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by arbingordon at 7:08 AM EDT on August 5, 2009
go pieter go!

edited 7:09 AM EDT August 5, 2009
Re: by jurassicPieter at 6:02 AM EDT on August 8, 2009
got myself a 1tb hard disc now, i had some serious disc space problems especially after downloading all the steam games.
Not too mention the disc station had become so fragmented that i had some serious loading problems too and there was not enough drive space to defragment it.

During ripping i noticed i had 2 cd's that had hard time reading. Only Tomb Raider I is not 100% rippable. I miss 2 of the cd audio tracks after many retries and cd read errors.

I'll look into Lego Riders probably this monday. I'm now trying to make a traffic jam song for a contest and deadline is tomorrow. :)
by manakoAT at 6:50 PM EDT on August 10, 2009
Planet Pachinko (2009)(Allied Kingdoms)[WIIWare][Nintendo DSP][GENH]
Lego Island by jurassicPieter at 3:48 PM EDT on August 15, 2009
I checked Lego Island(how did i end up with lego riders in previous post) i think i figured out the file format of the archive, now all i need is make an exe that extracts them.
by manakoAT at 4:13 AM EDT on August 16, 2009
Lego Island uses a blocked format with PCM, I already extracted them, but I'm too lazy to implement them into vgmsream, sorry! :)
by SmartOne at 4:05 PM EDT on August 16, 2009
:(
Re: by jurassicPieter at 6:36 PM EDT on August 17, 2009
yes i figured that out too. I could try to implement it into vgmstream though.
by marioman at 9:20 PM EDT on August 17, 2009
I'd like to second the motion to add Lego Island support to vgmstream. It's got quite a few good themes.
by bxaimc at 10:09 PM EDT on August 17, 2009
Easier said than done...
Re: by jurassicPieter at 4:01 PM EDT on August 19, 2009
well, the format is raw pcm data, so it's just a matter of programming a meta and layout for the files.

Anyway, new release:
I looked into xbox live arcade games, since rips are rare for these games.
Here's Assault Heroes, Marble Blast Ultra and Hexic HD.
http://www.megaupload.com/?d=WIQTEQK6

Hexic HD and Marble Blast Ultra just use wma.

not sure about the loop points for assault heroes; game uses ogg and i couldn't find any information about looping points in the script-text files(seriously the entire game is scripted)

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