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- by Elven Spellmaker at 1:41 PM EST on March 5, 2009
- Leave #usf if you get the easily distracted, or just ignore the comments. Its not as if I am poking you with a hard stick (opposed to a soft stick), I just sent one message to ask how the rewriting was going. ;-)
- by Knurek at 8:09 PM EST on March 5, 2009
- 2sftimer crashes on Nintendogs (rom #0089, NTR-AD2E-USA, CRC C9549D69)
Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
at VGMToolbox.format.sdat.Smap.initializeSseq(Sdat pSdat)
at VGMToolbox.format.sdat.Smap..ctor(Sdat pSdat)
at _2sftimer.Program.Main(String[] args)
Probably due to not existing names of sseqs extracted.
- by unknownfile at 8:29 PM EST on March 5, 2009
- It is broken.
And oh is it beautiful.
- by snakemeat at 8:45 PM EST on March 5, 2009
- 2sftimer crashes on Nintendogs (rom #0089, NTR-AD2E-USA, CRC C9549D69)
Fixed, forgot to move the code that checks whether the symbol section is present or not to the Smap class. Here's a fixed pack.
Thanks for the input.
- vio2sf v0.16 by snakemeat at 10:29 AM EST on March 6, 2009
- vio2sf v0.16 released
0.16 (2009/03/06)
Fixed:Skipped silent songs although these had length information.
- I believe this fixes NTR-ANOP-EUR-0000.mini2sf from Trace Memory and any song that had silence at beginning.
Thanks to the author.
edited 11:55 AM EST March 6, 2009
- by Knurek at 5:27 PM EST on March 6, 2009
- CaitSith2, 0088 Advance Wars - Dual Strike doesn't work with the ripkit properly. Only some songs play (0003 being the first one).
Checked in No$GBA, and it doesn't look like vio2sf bug this time around - songs that play in the plugin play fine, rest does not play.
Any other game I've till now tried worked 100% fine or didn't work at all (Nanostray).
edited 6:21 PM EST March 6, 2009
- by Sound Reaper at 6:43 PM EST on March 6, 2009
- Alright, if the process you showed me (snakemeat) is outdated, let me know when the new process is completely documented.
- by snakemeat at 6:52 PM EST on March 6, 2009
- Alright, if the process you showed me (snakemeat) is outdated, let me know when the new process is completely documented.
Check Knurek's post on the previous page for a nice batch for fast and easy ripping. CaitSith2's batch is very similar too. Both of those batches require CaitSith2's ripkit (linked in the past page or two) and my commandline tools (linked 4 posts up from this). You can extract SDATs using VGMToolbox (as described in my instructional post) or using NDSTool to extract a rom and search for the .sdat file.
- by Knurek at 7:10 PM EST on March 6, 2009
- Also, if you want your rips to show up on Manly Archive, do keep the original filetype (seing as you've converted the extracted STRM to MP3s).
//Edit
http://2sf.hcs64.com/rip_list.html is up to date
edited 8:59 PM EST March 6, 2009
- by Sound Reaper at 2:27 PM EST on March 7, 2009
- Right, I forgot about that and uploaded the converted versions instead of the originals. I will upload the original set tommorrow hopefully.
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