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by MoldyPond at 4:21 PM EST on December 19, 2021
@MusicMantis
How does one go about changing this properly? I tried editing it with Notepad but the file became unplayable, and trying to change it within foobar doesn't work as that info isn't editable.
by hcs at 5:57 PM EST on December 19, 2021
You should be able to do it with psfpoint using a command like:

psfpoint -_lib=NUS-CLBE-USA-1.usflib "64 Board Outro.miniusf"

(Not tested)
by MusicMantis at 4:30 AM EST on December 20, 2021
I did this with HxD, though I presume any hex editor would work as well too.
by MoldyPond at 7:01 PM EST on December 20, 2021
@hcs
Yep that did the trick, thanks a bunch!
by hcs at 4:46 PM EST on December 28, 2021
I'm checking out the Glover prototype USF rip, very cool! Interesting how it's completely different from the final N64 soundtrack and the similar PSX and PC versions, though the tone of the different realms is similar. Any idea who the composer was?

I don't see a ripped by tag, much thanks to the ripper! There's been a bunch of cool new USF rips lately, how exciting!

edited 4:48 PM EST December 28, 2021

Looks like these were ripped back in 2019 when the proto was dumped, but only now making it into the archive. I don't remember it from back then but I could well be forgetting, is it only now being released?

edited 5:33 PM EST December 28, 2021
by MusicMantis at 8:06 PM EST on December 28, 2021
I'm just here to also share my appreciation for all the wonderful new sets. I've not been this excited about something like this in a while! Thank you so much Josh W (and anyone else who's contributed to the effort!) :D
by Josh W at 10:50 PM EST on December 30, 2021
> I don't see a ripped by tag, much thanks to the ripper! There's been a bunch of cool new USF rips lately, how exciting!

Yeah, that was me. I'm not sure why I didn't release it back then... Maybe I didn't think it was complete or something.
But I saw it in one of my 'out' directories recently, and checked it, and it was completely fine.
Starshot Names & Times by MusicMantis at 11:47 PM EST on December 30, 2021
I just had a look at the Starshot: Space Circus Fever rip and can provide some additional information that might be useful for anyone looking to properly tag and time the set.

First up, the duplicate tracks:
sparse0e [dup of sparse0c]
sparse13 [dup of sparse1a]
sparse14 [dup of sparse1a]
sparse15 [dup of sparse07]
sparse16 [dup of sparse07]
sparse17 [dup of sparse07]
sparse19 [dup of sparse02]

Next, the blank tracks:
sparse1c

The remaining tracks, listed in order of appearance using in game names:
01 - Startup [sparse00]
02 - Prologue [sparse1b]
03 - Space Circus Parade Missile [sparse1d]
04 - Strategy [sparse0b]
05 - Tensuns 1 [sparse01]
06 - Virtua Circus [sparse02]
07 - Tensuns 2 [sparse03]
08 - Killer Expo [sparse04]
09 - Quarantine [sparse0d]
10 - Tortur World [sparse0f]
11 - War Simulator [sparse0c]
12 - Primiastro [sparse10]
13 - Primitron [sparse05]
14 - Technomummy 1 [sparse0a]
15 - Technomummy 2 [sparse08]
16 - Mechanical Horror Museum [sparse09]
17 - Ultimacrash [sparse06]
18 - Pendeulpot [sparse11]
19 - Happy Bump Bar [sparse1a]
20 - Iron Museum [sparse12]
21 - Earth [sparse07]
22 - Wolfgang Von Ravel [sparse18]

The tracks themselves have interesting characteristics and potential bugs upon looping. One good example is "Killer Expo", which after looping loses it's pitch bend effects. This isn't a problem with the set though, it occurs during emulation too. I'm currently unsure if this occurs on the console as well.

I timed the tracks for my own personal listening (two loops and then a 10s fadeout), but I did so disregarding this bug. By this, I mean that my calculations ignored the problem and only looped each track twice, despite the fact that second loop may sometimes be unique. If the tracks losing their pitch bends on subsequent loops was intended, then these times may be incorrect.

Having said that, here's the final duration for each track, mirroring the ordering above:
01 - 2:12.14 [plus an additional a 10s fade out on top of this]
02 - 0:15.98 [no fadeout]
03 - 1:04.00 [plus an additional a 10s fade out on top of this]
04 - 1:28.00 [plus an additional a 10s fade out on top of this]
05 - 2:28.11 [plus an additional a 10s fade out on top of this]
06 - 0:19.00 [no fade out]
07 - 2:04.00 [plus an additional a 10s fade out on top of this]
08 - 3:39.62 [plus an additional a 10s fade out on top of this]
09 - 1:26.31 [plus an additional a 10s fade out on top of this]
10 - 3:39.59 [plus an additional a 10s fade out on top of this]
11 - 2:57.36 [plus an additional a 10s fade out on top of this]
12 - 1:35.94 [plus an additional a 10s fade out on top of this]
13 - 1:48.10 [plus an additional a 10s fade out on top of this]
14 - 2:16.80 [plus an additional a 10s fade out on top of this]
15 - 3:12.13 [plus an additional a 10s fade out on top of this]
16 - 2:45.00 [plus an additional a 10s fade out on top of this]
17 - 2:52.82 [plus an additional a 10s fade out on top of this]
18 - 0:22.22 [no fade out]
19 - 1:04.00 [plus an additional a 10s fade out on top of this]
20 - 1:40.00 [plus an additional a 10s fade out on top of this]
21 - 2:42.93 [plus an additional a 10s fade out on top of this]
22 - 1:20.00 [plus an additional a 10s fade out on top of this]

I'm accessing FLAC files I encoded remotely to get this information, but I don't remember that many tracks ending in .00 when I initially timed them. It's possible that some precision was lost as a result of the encoding process or remote session.

Anyway, that's all the information I have! I apologise for the fact this is a text post, but it's the best I can do right now. Hopefully this information is helpful to someone in the future, and thanks again for all your hard work, Josh!

edited 11:48 PM EST December 30, 2021
by Lunar at 7:02 AM EST on December 31, 2021
MusicMantis: is there some reason you aren't able to propagate the tags & timers? foobar2000 can make the process as painless as possible especially if you use waveform minibar (making it more easy to identify looppoints visually) and setting up a toolbar button for editing the timing information. Plus all of the other excellent tagging & renaming facilities. There are quite a few USF sets that could some use work in this regard. Or did you in fact do all of the tagging & timing but didn't wish to share your set?

Likewise I'm very glad to see the new USF sets. There aren't actually that many N64/DD games so it may even be possible that they'll all be ripped eventually.

No idea if requests are being considered but I'm still hoping for USF rips of Mario Artist: Talent Studio, SimCity 64 and Doshin the Giant, if possible.
by MusicMantis at 7:50 AM EST on December 31, 2021
Hi Lunar!

The short answer is that I often do things both remotely and in an extremely convoluted way, to make use of a few personal systems that I couldn't take advantage of with tags alone. This often involves a local collection of segmented samples and transcoded files, while the USF set itself remains on the host machine in a read-only state.

It's a process that gives me everything I personally want or need, but the downside is that things like tags and times aren't easily shared with others. This isn't something I've run into before (the sets I've used have typically had tags already), but seeing as I had a little extra information, I wanted to try and contribute as best I could. I'm more than happy to offer to tag and time the set myself, but it's hard to gauge when I'll be home (and at the source machine) or how much time I'll have when that does roll around.

If I'm not able to provide a tag immediately (or in a predictable timeframe), what would be the best thing to do with the information I do have access to, like above? I'd like to contribute in the least intrusive way possible! :)

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