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by Hotcakes at 10:01 PM EDT on September 11, 2010
Cheers Sir Sabin.
by bxaimc at 1:41 AM EDT on September 12, 2010
so....Final Fantasy XIII (2009)(Square Enix)[PS3][MPEG Audio Layer][SCD] ripped and will be on the tracker soon after tagging :)
by nothingtosay at 5:02 AM EDT on September 12, 2010
What superlative should I use to describe you this time? :D

But hold on, so the music is MP3? They have a Blu-ray disc and they make the music MP3? Not even 48 kHz, on the trial anyway. That's disappointing. Any multi-channel tracks at least? I thought it was supposed to be surround sound. That's what I got all excited over theoretically getting.

I want to thank you whatever the case though.

edited 5:03 AM EDT September 12, 2010
by Sir-Sabin at 9:03 AM EDT on September 12, 2010
and they said it would be uncompressed on the ps3, but it seemed they lied.
by bxaimc at 9:59 AM EDT on September 12, 2010
Ok enough with this. I think this we just a misunderstading we had toward what SQEX meant by uncompressed. I think what they meant was they were leaving textures, environments, fmv, everything (except sound) uncompressed. Look, you have 32 GB of FMVs. It's not bad that they used MP3 for BGM. I think it sounds great compared to XMA. The best part about this is that they didn't use ATRAC3. No, nothing is multichannel and I never thought it would be anyway (there's no point because the game mixes it into surround anyway). Be grateful people because vgmstream now supports SCD for FFXIII.
by OrangeC at 11:21 AM EDT on September 12, 2010
For atrac3 try this BMS script.

idstring RIFF
goto 0x14
get CODEC short
if CODEC == 624
cleanexit
endif
goto 0x3c
get INFO long
FindLoc SIZE string "data" 0 ""
math SIZE += 4
goto SIZE
get SIZE long
savepos DATA
set MEMORY_FILE binary "\x65\x61\x33\x3\x0\x0\x0\x0\x7\x76\x47\x45\x4f\x42\x00\x00\x01\xc6\x00\x00\x02\x62\x69\x6e\x61\x72\x79\x00\x00\x00\x00\x4f\x00\x4d\x00\x47\x00\x5f\x00\x4c\x00\x53\x00\x49\x00\x00\x00\x01\x00\x40\x00\xdc\x00\x70\x00\x08\x00\x00\x00\x00\x00\x00\x4b\x45\x59\x52\x49\x4e\x47"
putVarChr MEMORY_FILE 0x400 0x1334145 long
putVarChr MEMORY_FILE 0x404 0xffff6000 long
putVarChr MEMORY_FILE 0x420 INFO long
get FIRST long
putVarChr MEMORY_FILE 0x460 FIRST long
math DATA += 4
math SIZE -= 4
append
log MEMORY_FILE DATA SIZE
append
get NAME basename
string NAME += ".aa3"
math SIZE += 0x460

log NAME 0 SIZE MEMORY_FILE

It changes your at3 file into an aa3 file stereo or multichannel, it then decode into sony soundforge.

by bxaimc at 1:43 PM EDT on September 12, 2010
Doesn't seem to work with the ATRAC3plus for PS3 but it does for PSP.
by OrangeC at 1:59 PM EDT on September 12, 2010
huh?

can u post me the file your using?

also make sure your using the full version of sony soundforge.
by bxaimc at 2:25 PM EDT on September 12, 2010
I'll double check this in case I'm doing it wrong.
by OrangeC at 2:35 PM EDT on September 12, 2010
make sure also in your at3 file that you have the riff header at the beginning.

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