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Re: by jurassicPieter at 6:51 AM EDT on August 2, 2009
Lego Racers, PC version is ripped by me. It uses a custom tun-fileformat which seems to be nothing else then raw ima adpcm with a 12 bytes header.
I'll post a rip soon if i get a more stable internet connection(i'm stealing the internet of the neighbours and i'm not at home).

Anyway, I made a change to vgmstream to play the wac, waa and wam files from the PS2 version of beyond good and evil. It's just one byte difference in the header and uses ps2 adpcm starting at offset 7e and interleave info at 0x20(should check the code i changed). They play perfectly. Sadly i haven't subversion installed on my computer so i can't add the change. And why is wam/wad/waa set to looping all of the files? Wouldn't it be a good idea that it only loops if it's a wam or waa files? I ripped the PAL version(multi-language) but it's quite big to post.

My assumption is that the files of rayman ravin rabids is using a wii decoding algorithm. Only problem is it has the same header as bge waa/wam/wad files from the gamecube. Let's see with trial and error if I can make the files play.
by hcs at 7:39 AM EDT on August 3, 2009
If you aren't in a position to do diffs of your changes, you can just send me a copy of your modified source.
Re: by jurassicPieter at 5:24 PM EDT on August 3, 2009
OK, i'll send it to the e-mailadress on the contact list. I added it as a new c-file, but i'll implement it in the original ngc_wad_wac_wam.c before sending it.

and here's lego racers (PC version):
http://www.megaupload.com/?d=JD9USPN1

since the n64 is still on the requests list and music is practically the same.
by manakoAT at 6:08 PM EDT on August 3, 2009
Thanks, seems the ACTUAL rip misses some tracks, i will add them!
by SmartOne at 10:07 PM EDT on August 3, 2009
Whoa, Lego Racers? What about Lego Island, eh? Related, perhaps?
Re: by jurassicPieter at 5:58 AM EDT on August 4, 2009
hcs, did you receive the edited c-file?

i'm in the progress in completing my vgm collection. I have Lego Racers for the N64, and since there's no USF yet, i tried the lego racers demo. Sadly it didn't have all the songs as *.tun (so i guess that's why the actual rip was incomplete), so i got it from a downloaded lego racers iso. manaKOAT, i can give you the original filenames too if you want. And I also ripped the wav's from the avi files.

Still I miss the one i'm used to for amazon adventure trail alley. Not sure if it has to do with the illegal copy i dl'ed or that the music is different. I did find out there was a dupe of all the *.tun files though.

some unsupported file formats(yet):
Sim City 3000: maxis XA, not supported by vgmstream, but i have a decoder C++source code that converts them to wav somewhere around here. Could try to add it to vgmstream.
Beyond Good and Evil ps2 version: can't open the trailer movies, file format is mth. I'm not into movie formats.

and some rips i did
A2 Racer(for Dutch gamers): ripped from archive with GAP->wav->genh, avi->wav
A2 Racer II(for Dutch gamers): ripped wav with GAP->wav->genh, avi->wav
Beyond Good And Evil PS2 PAL Version: WAD/WAM/WAC with PS2 adpcm
Darwinia: archive file is hidden rar-file with ogg-files->logg.
Grand Prix 2: wav-files, smk->wav
Gran Turismo 3 PAL Version: *.ads, has different songs than the american version.
WK Voetbal Avontuur 98(Another dutch only game): ripped with GAP to wav->genh, bik->wav
Worms: AVI->wav, CD Audio->wav, raw PCM->genh
Worms 2: AVI->wav, CD Audio->wav
Addiction Pinball: Worms and World Rally: CD Audio->wav, avi->wav
Worms Armageddon: wav
Worms World Party: wav
Worms: Forts Under Siege: avi->wav, ogg, ogg->logg

And all Source Engine games: bik/smk/avi->wav, wmv->wma, mp3, wav, wav->genh

and some sequenced music rips:
Battery Check(Dutch only?): game uses XM, found out it's just a Jazz Jackrabbit mod.
Demarrage: game uses plain s3m
Tetris DS: ripped to mini2sf, now with sped up and dynamic tracks done, though DK Push has some issues
Sim City 2000: sc2000.dat->*.xmi
Skunny Cart(not Skunny Karts, talking about the platformer with level editor): *.mid
Prince of persia: *.mid and *.pcs(unsupported, not even adplug)
Wacky Wheels: *.mid

and need to check out:
tomb raider collection
sim city 4dx
worms 4: Mayhem(i recall it was a xom-file).

need to get disc at parents place:
Amsterdoom(very bad Dutch game)
Lego Creator
Lego Island
Red Cat Math Race(Dutch educational software)
Rollercoaster Tycoon
Rollercoaster Tycoon 2
Rollercoaster Tycoon 3
Need for Speed Road Challenge

edited 6:00 AM EDT August 4, 2009
by Mouser X at 3:29 PM EDT on August 4, 2009
I have LEGO Creator and LEGO Island (though, LEGO Island will be hard to find). Anything I could do to help? I've already looked into LEGO Rock Raiders (I didn't see it mentioned above), and it only has 1 WAV file (and perhaps some movies).

It looks like you've done some nice work. Is there any particular reason you don't join us in the chat? With more people discussing ideas, you might be able to help them on things they're currently stumped on, and vice versa.

Anyway, good luck. And if I can help on LEGO Creator (I would think it's sequenced, if there's music at all), let me know what to look for. Mouser X over and out.
by icewolf762 at 4:00 PM EDT on August 4, 2009
manakoAT, thanks for the link. I see MGS:TTS there so yus! Now just gotta download it from somewhere!
by SmartOne at 5:20 PM EDT on August 4, 2009
Lego Island audio data
Re: by jurassicPieter at 5:44 AM EDT on August 5, 2009
Hey Mouser X,
well i know the basics of ripping music including all the common tools used: vgmtoolkit, gap, game audio extractor, tmpgenc, rad game tools, etc.

I haven't been in the chat because it's holiday time and i haven't been on places with stable internet. I'm at home now, and it's still one week holiday, so i spend some time on ripping discs.
I'd love to find out how vgmstream is working internally. I tried to play the sim city 3000 XA files in vgmstream by modifying it, but all i get ia static, but if i use the docs on http://wiki.multimedia.cx/index.php?title=Maxis_XA and make a program that converts them to raw, it works perfectly. So i guess i do something wrong here. The best i could get was that i heard the music playing but with lots of noise in it.

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