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by MiToGen at 9:30 PM EST on November 23, 2018
Gran Turismo Sport Version 1.13 rip

Some but not all of the missing tracks were found. Library files with the metadata are included and need to be worked with again similar to what @bnnm posted previously.
by fakeasd at 3:37 AM EST on November 24, 2018
i need to rip db final bout music in 320kbps :/
by bnnm at 8:42 AM EST on November 24, 2018
@MiToGen - Thanks, I enjoyed the rip quite a lot.

Here are the .sxd1 for the lazy, also tweaked slightly the .lib extractor. Like before you need to use those in GT7SP_sxd1. I think the extra .sxd1 without .sxd2 in PREVIEW_sxd1 are all jingles and such tracks, perhaps they simply didn't make the cut.
by Knurek at 11:35 AM EST on November 24, 2018
Does the 1.13 rip above have all the files from previous version?
If not, could someone reup? The original isn't available anymore.
by MiToGen at 3:05 PM EST on November 24, 2018
@bnnm Thanks for your work again. Glad you enjoy the rip! I love the original score for GT Sport.

@Knurek Yes, all of the original files are included; the new ones from 1.13 were simply merged in and the 7z was updated.
by TheNintenguy at 9:14 PM EST on November 24, 2018
Sly 2 Band of Thieves - This rip is the original VPK files with the header left intact with minor some minor tweaks.
All of the "Sneaking" themes are now mono as intended, this saves ~40MB compared to the other rip when decompressed.
I've used mostly the same tags as FroggestSpirit's rip, so shout out to him.
I left the tracks deinterleaved (tracks with 2+ channels are simply concentrated).
by Lunar at 12:21 PM EST on December 2, 2018
1337haXXor: just wondering if there is any news on Nitoshinden?
by 1337haXXor at 10:13 PM EST on December 12, 2018
Sorry for the late response! I submitted it, so I imagine it'll be up soon. Unfortunately, I deleted the tagged version after uploading it. :/ If it doesn't show up soon, I'll re-tag it with another and put it on drive or something.
by Ultrafighter at 5:50 AM EST on December 16, 2018
This must be the most complete Kane & Lynch 2 PC gamerip you'll ever find (mirror link) but if you've got the slightest idea about what to expect from this score / soundtrack you know it's not for everyone. Let's have a tour of the package contents:

1) Movies folder contains audio demuxed from Bink videos, it's mostly multiplayer tutorials in 7 different languages. I kept all these *.bik files because there's some atmospheric ambient music in background (well other folks might consider it mere noise or pure ambience).

2) Scenes directory accommodates short level briefings or mission intermissions (also available in many localized versions), I included only the ones with some "real" BGM (like excerpts from a J-pop song or a snippet from traditional Chinese composition).
*.WHD\*.WAV pairs couldn't be extracted so that I simply made a *.txth for those. I would rather not call it a dirty hack or something; it serves its purpose just fine because each WAV is actually a single headerless audio stream.

3) SFX group - this is where it gets much more complicated: I requested a script for extraction of all the remaining *.WHD\*.WAV pairs (storing global map / level sounds) and got a BMS which outputs every single piece of audio in both unplayable WAV or " fake" SS2 forms (details here). The latter files proved to be much more useful - they were useless as-is but at least info about frequency / channels was stored in their SSHD headers; that's why I managed to create a working TXTH for those false *.ss2 tracks and listen to them all.
They were all played back with quite a bit of distortion (heavy rumble I suppose) though... I tested playback with many codecs but results were never perfect & crystal clear: MS_IMA, APPLE_IMA4 or XBOX codec types don't work at all; DVI_IMA & IMA sort of work but distortion is pretty audible.
Anyway nothing in SFX category of my rip is overly important.

4) Streams folder holds Vorbis audio ripped from PC_Def.str using VGMToolbox. This is where you're going to encounter all "real" music as well as lots of atmospheric ambient (music or not, stinger or spooky SFX - here it is). The least I could do was moving all that experimental material & noise music in Bonus subfolder.
A few tracks were apparently reused from K&L1 (PC_Def_0x36065500_000072AC.ogg or PC_Def_0x09932A00_000077B8.ogg are prime examples).

And some more:
1) Splinter Cell 1 (PC) @Mediafire - use DecUbiSndGui.exe to scan *.ss0 files and play / extract them / convert to PCM Wave tracks;
2) Splinter Cell Pandora Tomorrow (PC) @Mega - the same procedure.
by Ultrafighter at 11:59 AM EST on December 30, 2018
Need for Speed - Hot Pursuit (PS3)(2010-11-16)(Criterion)(Electronic Arts)[rerip] - it's basically this but with BGMs sorted into categories & a few new tracks.

Need for Speed - The Run (X360)(2011-11-15)(Black Box)(Electronic Arts)[rerip] - probably redundant now when we've just gotten this variant by Nicknine but my version still has something to be valued (additional tracks like the ones from story cutscenes & movies, as usual they're all available in multiple languages whenever possible).

Need for Speed - Underground 2 (Xbox) [addon] - a bunch of extra stuff besides licensed songs which were ripped eons ago but the main attraction is audio from live-action scenes of course. All the SNG files should work fine although I probably didn't extract & demux VP6 videos the proper way.
______________________________

Killzone 2 - any rip should be better than no rip at all but surely I'd like to have those streams properly unpacked (perhaps with a custom BMS script) from their respective bigfiles (and there're definitely many track titles / paths somewhere in the middle of these). If anyone's willing to inspect initial audio banks and devise a splitting method then be my guest!

Metal Gear Solid 4 - some redone stuff but with no descriptive track names this time (I'm wondering where did original ripper of this get most filenames...), it's just ArchiveName_#.mta2 for all the tracks. Well at least my WIP variant has fixed movie_00000920.mta2, the song which was sadly abridged in earlier rip.
Current WIP rerip misses most CS streams because the biggest archive is still a hard nut to crack but apparently all music has been correctly reripped. This release has its merits, take my word for it!

Speed Racer (Wii)(2008-05-06)(Sidhe)(Warner Interactive) - supposedly it's a tad bit incomplete since it doesn't have intro composition but it won't be rippable any time soon, this is the reason I'm posting this here & now.
______________________________
Have fun listening to my goods and give me a shout if you particularly liked anything!
Best wishes!

edited 10:13 AM EST December 31, 2018

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