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by thecarrot at 8:14 AM EDT on September 6, 2017
Hi. I tried to extract these ACB/AWB files with the last version of VGMToolbox. It worked well but most of the .hca files I got are mislabeled.
I also included an acf file I got from the source game but I don't know what to make of it honestly. I tried to open the AWB and the ACF in AtomViewer, it works but I can't open the ACB which makes the software crash. The AWB is shown with seemingly the right number of files but those don't have any name (which is logical I guess since it should be in the ACB file right?)

Is there anything I can do to correct this improper labeling? Thank you for your help!

The files:
Link

edited 8:15 AM EDT September 6, 2017
by snakemeat at 1:03 AM EDT on September 9, 2017
@cai_miao - Not sure what that log is showing. I compared some of the file sizes for named files and they seem to match.

If you could please provide a list of correct file names, with size and CRC32, that'd be helpful. You can rename the files to the correct name and use VGMToolbox's checksum calculator to get the CRC32. Just double click on the output window to open the text in a text editor.

@thecarrot - Thanks for the sample. Class bell seems like a good test track. If you have any others with obvious SFX names, that will help me try to track down the correct track names.
by thecarrot at 5:26 AM EDT on September 11, 2017
@snakemeat
Beltthrow should be Rachelchange I think. I'm not sure at all for the others, except for the classbell which is pretty obvious like you said
by thecarrot at 5:58 AM EDT on September 11, 2017
It's actually worse than that. Here I uploaded another acb/awb files from the same game:
https://www.sendspace.com/file/0nxmth

I'm sure the file called "__57572DAC.acb.00215" should be named "00055_Consequence"

Also, the file "__57572DAC.acb.00221" should be named "00063_SMS_Receive"

I honestly don't get why all the files related to voices are perfectly named while the FX sounds are messed up. Do you have a logical explanation?

by snakemeat at 9:29 AM EDT on September 11, 2017
Thanks for the info. That last bit of info might be the clue. Maybe the sounds are grouped by ACF category. Ill see if I can figure it out.
by thecarrot at 10:14 AM EDT on September 11, 2017
@snakemeat thanks for your hard work anyway! I'm not sure there are many people out there who really understand how these files really work
by snakemeat at 12:36 AM EDT on September 12, 2017
Thanks, was there an ACF in the same folder as the files in your latest upload? The MD5 checksum should be 3DE215E5041212250D0A2FCE635A3945.

You can use VGMToolbox to calculate the MD5: Examine/Exploration Tools > Checksum Calculator / Dupe Finder.
by thecarrot at 11:28 AM EDT on September 12, 2017
@snakemeat
No acf with these two files unfortunately. The only acf was the one I joined the first time and which is placed at the root of the audio files folder. Strangely its name "__327C800C.acf" doesn't match up with any folder containing audio files
by Missingno_force at 3:50 PM EDT on September 18, 2017
So ive just tried running vgmtoolbox in linux using both mono and a wine with the necessary equipment and im getting errors (two different ones as well):
https://pastebin.com/NmjAvsfJ

was on r1026, upgrading to 1040 gave the same results. is that the fault of mono/wine or is that on your end?
usm video by chrrox at 7:15 PM EDT on September 18, 2017
Can anyone convert this to something playable?
https://assets-sakasho.cdn-dena.com/1246/20170911202918/android/mov/gm/dv/game_dv_0001_mv_q1!s8834f151z!.usm

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