Previous Page

by Josh W at 5:42 AM EST on November 22, 2017
The "sticking" is a result of the VI interrupt problem that seems to be affecting quite a few rips, that can cause pauses, or outright han
gs. This occurs because there is too many VI interrupts being sent than the game can deal with.


I've found a nice hack that seems to consistently fix this on everything I've tried it with, which is reducing the depth on the VI Event Queue.
I'm going to start doing this on all rips going forward.

I've uploaded this fix for MK64, and the name & fade fix

and reripped Donkey Kong 64 :)


edited 5:43 AM EST November 22, 2017
by Koto at 12:52 PM EST on November 22, 2017
Hi, I'd like to know which usf player is the most accurate actually and if the following rips needs to be reripped or they would play fine:

Super Mario 64
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Majora's Mask
Pokémon Stadium

Thanks Josh W for reviving the N64 music!

See ya
by Josh W at 6:07 PM EST on November 22, 2017
Strictly speaking all of them are inaccurate, but the most recent foobar2000 player is the most accurate of them.

And even then, if the ripped set doesn't have the '_enableFIFOfull' tag set, its not accurate either.

by thecoreyburton at 3:45 PM EST on November 23, 2017
Fantastic work on Donkey Kong 64; the set sounds amazing. I went through it all to see how it turned out and I'm really impressed. I think the only problem is that one track, "Cranky's Potion", is missing in comparison to the old rip.

Whilst I didn't think I heard it, it's short and might be under a different name so it might have just been something I overlooked.

edited 3:46 PM EST November 23, 2017
by Josh W at 6:00 PM EST on November 23, 2017
Wow, it is missing. Shameful that I didn't pick that up.

Looks like the rip of that track failed, it should have been track 0x72, which its data isn't included in the usflib.

I'll check it out when I get home
by thecoreyburton at 9:31 PM EST on November 23, 2017
No worries at all, and thank you for such a quick response.
by ChillyBilly at 11:58 PM EST on November 23, 2017
If I may make a new request.... since two of the N64 Power Pro games were done, is there any chance of following up with the rest? I believe there's Jikkyou Powerful Pro Yakyuu 4, 5, and Basic Han 2001 remaining, if I'm not mistaken. Thanks in advance if you can look into those titles, Josh W!
by MoldyPond at 12:22 AM EST on November 24, 2017
Jesus lord in heaven it's so nice to finally see a rip of Toy Story 2 and a fixed DK64 one. Thank you so much Josh W! (I noticed that TS2 seems to be missing the boss fight music though :( )

I don't want to overload the request bin, but the only rip I've ever had issues with was Diddy Kong Racing; certain tracks like the intro and main menu music are missing instruments at certain points. If you could ever find the time to re-rip DKR then I'd owe you something wonderful.

edited 12:27 AM EST November 24, 2017
by MurraySkull at 4:57 AM EST on November 24, 2017
Toy Story 2 tagged:
https://www.mediafire.com/file/kk7whpakkope6z0/TS2.zip
However, there are a couple of tracks missing - Mini-Boss and Prospector Showdown.

Also, would A Bug's Life be possible since it uses the same engine?
[edit] (8 minutes left)

Previous Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source
Generated in 0.0095s;