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by Lunar at 5:27 PM EDT on July 22, 2009
just wanna say thanks for the Mario Kart DS tags - about time someone did this! weird how they're sorted into subdirectories though. *fixes*

one problem i've noticed at the moment though - 31 of the tracks only have the title field filled out, missing the game name, composer, date, 2sfby and copyright fields. i'll fix these for my set but i thought you should know.
by Tanookirby at 9:56 PM EDT on July 22, 2009
And the ones labeled Sherbet Land should actually be called Frappe Snowland.
Re: by jurassicPieter at 10:50 AM EDT on July 23, 2009
yes i know i didn't fill them in, all sped up tracks are not filled in, the rest was already filled in, since they are unchanged. It was a test for changing tracks and the tagging was a second priority.

And yes, it's Frappe Snowland, not Sherbet Land, thx for the incorrect one.
by Tanookirby at 3:35 PM EDT on July 25, 2009
I've uploaded a new Mario Kart DS set. This one has a few corrections in capitalization and in course names. I also made sure that the file names were the same as they are in the tags. The final lap versions are still incomplete because they still need some work, especially with the Baby Park track; and I'm almost positive that there is no sped up version of the Boss Battle tune.

Re: by jurassicPieter at 5:18 AM EDT on July 27, 2009
I'll look at Baby Park. Changing tempo needs changing all E1 events. Missing one tempo change event means a part will be played on original speed.
As for a sped up version of Boss Battle Tune: i have never finished mission mode, but world 7 has a race against a Wiggler where you race laps, so I guessed there should be a sped up version too. I just checked youtube and noticed there's not even a boss theme playing when you face wiggler.

Also I'm working on New Super Mario Bros. and Tetris DS. For New Super Mario Bros. besides sped up versions only Bowser Badlands and maybe Bob-omb Squad mini-game have dynamic tracks.
Tetris DS is only annoying for DK Push with 7 different versions now separated in 3 tracks.
by marioman at 8:58 AM EDT on July 27, 2009
Nice work jurassicPieter. Dynamic 2SF support has been needed for a long time.

FYI, if you are looking for other games that have dynamic tracks, the Main Menu Theme for Mario Vs. DK 2 is dynamic. The theme changes based on which world you are in.
Re: by jurassicPieter at 11:06 AM EDT on July 27, 2009
thx to the remarks and the small changes of tanookirby, here's Mario Kart DS completely fixed and fully tagged, all 107 tracks.

Besides Baby Park, Donut Plains and Tick Tock Clock were also sped up for half(Donut Plains reverted back to normal speed after one loop)

Now it can replace the original one on the 2sf website.

http://www.megaupload.com/?d=PI0AUJ4F

by Knurek at 11:15 AM EDT on July 27, 2009
Will do, can't promise when though.
Also, more dynamic tracks are to be found in Metroid Prime: Hunters.
And now New Super Mario Bros. by jurassicPieter at 7:31 PM EDT on July 27, 2009
And now New Super Mario Bros.
http://www.megaupload.com/?d=RWP38LTO

Noticed hexediting the sdat is all you need in most cases. In fact technically it can be automated, since all you need is reading all sseqs and change all tempo events. Then make2sf and voila. Only testing is annoying since vio2sf remembers the last played 2sf.

I'm still a bit confused about the tempo above 240 thing since it plays accurate enough.

At least channel muting is easier done.

edited 7:32 PM EDT July 27, 2009
by Omochao at 5:06 AM EDT on July 28, 2009
"Loves Me..." is NOT unused.

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