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by kode54 at 8:09 PM EST on December 24, 2018
It depends on the rip, as the volume level may be something that can be changed in the ripping process. However, if they clip, the only fix is to lower the global volume of the entire rip, in the playback code.

It will clip in any emulator. The music is 100% software mixed by the emulated code, just like most GBA games, only with a higher quality output DAC and more processing power to throw at the whole thing.
by MoldyPond at 8:41 PM EST on December 24, 2018
Man I really wish USFs weren't rocket science to rip :(
by kode54 at 3:15 PM EST on December 25, 2018
All xSF formats are pretty much rocket science to rip, as are pretty much all the formats supported by foo_gep, other than GYM and VGM, which are logged formats.
by MoldyPond at 6:56 PM EST on December 25, 2018
I think it's been asked a million times but there's no real documentation/guides on USF or GSF ripping is there? I wouldn't mind dedicating time to figuring it out because there's a few games here and there that need to be fixed and I know nobody's doing it.
by thecoreyburton at 10:40 PM EST on December 25, 2018
I've asked this before and was shown this. It's pretty detailed, but even with this, USF ripping is still not a skill I possess.
by MoldyPond at 10:52 AM EST on December 26, 2018
Oh uh... (quietly walks away with tail between legs)
by hcs at 12:12 PM EST on December 26, 2018
A few more links, from last time this came up.

Wayback Machine link for ugetab's gamehacking.org post .
by DaggerMouth at 10:22 PM EST on January 12, 2019
It's certainly worth a shot, MoldyPond. Turns out it's above my skill set, but it was an interesting way to spend an afternoon.

I think the situation is worse these days because the often-requested games which remain (eg. Banjo Tooie) are some of the more difficult ones to rip correctly.

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