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- Conkers Bad Fur Day - What tracks have vocals? by Franpa at 11:39 AM EST on March 12, 2010
- The track names are all generic sparsexx.miniusf and since I never played the game and each track has some sort of introduction, it is a rather time consuming process to work out which tracks have lyrics in them.
I have already found the Mighty Poo song.
- Red Steel 2 Sound file by OrangeC at 3:09 AM EST on March 13, 2010
- hello guys i seem to cannot play this in vgmstream, it seems to be based off the new LYN engine by ubisoft.
it is a wii codec and im not to exprirenced with wii codecs.
http://www.megaupload.com/?d=YR9E1F2A
- Full Auto Multichannel XMA by OrangeC at 5:08 AM EDT on March 14, 2010
- http://www.megaupload.com/?d=MZNQUECU
Strange XMA i encountered, sems not like a normal multichannel xma to me, has no FF boundaries or a header with a blocksize.
NVM:
Just needed to use xma_test to rebuild it as normal XMA.
edited 5:12 AM EDT March 14, 2010
- Shatter FSB, new version? by Sora3087 at 1:54 AM EDT on March 17, 2010
- I'll upload one file from the newly released Shatter. Yea I know the OST is already available but the files also have SFX and separated loops.
Anyway the header says FSB4 and vgmstream says failed opening [file].
http://www.mediafire.com/?morqzmy2zjj
thanks
- NUBExt by bxaimc at 6:32 PM EDT on March 20, 2010
- Finally, here it is: NUBExt by manakoAT
Extracts files from Namco's NUB archives found in WiiWare, Wii, PSP, and possibly others. Sadly, it doesn't work on BGM.NUB from Ridge Racer 7 because of the PS3's encryption :(
-enjoy
edited 6:33 PM EDT March 20, 2010
- Wii DSP on SH: Shattered Memories by Alpha23 at 7:45 PM EDT on March 21, 2010
- Hi!
I'm currently ripping the music of Silent Hill: Shattered Memories for the Wii (to compare it to the PS2 version) and I've encountered these FSB archives, containing one file each: http://www.filefront.com/15896319/AFX_EndCredits_Wii_PSP_PS2_bank00.fsb
The file can be extracted, but I don't know how to play/convert it. I guess that the stream ID is located at 0x80 inside the fsb.
Can anyone help me?
Regards, Timo
- question about ea xma and decoding process. by pepper at 4:05 PM EDT on March 22, 2010
- I've given up on the pc version res files, and i found that some people have already converted files from the xbox 360 version, i just was wondering if there is a step by step guide somewhere, i have all the tools, and got a dumped iso from my friend's xbox, but the hex editing of the header never works out. I know i'm doing something wrong with either the sizes i put in, the hex format i use, how i put them in (inserting or overwriting whats already there?) etc. I just need a bit of clarification on the process.
- Cave Story Wii by Splashman at 6:34 PM EDT on March 22, 2010
- I just dug into the Cave Story sound files. They contain a bit of a messy collection of MID, OGG and XM.
Sadly, none of them will play. It looks like there's a bit of garbage in the first five bytes of each file, but removing them doesn't help either.
I'm out of ideas. Anybody wanna give it a try?
CaveStory-sound_unedited.rar
- Metal Gear Solid & XA by Koto at 11:04 AM EDT on March 24, 2010
- 2 questions here:
- There's any known rip of Metal Gear Solid in any VGM format? I can't believe that one of my favourite soundtracks ever doesn't have one.
- How I can extract separate XA files from a PSX ISO?
Thanks like always :)
See ya
- How do you play Screamtracker 2 Module files? by TheUltimateKoopa at 11:33 PM EDT on March 28, 2010
- I basically ripped a few streams from a Paper Mario: The Thousand-Year Door ISO, and they're in *.stm format (Screamtracker 2 Module). They are associated with winamp, in that they have a winamp icon, however, when I play them in Winamp, it just doesn't play anything. The timer says 0:00 and it just skips all of them.
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