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2sfTools update by snakemeat at 10:37 PM EDT on March 11, 2009
New pack here. Fixed a bug in the SDAT optimizer. Should now not delete needed files :P Also, now takes a new approach, delete everything except those marked as needed. For now, this includes SEQARCs, to get an additional 1K of savings ;D As always, beta software, backup originals, report bugs...

edited 10:38 PM EDT March 11, 2009
by agu fungus at 8:34 PM EDT on March 12, 2009


edited 3:19 AM EDT March 13, 2009
by unknownfile at 8:49 PM EDT on March 12, 2009
i'm currently laughing at you

please try again later
2sfTools Updated by snakemeat at 12:48 PM EDT on March 14, 2009
I've updated my 2sfTools pack.

I've converted the SDAT Finder to a commandline tool to hopefully allow for batch file use. sdatfind.exe will search a file for SDATs and extract them to a folder called "filename_sdatfind", where filename is the original file's name without the extension.

I've also updated the SDAT Optimizer. It can accept input in 2sflib format so you do not need to rerip sets to optimize them. It also has two new features, the PREP and MAP functions. PREP will output an SSEQ SMAP with indexes in the first column. Delete the SSEQ rows you don't want in your rip and call the MAP function to optimize. BE sure to leave the first two rows as the tool blindly skips the first two rows in its parsing. The PREP/MAP is good for games where SFX are mixed in the middle of BGM and using a range will not be effective.

You can grab it here.


edited 12:19 PM EDT March 15, 2009
by Tanookirby at 10:02 PM EDT on March 14, 2009
I've tagged two sets.

Kirby Super Star Ultra

Mario and Luigi: Partners in Time

The latter set is only partially timed. I'm not sure why there are some files from the Japanese version that sound the same from their English language counterparts.


edited 3:55 PM EDT March 15, 2009
by Knurek at 3:22 AM EDT on March 15, 2009
They had different CRC thant the US ones, so I've included them just in case, they don't seem to have different music though.

Thanks.
by Lunar at 10:29 AM EDT on March 15, 2009
kirby super star ultra tags! thanks :>

by the way, dan miyakawa isn't mentioned at all on KSSU, so it seems a bad idea to credit him (by bad i know, since i did this originally). it's just ishikawa and ando credited for it. my guess is ando did only the new tracks - it's a shame there's no more specific information available (yet? pending more scans maybe?)

http://vgmdb.net/album/10970

i would really love to know exactly WHAT miyakawa did towards the original SNES game. there's nothing in the original soundtrack that suggests anything but ishikawa.
by Tanookirby at 3:08 PM EDT on March 15, 2009
I've just viewed the names on that site. It's different from what I saw here.

I've compared the name on the website and the movie list in the game and have now updated the names.

edited 3:56 PM EDT March 15, 2009
by Omochao at 2:08 AM EDT on March 16, 2009
I already tagged PiT and M&L 3.
by Knurek at 4:05 AM EDT on March 16, 2009
Your tags were a bit on the sloppy side. Changing them to something more acceptable would take probably as long as it took for you to to do them.

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