Tatsunoko vs Capcom USA zwsrt list by neothe0ne at 10:54 PM EST on March 11, 2010
Not sure where to put this, and not sure if this is right, but:

zwsrt bgm.srt 01 s_bgm_19.ssd s_bgm_19.zwdsp
zwsrt bgm.srt 02 s_bgm_20.ssd s_bgm_20.zwdsp
zwsrt bgm.srt 03 s_bgm_21.ssd s_bgm_21.zwdsp
zwsrt bgm.srt 04 s_bgm_22.ssd s_bgm_22.zwdsp
zwsrt bgm.srt 05 s_bgm_23.ssd s_bgm_23.zwdsp
zwsrt bgm.srt 06 s_bgm_24.ssd s_bgm_24.zwdsp
zwsrt bgm.srt 07 s_bgm_25.ssd s_bgm_25.zwdsp
zwsrt bgm.srt 08 s_bgm_26.ssd s_bgm_26.zwdsp
zwsrt bgm.srt 09 s_bgm_27.ssd s_bgm_27.zwdsp
zwsrt bgm.srt 10 s_bgm_28.ssd s_bgm_28.zwdsp
zwsrt bgm.srt 11 s_bgm_29.ssd s_bgm_29.zwdsp
zwsrt bgm.srt 12 s_bgm_30.ssd s_bgm_30.zwdsp
zwsrt bgm.srt 13 s_bgm_31.ssd s_bgm_31.zwdsp
zwsrt bgm.srt 14 s_bgm_32.ssd s_bgm_32.zwdsp
zwsrt bgm.srt 15 s_bgm_33.ssd s_bgm_33.zwdsp
zwsrt bgm.srt 16 s_bgm_34.ssd s_bgm_34.zwdsp
zwsrt bgm.srt 17 s_bgm_35.ssd s_bgm_35.zwdsp
zwsrt bgm.srt 18 s_bgm_36.ssd s_bgm_36.zwdsp
zwsrt bgm.srt 19 s_bgm_37.ssd s_bgm_37.zwdsp
zwsrt bgm.srt 20 s_bgm_38.ssd s_bgm_38.zwdsp
zwsrt bgm.srt 21 s_bgm_39.ssd s_bgm_39.zwdsp
zwsrt bgm.srt 22 s_bgm_40.ssd s_bgm_40.zwdsp
zwsrt bgm.srt 23 s_bgm_41.ssd s_bgm_41.zwdsp
zwsrt bgm.srt 24 s_bgm_42.ssd s_bgm_42.zwdsp
zwsrt bgm.srt 25 s_bgm_43.ssd s_bgm_43.zwdsp
zwsrt bgm.srt 26 s_bgm_44.ssd s_bgm_44.zwdsp
zwsrt bgm.srt 27 s_bgm_45.ssd s_bgm_45.zwdsp
zwsrt bgm.srt 28 s_bgm_46.ssd s_bgm_46.zwdsp
zwsrt bgm.srt 29 s_bgm_47.ssd s_bgm_47.zwdsp
zwsrt bgm.srt 30 stage_01.ssd stage_01.zwdsp
zwsrt bgm.srt 31 stage_02.ssd stage_02.zwdsp
zwsrt bgm.srt 32 stage_03.ssd stage_03.zwdsp
zwsrt bgm.srt 33 stage_04.ssd stage_04.zwdsp
zwsrt bgm.srt 34 stage_05.ssd stage_05.zwdsp
zwsrt bgm.srt 35 stage_06.ssd stage_06.zwdsp
zwsrt bgm.srt 36 stage_07.ssd stage_07.zwdsp
zwsrt bgm.srt 37 stage_08.ssd stage_08.zwdsp
zwsrt bgm.srt 38 stage_09.ssd stage_09.zwdsp
zwsrt bgm.srt 39 stage_10.ssd stage_10.zwdsp
zwsrt bgm.srt 40 stage_11.ssd stage_11.zwdsp
zwsrt bgm.srt 41 stage_12.ssd stage_12.zwdsp
zwsrt bgm.srt 42 stage_13.ssd stage_13.zwdsp
zwsrt bgm.srt 43 stage_14.ssd stage_14.zwdsp
zwsrt bgm.srt 44 stage_17.ssd stage_17.zwdsp
pause

The only file I was really interested in was Orbital Ring (stage_13.ssd)
Untimed USF rips? by TheUltimateKoopa at 11:38 PM EST on March 11, 2010
If I timed a set of USF rips (to 2 loops with a 5-10 second fadeout) would I be allowed to send them in?
F-Zero GX(ADX) by kokujin at 1:44 AM EST on March 12, 2010
I am looking for a complete ADX rip of this game, if anybody has it, I would really appreciate it, if they uploaded it.Thanks in advanced.

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