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WARNING: Microsoft STFS (XBLA) Extraction Error by snakemeat at 10:59 PM EDT on March 15, 2016
Timo reported an error extracting a specific STFS file. I have traced the error to a special case for STFS files.

For now, I recommend using a different tool, such as wxPirs (http://gael360.free.fr/wxPirs.php), to extract these files. I'll post an update when I get the fix in place.
by cyberspeed at 1:51 PM EDT on April 1, 2016
oops, mistake

edited 5:56 PM EDT April 1, 2016
VGMToolbox r1016 by snakemeat at 5:41 PM EDT on May 29, 2016
VGMToolbox has been updated. Grab it at Sourceforge.

*** VGMToolbox r1016 (2016-05-29)

-= NEW =-

-= UPDATED =-
[NINTENDO WIIU WUD]
- Added support for GI type partitions.
- Added disk key file name option for scene release key name defaults: <ISO NAME>.key. If that key is not present, will look for old default, "disckey.bin."

[CRI ACB/AWB EXTRACTOR] Add ATRAC9 file extension.

-= FIXED =-
[ISO EXTRACTOR] Remove Microsoft STFS support. Will fix eventually (hopefully).

-= THANKS =-
Timo for identifying incorrect handling of Microsoft STFS files.
pantsuline for ATRAC9 info.
Beta with some PSV (exFAT) support by snakemeat at 10:40 PM EDT on June 26, 2016
Here's a beta version with support for recent PS Vita dumps which use the exFAT file system.

I haven't fully implemented exFAT support (non-contiguous clusters are not yet supported). But, it works for the samples I have tried. My only guess is that read-only implementations like game "carts" don't need to rearrange clusters since they are only written once.

Unfortunately, it seems that currently publically released dumps are not decrypted. So basically, this version of VGMT will display the folder structure and files, but upon extraction most of them are still encrypted using PSV's native decryption, which some refer to as PFS.

Some of the files are unencrypted though. As an example, the "app\XXXXXXXX\sce_sys" folder has at least one unencrypted file. Maybe someone can figure out the decryption process.
VGMToolbox r1022 by snakemeat at 12:38 AM EDT on July 22, 2016
VGMToolbox has been updated. Grab it at Sourceforge.

*** VGMToolbox r1022 (2016-07-21)

-= NEW =-
[MICROSOFT EXFAT / PS VITA]
- Added support for current PS Vita Black Fin dumps.
- Basic parsing working, but non-contiguous clusters not supported. I haven't seen any of these in the PSV dumps, but the ExFAT system supports it.
- Extraction supported, but most, not all, files are encrypted.

[OTHER] Add email to "About" screen in case someone prefers communicating that way.

-= UPDATED =-

-= FIXED =-

-= THANKS =-

by AnonRunzes at 6:25 PM EDT on July 31, 2016
@snakemeat - Here's the SOUND.DAT file.

Your tool doesn't extract the HD/SD/SQ files as expected.
by snakemeat at 11:15 PM EDT on July 31, 2016
The uploaded file does not have the standard identifiers for the SQ/HD files. It looks like the data is in there, but it seems to be combined into a single chunk for each track.

VGMToolbox does not support this type of archive via any of the standard PSF2 tools. With a lot of work you may be able to extract each area manually and add fake SQ and HD headers, but I'm not sure.

edited 11:17 PM EDT July 31, 2016
by AnonRunzes at 7:13 PM EDT on August 3, 2016
Nevermind, I got my problem solved.

By the way, what am I supposed to do with the .PHD/.PBD/.MID files? I want to make them at least playable.

edited 9:42 PM EDT August 3, 2016
by snakemeat at 11:25 PM EDT on August 3, 2016
By the way, what am I supposed to do with the .PHD/.PBD/.MID files? I want to make them at least playable.

Until a PSP xSF format is created, I'm not sure if you can do anything. Does anyone know if VGMTrans handles these files?
by kode54 at 11:52 PM EDT on August 3, 2016
A PSP xSF format was already created, but the only thing that can play it is the PSF Player that is built from the Play! emulator core.

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