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by bxaimc at 1:52 PM EDT on September 11, 2011
It's really a hit or miss type of thing. It really depends on VGMT's mood. :P
VGMToolbox r846 by snakemeat at 11:33 AM EST on November 19, 2011
VGMToolbox has been updated, grab it at Sourceforge.

VGMToolbox r846

-= NEW =-

[VIDEO DEMULTIPLEXER] Update USM to handle @CUE tag.

- Re-Enabled.
- Added start offset and option to output batch files or not.

-= FIXED =-

-= THANKS =-
Thanks to mauzerX for providing suggestions and testing of the Sony ADPCM extractor.
Thanks to Timo for reporting issues with the USM demultiplexer.
by James at 1:25 AM EST on November 23, 2011
First off, just wanted to say thanks for vgmtoolbox, it's absolutely fantastic and makes ripping from PS1/PS2 discs worlds easier.

I'm not certain if this goes here or if I should've just created a topic for it but I have a slight issue with vgmtoolbox.

I wanted to make use of NSFE to NSF + M3U but when I select it, the right panel is completely empty. Nothing can be dropped in. The NSF M3U Creator appears fine however, along with all else.

Is this just a bug on my end? Other recent versions of vgmtoolbox have the same issue. Thanks in advance and thank you again for putting this app together!
by snakemeat at 4:16 PM EST on November 24, 2011
I wanted to make use of NSFE to NSF + M3U but when I select it, the right panel is completely empty.

Thanks for the bug report. I'm not sure exactly what happened, but regenerating the GUI for that tool seemed to fix things. I've put an updated version in the SVN repository on Sourceforge. So you can recompile it using Visual C# Express 2008 if you'd like. Otherwise, I'll upload the new executable soon, but today is pretty busy.
by Knurek at 5:38 PM EST on December 3, 2011
Snakemeat, I've been using VGMToolbox to tag my new VGM rips and it seems that it's a bit buggy. Here's ValleyBell's take on it, he asked to pass it on to you:

I found the main problem for broken VGMs:
snakemeat's VGMToolbox writes a wrong EOF Offset (12 bytes too low, not just 8). So vgm_cmp (and all my other tools would do the same) reads not enough bytes and writes garbage at the end of the files, which breaks them.

I hope this is an easy fix for you. :)
VGMToolbox r848 by snakemeat at 10:09 PM EST on December 3, 2011
VGMToolbox r848 released. Grab it at Sourceforge. Thanks to all who reported issues.

-= NEW =-


-= FIXED =-
[NSFE TO NSF+M3U] Refreshed GUI code. This tool should appear in the GUI again.

[VGM TAGGER] Fixed EOF calculation.

-= THANKS =-
Thanks to James for reporting issues with the NSFE to NSF + M3U.
Thanks to Knurek and ValleyBell for reporting issues with the VGM Tagger.
by Knurek at 4:59 AM EST on December 4, 2011
I have one more bug to report, sorry for not doing so earlier:

NSF and GBS M3U creators should change the standard unknown composer symbol (<?>) to something else - having the < and > chars in the playlists makes them unplayable.
by Mouser X at 6:56 PM EST on January 28, 2012
So, I have a game I'm trying to extract data from. I'm 90% (or more) certain that it contains streams (the game is nearly 4 GB), but I'm having difficulty getting to the data. There's *.ARC and *.BLD files. Looking at the ARC files in a HEX editor, I'm finding lots of references to "FSB4", which is followed shortly by a file name (which usually ends in ".wav" or something. There's a lot of junk text, so that might not actually be the end of the file name).

What I was wondering is, could I use VGMTb to extract the FSB files (which, if I recall, is a VFS itself)? Then, I could run tools on the FSB files to see what I get. I've already tried this, but I keep getting an error - "Index and length must refer to a location within the string. Parameter name: Length"

I used "FSB4" (in HEX.... I don't remember the numbers) as the start, and "00000000000" (well, a number of 0s) as the terminator, since I didn't know of a better way to distinguish EOD. Suggestions on how I can extract the FSBs? I've already asked about this on the IRC channel (and uploaded files for people to look at - <-- contains lots of small ARC files. I figure the larger the sample base, the better the support for the ARC VFS. Also uploaded which definitely contains lots of FSB4 references), but I thought I might as well ask here as well, just in case someone (who isn't on the channel) knows how to use VGMTb better than I do, and can give me some pointers.

As for the game? Well, as unlikely as it may be, I'd like to extract these myself, so I can put it up on the tracker.... Though, if you *really* want to know, read the IRC chat logs. I went into much more detail there. Hopefully someone can help me out here. Mouser X over and out.
VGMToolbox r855 by snakemeat at 11:21 AM EST on March 10, 2012
VGMToolbox has been updated, grab it at Sourceforge.

VGMToolbox r855

-= NEW =-
[POS FILE MAKER] Added tool to create .POS files. .POS files are used by vgmstream to indicate loop points of .WAV files. This was inspired by arbingordon's at3plusloop.exe. It can be used to look at files that must be converted to .WAV (ATRAC3, ATRAC3+, XMA, etc...) and create .POS loop point files.

I have not implemented any validation on inputs, so see if you can figure it out. Presets have not been implemented either. I plan to add features for a generic "Loop Entire File" and "Search for Bytes" style input similar to the RIFF input.

Lastly, you shouldn't use "Predict Shift for Batch" if you're only doing one file.

[ISO EXTRACTOR] Update to support XGD3 format XBOX 360 images.

[GBS2M3U/NSF2M3U] Add Knurek custom format.

[XMA CONVERTER] Update POS maker to get Loop Length, but preset XML has not been changed yet.

-= FIXED =-

-= THANKS =-
Thanks to arbingordon for at3plusloop.exe for inspiration and its awesome features.

FYI: To give an example of the .POS creator, here's a screen shot for AT3+ settings:

edited 11:43 AM EST March 10, 2012
VGMToolbox r859 by snakemeat at 9:46 PM EDT on June 6, 2012
VGMToolbox has been updated, grab it at Sourceforge.

VGMToolbox r859

-= NEW =-

[VGM TAGGER] Update to support all current VGM formats (v1.00 - v1.61).

-= FIXED =-
[XMV DEMUXER] Update to treat audio stream count at 0x20 as a 16-bit value instead of 32-bit.

-= THANKS =-
Thanks to Timo for the XMV bug report.
Thanks to tails_/ValleyBell for the VGM information.

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