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by Knurek at 5:25 AM EST on November 12, 2012
Josh W, BTW, if you're still in the mood for ripping, could you take a look at these games?

Bakuretsu Muteki Bangai-O (Treasure game, music by Toshiya Yamanaka and Aki Hata)

Dance Dance Revolution - Disney Dancing Museum (probably uses streams for playback, would be nice to have to complement the PSX rips)

Donald Duck - Goin' Quackers - Ubisoft game, using Rayman 2 engine IIRC, might be an easy rip given that the latter is already done.

Bottom of the 9th, Deadly Arts, International Superstar Soccer '98, International Superstar Soccer 2000, Jikkyou GI Stable, Jikkyou J.League Perfect Strike, Jikkyou Powerful Pro Yakyuu 4, Jikkyou Powerful Pro Yakyuu 5, Jikkyou Powerful Pro Yakyuu 6, Jikkyou Powerful Pro Yakyuu 2000, Jikkyou Powerful Pro Yakyuu - Basic Han 2001, Mahjong Master, NBA In the Zone '98, NBA In the Zone '99, NBA In the Zone 2000, NHL Blades of Steel '99, Nagano Winter Olympics '98, Rakuga Kids, Susume! Taisen Puzzle Dama Toukon! Marumata Chou - Konami sport games usually have some great tunes

Puyo Puyo Sun 64, Puyo Puyo 4 - Puyo Puyo Party - Compile games, so both should have nice scores.

Tony Hawk's Pro Skater, Tony Hawk's Pro Skater 2, Tony Hawk's Pro Skater 3 - nice licensed music in the CD versions, I wonder how N64 compares.
by TheUltimateKoopa at 11:27 AM EST on November 12, 2012
I don't think it's multiple artists...

Either way, a lot of sets need fixing :P
by Lunar at 2:05 PM EST on November 12, 2012
Hmmm yeah actually I'm interested in checking out all those Konami soundtracks too, they DO usually have amazing tunes. I don't even know if SimCity 64 music is any good, but it's HAL, so I'm open to the possibility that Ando and/or Ishikawa are involved. Welp! Here's hoping JoshW is up for it.
... by Yoshinkeru at 2:11 PM EST on November 12, 2012
(in an innocent voice
...I'm, uh...I'm still waiting for Duck Dodgers (in the 24 1/2 Century)...is that one still feasible?
by TheUltimateKoopa at 12:11 AM EST on November 13, 2012
So, um, does anyone actually know why the Ring Shot track of Mario Golf, freezes at 1:47?
by Josh W at 2:53 AM EST on November 13, 2012
Simcity64 would be quite hard considering it is for the 64DD, which really can't be emulated. Not impossible, just an hardness level of over 9000.

Regarding the rest... i'll think about it ;)
by IceMan at 4:21 AM EST on November 13, 2012
Was wondering if it's possible to double the time from the Turok 2 rip for the tracks that are 3 minutes long. These are long songs to begin with and cutting the tracks off at 3:10 makes me sad. :(

Edit: just discovered this is something you can edit in WinAmp. I feel like a n00b now. :P Of course, some tracks can get a little crashy and have to play them back on Foobar (River of Souls Crashes WinAmp right at the 4:00 mark for some reason)

edited 4:36 AM EST November 13, 2012
by Josh W at 4:29 AM EST on November 13, 2012
Um, if the length for all the tracks is 3:10, then that is the default length for tracks with no length tag.

You can tag them to be however long you want, or change the default length in the plugin config
by IceMan at 4:43 AM EST on November 13, 2012
Yeah. I had a "find a solution ten seconds after posting about a problem" moment. XD

edited 4:44 AM EST November 13, 2012
by Josh W at 6:11 AM EST on November 13, 2012
blah blah blah Bakuretsu Muteki Bangai-O

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