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by Lunar at 6:41 PM EDT on August 13, 2008
"but it's mostly Mahjong games, and they have usually surprisingly good music" - yeah, the two yet-to-be-ripped Mahjong games on SNES have some sweet tracks, composed by Masanao Akahori (the Cybernator guy). i was working on rips but i abandoned them.

i wonder if he's done music for these other mahjong games you mention.
by unknownfile at 7:29 PM EDT on August 13, 2008
Request taken. Expect it to be done when I can get my head around it.
by Knurek at 4:31 AM EDT on August 14, 2008
@Lunar: If you gave up the SPC sets because you couldn't play Mahjong, well, I can, so I might be of help. :D
KNUREK MAKES ME PLAY BAD HENTAI GAMES by unknownfile at 4:59 PM EDT on August 14, 2008
Hana no Mai (Japan)

Init address: 0x8003 (pass song value to accumulator)
Vsync address: 0x8006
by ugetab at 8:20 PM EDT on August 14, 2008
Super Real Mahjong PIV Music Select(Use a title screen save-state)
1B78 = ??13
by Knurek at 3:26 AM EDT on August 15, 2008
ugetab, someone on 2CH did rip Boomers Adventure in ASMIK World 2 (Asmik-kun World 2) already. And theirs rip is 50 kB and 5 songs larger than yours.
by ugetab at 2:50 PM EDT on August 15, 2008
Neat. They got it right, but the extra 5 tracks are speech, and it doesn't work as a .GB conversion. The ripper programmed the game to loop back into itself after the first play routine for the voice, and it doesn't work even with this loop taken out.

Since I tend to rely rather heavily on BGB to tell me if a GBS is working right, I would have deduced those to be blank. I should also note that I likely wouldn't have gone to the effort to include those voice tracks anyways, as the SFX after the music was just conveniently available.
by unknownfile at 12:16 AM EDT on August 16, 2008
I am now implementing the dynax driver into M1, just using that single game. I don't want to go wild with expansion just yet.
I can never stay focused by unknownfile at 3:28 PM EDT on August 16, 2008
Going back to VRC7 stuff, here's the sin table that the OPL2 uses:

unsigned int sintable_rom[256] = {
2137, 1731, 1543, 1419, 1326, 1252, 1190, 1137, 1091, 1050,
1013,979,949,920,894,869,846,825,804,785,767,749,732,717,701,
687,672,659,646,633,621,609,598,587,576,566,556,546,536,
527,518,509,501,492,484,476,468,461,453,446,439,432,425,418,411,405,
399,392,386,380,375,369,363,358,352,347,341,336,331,326,321,316,311,307,
302,297,293,289,284,280,276,271,267,263,259,255,251,248,244,240,236,233,
229,226,222,219,215,212,209,205,202,199,196,193,190,187,184,181,178,175,
172,169,167,164,161,159,156,153,151,148,146,143,141,138,136,134,131,129,
127,125,122,120,118,116,114,112,110,108,106,104,102,100,98,96,94,92,91,89,
87,85,83,82,80,78,77,75,74,72,70,69,67,66,64,63,62,60,59,57,56,55,53,52,
51,49,48,47,46,45,43,42,41,40,39,38,37,36,35,34,33,32,31,30,29,28,27,26,
25,24,23,23,22,21,20,20,19,18,17,17,16,15,15,14,13,13,12,12,11,10,10,9,
9,8,8,7,7,7,6,6,5,5,5,4,4,4,3,3,3,2,2,2,2,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,
};

source
by nensondubois at 8:35 PM EDT on August 16, 2008
Nice work uf. Do you have the latest of NotSoFatso so I can tell someone on a forum to implement it into the new PSP video game multiplugin app? I'm going to work on something like this once I have time.

edited 9:42 PM EDT August 16, 2008

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