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by Lunar at 7:02 AM EST on December 29, 2008
Not sure why the current VGMTrans doesn't work with N64 ROMs, or why the old one isn't available for people who want to rip midis from N64 games. Anyone have any idea?

Here it is anyway: http://www.vgmusic.com/~lunar/VGMTrans.rar
by Elven Spellmaker at 1:32 PM EST on December 29, 2008
Thank you for the helpful version Lunar :).
I didnt know VGMTrans did N64 roms :/
Paha, they won't be on VGMusic, don't worry xD
I hate people that upload conversions there.. I'm totally against that :). Coz I make them myself :D. ...not conversions xD, midis :).


There's no doubt about conversions sounding best though.

Does anyone know (talking about MIDI conversion) why my *.vgz to *.mid is not converting the DAC, even though it said it should? If its the file issue, how can I convert to the older *.vgz's?
by Lunar at 3:12 PM EST on December 29, 2008
"There's no doubt about conversions sounding best though."

*mind boggles* care to back that up? my experience with conversion to midi from all manner of other audio formats has not been very positive. there's many common problems, such as low volume, incorrect program messages/instrumentation, notes ignoring/not being aligned to the bar lines, playing in the wrong key, stuttery pan+volume controllers, and no doubt numerous other problems as well. of course part of it is down to fairly basic programming and design of the converters (definitely room for improvement) and the idiosyncracies of the midi format in the first place. fully automated *-2-midi will very often sound like ass though. so yeah, weird claim to make there.

of course VGMTrans isn't converting to midi, before anyone brings that up :P
by SH&E at 3:19 PM EST on December 29, 2008
Baha, go Lunar.
Maybe conversions, carefully used by an experienced sequencer, to aid in the creation of a midi, sound best.. But just plain conversions... Heh, no.
Ummm.. help?! xD by SH&E at 3:35 PM EST on December 29, 2008
Okay, I have VGMTrans, and I have the rom open.. But all I see is Hex :/. Sorry, but I tried reading your instructions Lunar, but.. I'm confused :(.

EDIT: It's okay, sadly the game didn't use the smashy driver, that's why :(. Twas Animal Forest =P

edited 3:57 PM EST December 29, 2008
by SH&E at 4:10 PM EST on December 29, 2008
So I'm guessing, seeing as it doesn't use the smashy driver, I can't do it? :/ :(
by Elven Spellmaker at 7:28 PM EST on December 29, 2008
So maybe I didn't use the "correct" terminology, but VGMtoMIDI, SPC to MIDI, and VGMTrans produce very good output. Especially DS, Pokémon Diamond is an example, with the DLS it sounds just like the original. A few program changes here and there (All with SPC to MIDI).

But as I said the DAC should come out on VGMtoMIDI, but it won't... =/

edited 10:36 PM EST December 29, 2008
by Lunar at 3:32 AM EST on December 30, 2008
"So I'm guessing, seeing as it doesn't use the smashy driver, I can't do it?"

Probably not, sadly.

"So maybe I didn't use the "correct" terminology, but VGMtoMIDI, SPC to MIDI, and VGMTrans produce very good output. Especially DS, Pokémon Diamond is an example, with the DLS it sounds just like the original. A few program changes here and there (All with SPC to MIDI)."

VGMTrans is a ripper not a converter, the data is all there in MIDI format to begin with, it's just using a custom sample set (which gets converted to DLS or something). So yes, the note data is completely intact. SPC2MIDI actually converts the SPC commands to MIDI, and in doing so creates a whole lot of problems. Most common problem with SPC2MIDI is that all the instruments are piano, and the only percussion sound is a kick drum, as well as a lot of the problems I mentioned before. That is not a good result :)

I'm guessing the DAC won't convert because it's samples rather than note data.
by SH&E at 4:37 AM EST on December 30, 2008
"Not sure why the old one isn't available for people who want to rip midis from N64 games. Anyone have any idea?"

Well, I think the developer kinda gave up on VGMTrans, a little while ago his site was redirecting to some 'oddigy' site or something. Now, there's just one of those domain name holding pages, waiting to be bought xD. It's hard even to get your hands on the most recent version of VGMTrans, so that'd probably be why.
Who knows =P.
by Knurek at 4:42 AM EST on December 30, 2008
VGMTrans is a ripper not a converter, the data is all there in MIDI format to begin with, it's just using a custom sample set (which gets converted to DLS or something). So yes, the note data is completely intact.

Oh, it's a converter all right. Neither of the supported formats use MIDI (search the roms for MTHD headers, you won't find anything), just some similar sequence format which gets converted (along with the custom samples).

And yes, this leads to loads of problems, like the PSG channels being played as piano for NDS Nitro games.

edited 4:45 AM EST December 30, 2008

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