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Composer of Iggy's Reckin' Balls -- Roy Wilkins by Whatshisface at 2:24 AM EDT on April 27, 2010
I noticed that the tracks got ripped, and I liked the music. I tried searching the net for more information on the composer, but most of the links were about some dead civil rights activist. The only thing I could find so far was a small page on MobyGames that didn't even include Iggy's Reckin' Balls, and all were from 1994-1998.

http://www.mobygames.com/developer/sheet/view/developerId,101580/

Does anyone have more information about him, like if he has a website? I'm just curious.
VGMToolBox by admiralpete at 2:36 AM EDT on April 28, 2010
Regarding VGMToolBox, I have several questions:
1. What are the exact steps for ripping PSF files with this program? I don't care if they're not up to standards, I just want to encode them to mp3 anyway.

2. If I were to rip a PSF, could someone point me in the direction of a virus-free PsyQ SDK? The first download that came up on Google gave me a virus.

Notes: I will be happy to achieve a PSF rip with VGMToolBox, but if it is impossible to do with just VGMToolBox, please just say so, because I understand very little about programming, and nothing about MIPS or the internal workings of PSFs.

I will be glad to come on IRC to discuss this with you all if need be.
NPSF and Garbled Sound by Sqrfrk at 4:44 AM EDT on May 3, 2010
I've recently extracted some NPSF files from a different Namco PS2 game released around 2002, and tried doing a blind run of the files using the in_cube plugin. The result is a LOT of noise, but the melody can be heard in the background if you listen closely enough.

I'm trying to debug the issue, but I'm painfully ignorant about what might be the cause of noise. I've checked through vag.c on the .38 release and attempted to step through the header of the file, giving the following values:

Sample Rate: 44100
NCH: 2
nrsamples: (0x07be60 * 28) / 16
Interleave: 2048

Does this sound reasonable? Oddly enough, the initial .23 version of the plugin sounds clearer than the latest version with the fixes. Would anyone have any idea what might cause the garbled sound on top of the melody?

If anyone's interested, here's a sample file:
a041.npsf

edited 3:00 PM EDT May 3, 2010
xma_parse givng "skip bits" error for unknown reason? by placedo at 1:52 PM EDT on May 3, 2010
i've done loads of files using xma_parse/xma_test to transform multichannel xma2 into xma1 files but for some reason i'm getting error's with this one & i can't work out why as it looks like i have the correct settings but i obviously don't, can anyone tell me where i'm going wrong?

this is the file
http://www.megaupload.com/?d=95HACN02

& it contains 8 tracks (4 stereo) & i'm using the following commands & only one of them (track 3 (5/6)) comes out correctly, the other's have error's with skipping bytes issues?

xma_test dataheaderless.fsb -o 0 -b 8000 -r output1
xma_test dataheaderless.fsb -o 800 -b 8000 -r output2
xma_test dataheaderless.fsb -o 1000 -b 8000 -r output3
xma_test dataheaderless.fsb -o 1800 -b 8000 -r output4

& i get the following reports on them

xma_test dataheaderless.fsb -o 0 -b 8000 -r output1
filename: dataheaderless.fsb
version: XMA2
offset: 0
block size: 8000
data size: 14a2000
rebuild output filename: output1
------------------
Parse error: skip bits (3933) did not match previous frame overflow (425)



xma_test dataheaderless.fsb -o 800 -b 8000 -r output2
filename: dataheaderless.fsb
version: XMA2
offset: 800
block size: 8000
data size: 14a1800
rebuild output filename: output2
------------------
Parse error: skip bits (26176) did not match previous frame overflow (830)



xma_test dataheaderless.fsb -o 1000 -b 8000 -r output3
filename: dataheaderless.fsb
version: XMA2
offset: 1000
block size: 8000
data size: 14a1000
rebuild output filename: output3
------------------



xma_test dataheaderless.fsb -o 1800 -b 8000 -r output4
filename: dataheaderless.fsb
version: XMA2
offset: 1800
block size: 8000
data size: 14a0800
rebuild output filename: output4
------------------
Parse error: unexpected "frame sync" 53d2



If anyone can help, it would be much appreciated :)

edited 2:21 PM EDT May 3, 2010
Thunder Force VI streams by JudgeIto at 12:44 PM EDT on May 4, 2010
Does anybody have the streams from Thunder Force VI handy? Would you mind sharing them with me and saving me some work, pretty please?
Cant extract Mario Kart DD Voice Files by mechano at 9:15 PM EDT on May 9, 2010
I cant get the sound files of the characters from the game, I tried using the baad extract tool (0.1) but It doesn't extract all the files. This is what I get.

C:\AudioRes>baad GCKart.baa
"bst "    00000154    00008254
"bstn"    00008254    00011714
"ws "    00000000    00022240    ffffffff
"ws "    00000001    000169c0    00000000
"ws "    00000005    0001e8a0    00000000
"bnk "    00000001    00011e14
"bnk "    00000000    00021d20
"bnk "    00000005    0001b800
unrecognized chunk, bsft (62736674)


I only get 3 wsys files and none of them have the voices.

Has anyone been able to get at the voice files?
Serious question - when will *THE* Genesis music format arrive? by Dais! at 1:20 AM EDT on May 11, 2010
So there was GYM, and that wasn't perfect.

And then there was VGM, but apparently that isn't perfect.

(somewhere in the middle there was GSR)

Then there's the 32x and the Sega CD, which to my limited understanding both could have their audio (the stuff that isn't redbook) reproduced in the standard Genesis format, only for some reason nobody is doing that. Am I wrong?

Just...lay it out for me, simple and stupid.

Are we all waiting on some upcoming new Genesis/32x/MCD format, some GENSF or whatever that will blow everything else away?

What exactly is going on?
GS 3.3 Shell.bin disassembly in-progress by Zoinkity at 11:06 AM EDT on May 11, 2010
Thought you might be interested to see partially-annotated disassemblies of most of the GS v3.3 code. They do some very oddball things, like executing right off ROM space. At least part of the port access has already been annotated, and it will be updated sporadically.

Pertinent links:
http://two.xthost.info/zoinkity/Datel/GS33doc/shell.txt
http://two.xthost.info/zoinkity/Datel/GS33doc/trainer.txt
http://two.xthost.info/zoinkity/Datel/GS33doc/GS33%20-%202F000.txt
http://two.xthost.info/zoinkity/Datel/GS33doc/GS33%20-%201080.txt
GBS requests (unripped soundtracks, fixes, etc) by bucky at 10:58 PM EDT on May 11, 2010
Anyone checking in here rip GBS files or know if there's a more appropriate place to ask?

It appears that Rodland has yet to be ripped, which would complete Neil Baldwin's soundtracks.

NSYNC - Get to the Show is incomplete with 2-3 missing tracks from the ending "concert" sequence.

And a friend of mine was trying to hunt down a GBS for the pirate game Soul Falchion as well...
:)

Thanks in advance if anyone takes these into consideration!
Information about Standard GBA music driver? by Dwedit at 10:56 PM EDT on May 14, 2010
Where can I get information about the data format of the standard GBA "Sappy" music driver?

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