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- Boom Blox Bash Party Stream by Peppyman at 11:35 AM EDT on May 15, 2010
- I'm really wanting to get a hold of the stream music files for boom blox bash party for the wii! Does anybody have a link to the full soundtrack in any form?
- Using Riivolution to reverse engineer by jurassicPieter at 9:43 AM EDT on May 22, 2010
- Hey,
has been a time i visited the forum. Fulltime job makes time rare. I recently was using the Riivolution homebrew that allows you to patch files on the game disc. The latest version even has the ability to stream files from your computer(albeit slow). Accidentally i figured it out you can use it to reverse engineer the brsar file beause the Riivolution server is very verbose.
what i noticed for Big Brain Academy(uses Brsar 1.2)
Loading BRSTM:
1. get filename from INFO chunk inside BRSAR
2. read 64 bytes header
3. seek back to the start and read header again+next chunk
4. stream audio
Loading BRSAR:
1. Read first 64 bytes for header
2. Jump to INFO chunk and read it entirely with help of the offset and size mentioned in the header.
3. Jump to SYMB chunk and read it entirely(weird, since they could have avoided jumping by first reading SYMB and then INFO)
Loading RWSD:
1. jump to offset mentioned in INFO chunk somewhere
2. read header+DATA chunk + WAVE chunk(coeff section of all subsounds), don't know how he knows the size to load.
3. for every subsound read the raw audio data, don't know where he get the size to read. It could also be chunks of 128kb but i saw him load a chunk bigger than 128 kb once.
Loading RSEQ:
1. jump to offset mentioned in INFO chunk somewhere
2. read entire RSEQ data and the RBNK that follows in one read. I also saw a few times that it was also loading a RWSD.
3. read blocks of 128kb of audio data?
- Building vgmstream Binary for Ubuntu by jpyper at 12:13 AM EDT on May 23, 2010
- I am in the process of writing a BASH script that will convert various native game music formats to MP3 so I can boom them on my car stereo that's got a 800W amp and 2 12" subs. Right now I am using the Windows test.exe (which I've renamed to vgmstream.exe) with WINE, but at times WINE throws lots of :fixme: output to the terminal at times. I can suppress this output, but I'd also be suppressing the text information presented by vgmstream.exe as well.
My question is, is there a way to compile this tool into a Linux native i386 or amd64 binary? If so, how? I'd really like to do this on my system and automate it somehow.
Here is the comments from the top of my BASH script that explains why I'm writing this script.
#!/bin/bash
# Yeah, it's a GNU BASH script!
# [ABOUT]
# vgmc - Video Game Music Converter
# by John Pyper
# web: http://john-os.blogspot.com/
# twitter: http://twitter.com/jpyper
# [WHY?]
# I am a music fanatic. I like all sorts of music from all sorts of
# genres. Video game music happens to be one of my favorites. It brings
# back memories. Not only that, but video game music had a purpose. In
# most games, it actually helped the game not suck. In some games, the
# music is the sole purpose of the game. One of the best things is to be
# driving down the street and thumping the music from that game where the
# guy has a whip and has to kill Dracula, or the one with the blue
# hedgehog that runs really fast. You get my point. It makes people look
# at you. They think you are weird. I am weird. I enjoy what would be
# deemed as classic computer/console music.
# [COMMENTS]
# This script was written on Ubuntu Linux 10.04. I wrote this script to
# learn more about BASH scripting and making some useful utilities work
# together to create an end product that was usable and enjoyable.
# [LICENSE]
# What license? Who needs a license? This script is under no license and
# has been donated to the public domain. Do what you want with this.
- Parappa the Rapper 2 by kokujin at 10:33 PM EDT on May 23, 2010
- Is there a game rip for this game?I'd really appreciate it.Thanks
- Indiana Jones and the Staff of Kings (PS2) by valiant at 10:52 AM EDT on May 24, 2010
- Could someone take a look at this and draw some conclusions that will make me go "uh" and "ah"?
All of the game's files are packed into the big INDY.A2M archive and from what I've gathered, A2M didn't include any file extensions or other information. I only found some PS2 ADPCM-ish music by running a scan with Cube Media Player. Here's one file, "The Raiders March" (I didn't delete the "0C00 [...] 0000" garbage).
http://www.mediafire.com/?mmdywwyx2dj
It kind of works with GENH (channels: 2, frequency: 44100, interleave: 400), though it sounds jittery. Just thought I'd ask here, maybe someone knows the format.
- rom_view (Killer Instinct Arcade Utility) by KIayer at 10:45 AM EDT on May 26, 2010
- In 2002 somebody Joseph C. Terranova IV has created the program rom_view for arcade versions of the first and the second instinct. In total versions three:
rom_view_1.0.zip [221K]
rom_view_1.1.zip [291K]
rom_view_1.2.zip [?]
(It is taken from the remained pages kiame.emuhq.com on www.archive.org)
However then a site kiame.emuhq.com has been down (as then and itself www.emuhq.com). If who has these versions, please lay out them at least on slow motion (rapidshare.com).
All links which I have found on archive.org and google, dead.
In advance thanks.
Information:
http://web.archive.org/web/20020603044354/http://kiame.emuhq.com/
http://forum.mgbr.net/index.php?showtopic=35476
http://caesar.logiqx.com/news.php?year=2002&month=2
http://kobe.cool.ne.jp/itsumodori/archive/0204.html
http://club.paran.com/club/home.do?clubid=sg1030-bbsView.do?menuno=5172-clubno=173-bbs_no=0GKIt
http://games-pc.ixbtc.ru/10355.html
- Removing channels from New Super Mario Bros. Wii streams? by SSGotenksUFO at 10:31 PM EDT on May 27, 2010
- Hi. Some of the streams in New Super Mario Bros. Wii contain the drums for when you're on Yoshi. I was wondering if it's possible to somehow remove those drums so the song can be heard as it would when you're not on Yoshi. I assume the game can add that channel on the fly for when you get on Yoshi, though I don't know too, too much about this subject.
Thanks. :)
- NUB Extractor by Azu at 1:59 PM EDT on May 31, 2010
- Would anyone have any information on a nub extractor? Mainly for Tales of Graces files. I can the send the NUB files if someone wants to examine them. Also, is there anything on .se3?
Okay, I managed to extract them using NUBExt r6, but the DSP files aren't playable in WINAMP, even using VGMStream. The Test.exe say it fails on extraction.
http://www.mediafire.com/?yqnmwynhlmg
edited 3:05 PM EDT May 31, 2010
- About OSB (One Shot Bank) DreamCast sound files by Layer at 1:10 PM EDT on June 1, 2010
- Hi, everyone !
I'm not a specialist with sound format files, I tried to extract with various tools like PSound some sound effects contained in OSB files but I never heard of this format before.
Here is a sample (called PL15.OSB) : http://www.mediafire.com/?2vzmyydwzgu
Thanx...
edited 1:15 PM EDT June 1, 2010
- Problem decoding AAX (Nier DLC) by dag at 9:39 AM EDT on June 3, 2010
- Hi, could you guys look into this AAX? It sounds mostly fine but inserts annoying noises every few seconds.
http://www.sendspace.com/file/bgs4ha
The quickbms .cpk script created incorrect files (split too soon or too late) but this one should be ok though I had to rip it manually... maybe CRI tweaked the headers somehow? Regular Nier AAXs sound perfect.
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