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by Kirishima at 11:06 AM EDT on November 2, 2017
Thank You. In Star Soldier, Sparse07 causes problems on both winamp and foobar. With winamp, I get a dialog box saying "Unhandled R4300I OpCode at: 80000004Stoping Emulation !" then freezes moments later.

Foobar just hangs after 17 seconds.

Sparse01 also has issues after 44 seconds, but I didn't get any dialog box this time.

Sparse00 plays track 0a instead of 00 making it a duplicate.

edited 11:07 AM EDT November 2, 2017

edited 11:08 AM EDT November 2, 2017

edited 11:26 AM EDT November 2, 2017
by kode54 at 7:17 PM EDT on November 2, 2017
I haven't updated foobar2000 with the new code yet.
by Josh W at 7:22 PM EDT on November 2, 2017
I remember Star Soldier being problematic with timing.

There were quite a few duplicates in there as well.
Though I removed the individual ones that were exact duplicates.

I'll take another look at it when I get home
by kode54 at 7:34 PM EDT on November 2, 2017
Sparse07 now plays with the latest changes, but then locks up after 17 seconds.
by Josh W at 7:36 PM EDT on November 2, 2017
I've enabled the enableFIFOFull tag (which strangely had to be disabled while ripping) and works fine now.

The enableFIFOfull & enableCompare behavior both makes things work as well as stops things work in very strange ways indeed.
by kode54 at 7:39 PM EDT on November 2, 2017
Enabling full delays makes it work as well, without the EnableFIFOFull tag. Guess we need to find a way to make that work with most rips?
by Josh W at 8:05 PM EDT on November 2, 2017
Got an example of one that doesn't work with full delays?
by Kirishima at 10:15 PM EDT on November 2, 2017
The sparse00 being a duplicate thing should be an easy fix. Just open the file up in a hex editor and change it to play file 00 at 20-00(not sure if that's proper way of stating the hex position) instead of 0a. Track 00 (Stage 1's theme) was the only noticeably missing track from the pack.
by Josh W at 10:40 PM EDT on November 2, 2017
Correct.

I think I know why this happened
It's a slight side effect of merging all the data together, and because this was ascii "0", it was treated as not being there and was overwritten by something else. 0xa in this instance

I'll fix the recon process tonight, so this shouldn't happen again.

I've reuploaded it with (what I assume) is the correct version.
by MindReader at 12:21 PM EDT on November 3, 2017
Thanks for the Rakugakids rip Josh!

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