Previous Page | Next Page

by wolupgm6 at 11:53 PM EDT on August 5, 2018
No worries! It's the set I use too. The cutoff is still present in some cases, but it's a lot less intrusive. It'll certainly do until a proper rip arrives!
by TheUltimateKoopa at 8:39 PM EDT on September 11, 2018
So, is Chameleon Twist still unrippable, or has no one just ripped it yet?
by punk7890-2 at 8:46 PM EDT on September 11, 2018
Star Wars Rouge Squadron no longer works with the latest usf player for foobar.
by kode54 at 10:00 PM EDT on September 11, 2018
I need to find a way to make both Project 64 and mupen64plus work in the same plugin. They can coexist, but they need non-overlapping import symbols to statically link them in, which I can do easily with header file macros decorating the exported symbols.

Then I need to find a way to specifically mark rips as using the newer engine. It can't be default, because the newer engine breaks quite a number of old rips in unpredictable ways.
by Lunar at 7:47 AM EDT on September 12, 2018
Here are some other sets I've noticed either don't play or even crash foobar2000, if it's any help (there may be others):

Gauntlet Legends
Hey you, Pikachu!
Pokemon Stadium 2
WCW vs nWo World Tour

Because it takes my copy of foobar2000 a relatively long time to open (presumably because of very extensive use of foo_plorg), is there an earlier version of foo_input_usf I could roll back to for the time being? Also every time fb2k crashes I potentially lose recent track ratings/playback stats.

edited 7:48 AM EDT September 12, 2018
by DaggerMouth at 6:41 AM EDT on October 22, 2018
Josh, could you please do Super Mario 64 and / or Banjo Tooie?

Banjo Tooie has the same note cut off problem as Donkey Kong 64 (which you miraculously fixed, thank you!) and Super Mario 64's tempo is incorrect.

I understand if you're burned out from all the requests and don't have time or don't want to do this.

Thanks for all your work either way, you're incredible.
by danylopez123 at 8:31 AM EDT on October 26, 2018
I tried playing Rakugakids both in foobar2000 (LazyUSF) and in Winamp (64th Note) but for example i tried playing the main menu music, but both foobar2000 and Winamp fails, foobar2000 fails to decode and Winamp crashes.
by danylopez123 at 6:54 PM EST on November 15, 2018
And now i've tested the Rakugakids USF pack with Droidsound-E for Android and still the same issue, ecept in the part where i mention it fails to decode/crashes, it locks Droidsound-E from playing another music.
by thecoreyburton at 4:08 AM EST on November 17, 2018
It works fine for me in foobar2000 on Windows, using the latest version of LazyUSF.
by danylopez123 at 9:03 PM EST on November 18, 2018
It still fails, this time, it crashed when playing one of the main menu tunes, both for intro and no intro.

Here is my comment with more details:

Game: RakugaKids
Files: sparse27.miniusf and sparse28.miniusf
LazyUSF version: 2.3.1
foobar2000 version: 1.4.1
Windows: Windows 10 x64

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source
Generated in 0.0118s;