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by neo_chip at 8:09 PM EDT on October 2, 2011
Well I'll link a wbfs version of the game and all the sound related files if thats allright.
by furrybob at 9:30 PM EDT on October 2, 2011
Just post the executable .dol file.
by neo_chip at 12:01 AM EDT on October 3, 2011
Had a feeling it was that. Will link asap
by neo_chip at 9:55 PM EDT on October 8, 2011
Here's the entire ISO contents from the game. I personally could not find any main.dol but it could be in an archive:
by hcs at 1:17 AM EDT on October 9, 2011
It's not in the filesystem, you should be able to find it in the menus somewhere or by right clicking on the main partition. I don't know what software you're using.

[edit] Never mind, arbin got it for me.

edited 1:29 AM EDT October 9, 2011

[edit] Located decompression at 801666F0, should just be a matter of time now, we'll see how much time I get to study it.

edited 3:20 AM EDT October 9, 2011
by neo_chip at 6:36 PM EDT on October 9, 2011
Thanks much. Btw I was using VGMT's ISO extractor but you found it already.

Yay!! :)
by neo_chip at 11:08 PM EDT on October 18, 2011
Any progress?
by neo_chip at 9:53 PM EST on December 15, 2011
Any clue how the RAM affects the streams?
by Therius Shulk at 11:55 AM EDT on September 10, 2015
The link is busted, can somebody reupload?
by Gamebuster at 11:52 PM EDT on April 3, 2024
The compression algorithm used for the .res files in this game is QuickLZ 1.2.0 developed by Lasse Mikkel Reinhold.

I have more detailed file specifications for .res and .toc files if you guys want them.

I've successfully been able to extract most files from the archives, but I don't know how to reverse engineer the sound effect audio files (specifically the files in racesnd.res). It appears you guys have had some success in the past?

Some help on this would be appreciated. The best way to get ahold of me is on the Excitebots Discord server, but I will also check this thread periodically.

edited 11:53 PM EDT April 3, 2024

edited 1:02 AM EDT April 4, 2024

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