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- Extract wii isos by cloud89 at 5:10 PM EDT on June 18, 2010
- Hello there!
I dumped my wii games with rawdump 2.1 and now i want to extract the music.
Two years ago I already had done that, but I forgot the name of the programm.
does anybody know that? :o
i already used google, but the most download links are 404 or the programms arent working right
- Stuntman 1 .XAVS by OrangeC at 7:20 PM EDT on June 19, 2010
- HCS is looking at this but i might as well post it here incase anyone has any more information about this format.
http://www.megaupload.com/?d=1AR6W5Y0
Looks to be a 4 channel PCM variant but with an interleave, messed around in Genh but no results.
Help would be appreciative.
thanks.
- vgmstream, select channels to play by angelsl at 1:10 AM EDT on June 20, 2010
- Some games (NSMBWii) have multiple channels in the brstms (after the first 2 for left/right speaker) that are only enabled when certain conditions are met, in NSMBWii when you are riding a Yoshi.
My suggestion is to edit the information box that comes up when you double click the filename in Winamp to have checkboxes so that you can enable/disable which channels are played.
Discuss?
- by arbingordon at 4:18 AM EDT on June 21, 2010
- test
- Music of Blaster Master:Overdrive by ghf_50 at 4:59 AM EDT on June 21, 2010
- Any one konws where can I get these wii stream music file?
I use wadunpack to extract *.app files from my wad file,then use u8tool extract 00000002.app,but I did not see any stream file like brstm or something else.
- CD vs Streams(Quality) by kokujin at 6:46 AM EDT on June 21, 2010
- Which provides the highest quality?For instance would listening to the F-Zero GX CD album have better quality as apposed to the streams from the disc?
- Shadow Complex Music Decoding by KIayer at 2:25 AM EDT on June 22, 2010
- Hi, all!
So, one bms script translate .SoundNodeWave xbox360 unreal engine 3 game files to ToWav decodable XMA files. But these files it is necessary still rebuilded.
All that is necessary: xma_parse settings, at which will occur rebuilding. I tried options from about it topic (-o 800 -b 10000 -d 1401800 -r and -1 -o 800 -b 10000 -d 1b81000 -x), but the error stands out. I used xma_parse 0.8.
Original: http://www.megaupload.com/?d=MJ3FRIGL
XMA created: http://www.megaupload.com/?d=R6N6YJ12
In advance thanks.
- Mario Party USF set doesn't play :[ by mistamontiel at 1:41 PM EDT on June 25, 2010
- So my damn Dell from 2004 toasted. I've got the current Winamp. And so the only two versions of 64th Note plugin I can find is off here, and @ the winamp plugin page..
I tested the one off here first, it stays muted..same goes with the other 64th Note version.
It's the Mario Party 1 USF set from zophar.net :[
- Feature Request for the in_vgmstream Winamp Plugin by Tallgeese at 7:32 PM EDT on June 25, 2010
- This is not a 'bug' per say, so I didn't think it belonged in the bug tracker.
Essentially, the issue is that the Windows file type dialog can only read the first 260 characters worth of file extensions.
The way Winamp finds out what files should be in the dialog is by asking the plugins what filetypes they currently are handling.
This becomes an issue regarding vgmstream because it has so many filetypes that it takes over the add file dialog: you can't even reach "All Files"!.
Would it be possible to add a setting that allows the user to disable the support of specific filetypes in in_vgmstream that they not going to use? Sort of like how Winamp's internal plugins, such as in_mod and in_mp3, let you specify available extensions (which in turn removes them from the Add Files dialog). This would help alleviate the problem... more or less.
Thank you for listening.
- SSX 3 track playback error by Hotcakes at 11:13 AM EDT on June 27, 2010
- Hey. 25 - Overseer - Screw Up.eam gets its format incorrectly detected. Am I able to resolve this using VGMToolBox/GENH? I'm completely unsure as to which format I should specify this as.
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