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- by bnnm at 6:17 PM EST on February 9, 2017
- Well, the only multichannel MP3 I know about are from Dark Souls 2 and those Ultrafighter posted.
I can get stuff from joshw but I need some pointers.
- by AnonRunzes at 7:19 PM EST on February 9, 2017
- Journey (that PS3 game) used XVAG for its audio. That's all I know.
- by Infernus Animositas at 8:29 PM EST on February 9, 2017
- Sly Cooper: Thieves in Time and The Last of Us both used multichannel XVAG.
EDIT: So does The Unfinished Swan.
edited 8:45 PM EST February 9, 2017
- by AnonRunzes at 12:31 AM EST on February 11, 2017
- So, I got a new computer. And within it, new samples.
Metal Gear Solid HD Collection (PS3) - .msf
I'll bring up the .xwma samples from the Xbox 360 version of that same game when I have the time.
edited 12:32 AM EST February 11, 2017
- by mogikihei at 9:54 PM EST on February 11, 2017
- Is it possible to support PC-FX ADPCM?
Example:
Mono data
Doukyusei 2
http://www.mediafire.com/file/h4w2meo49a5ylle/dks2.zip
Der Langrisser FX
http://www.mediafire.com/file/9ugx0h2xpaoy8ud/lang.zip
Stereo data
Miraculum
http://www.mediafire.com/file/9cfcp69sci54pyx/mira.zip
bin - raw data
genh - Genh created with 4-bit IMA ADPCM (Volume is unstable)
mp3 - converted with fx2wav
edited 9:56 PM EST February 11, 2017
- by kode54 at 10:50 PM EST on February 11, 2017
- Any relation to the Yamaha ADPCM used by the Dreamcast? That has an internal clamp of all scaled deltas to ±32767.
- by AnonRunzes at 6:46 PM EST on February 14, 2017
- Here`s another sample:
shellshock_nam67_mss_xbox.rar
These .mss files came from the Xbox version of Shellshock Nam` 67, not to mention they use a different codec in that version*.
*There`s a codec sign at 0x19 in a .mss file. 0x08 indicates that the file uses the Xbox ADPCM codec, while 0x48 indicates that the file uses the PlayStation ADPCM codec. See where I`m going with this?
edited 7:01 PM EST February 14, 2017
- by marcusss at 7:16 PM EST on February 15, 2017
- Hi bnnm,
If possible could you add support for Kameo, Elements of Power as the music is good.
The format is .DNBW
I'm guessing it is a container or something as some file names are like sfx or video clips etc.
Here is 1 file of the format
D_ShadowRealm.DNBW
Kameo Example
Thanks
Mark
- by AnonRunzes at 11:53 AM EST on February 18, 2017
- And finally...
Metal Gear Solid HD Collection (Xbox 360) - .xwma
Okay, I`m done now.
edited 11:53 AM EST February 18, 2017
- by bnnm at 2:42 PM EST on February 18, 2017
- @AnonRunzes - not enough samples, and how were they extracted?
@marcusss - that's XWB, I'll add later.
@mogikihei, @kode54 - Apparently a variation of OKI ADPCM (Dialogic VOX). Implemented in mednafen, maybe FFmpeg and SoX.
I may add this later if I decipher mednafen's code.
Also, maybe somebody can help me identify this codec: AKB samples
From SQEX's iOS games, some kind of ADPCM or PCM. Data starts around 0xC0 or 0xD0.
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