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by Team Fail at 10:36 PM EST on February 4, 2014
It seems 3DBrew has some info on the CSAR format.

Check here. I'm looking at it to no avail/
by soneek at 10:42 PM EST on February 4, 2014
The most I can do is try to understand the source for RSEQ2MIDI, and try to convert it to work with CSEQ files. In case anyone else is interested in checking it out.

RSEQ2MIDI+Source

Some 3DS sequences

edited 10:55 PM EST February 4, 2014
by Team Fail at 11:00 PM EST on February 4, 2014
I wouldn't have any knowledge of C++ yet (Although I'm learning it this year in Comp. Sci). It wouldn't be of much use to me. Perhaps caitsith could help out here.
by Benjamin at 5:35 AM EST on February 5, 2014
So what are the 3D Land sequences? Judging from the sequence list I think every song in the game might be streamed. Even all the fanfares... I might not be correct on some of them, but I'm guessing the streams are:

sound/stream/STM_BGM_TRUCK_A.bcstm - No idea.
sound/stream/STM_BGM_TRUCK_B.bcstm - No idea.
sound/stream/STM_BGM_TRUCK_B_FAST.bcstm - No idea.
sound/stream/STM_BGM_CASTLE_B_HEAT.bcstm - 8-5?
sound/stream/STM_BGM_CASTLE_B_HEAT_FAST.bcstm - Fast version of above.
sound/stream/STM_BGM_CHIKA.bcstm - Underground
sound/stream/STM_BGM_CHIKA_FAST.bcstm - Underground - Fast
sound/stream/STM_BGM_AFTER_BOSS.bcstm - Victory
sound/stream/STM_BGM_AFTER_BOSS_FAST.bcstm - Victory - Fast
sound/stream/STM_BGM_GOAL_03_B.bcstm - Final castle clear?
sound/stream/STM_BGM_HURRY_UP.bcstm - Hurry up fanfare
sound/stream/STM_BGM_RAREROOM.bcstm - Golden Mystery Box?
sound/stream/STM_BGM_SENKAN.bcstm - Not sure
sound/stream/STM_BGM_SENKAN_FAST.bcstm - Not sure
sound/stream/STM_BGM_MUTEKISTAR.bcstm - Super Star
sound/stream/STM_BGM_GOAL_01.bcstm - Course clear
sound/stream/STM_BGM_GOAL_02.bcstm - Guessing it's 2-3 clar
sound/stream/STM_BGM_GOAL_03.bcstm - Guessing it's castle clear
sound/stream/STM_BGM_ENDING_FAST.bcstm - Fast Peach theme? (Peach theme does not have fast version used i guess, as the time limit disappears there)
sound/stream/STM_BGM_FIELD_WALK.bcstm - Overworld
sound/stream/STM_BGM_FIELD_WALK_FAST.bcstm - Overworld - Fast
sound/stream/STM_BGM_SKYPANEL.bcstm - Athletic
sound/stream/STM_BGM_SKYPANEL_FAST.bcstm - Athletic - Fast
sound/stream/STM_BGM_POTER.bcstm - No idea. Probably Mystery Box?
sound/stream/STM_BGM_JG_MISS.bcstm - Too Bad! fanfare (that answers my question - it's streamed)
sound/stream/STM_BGM_JG_GAME_OVER.bcstm - Game over fanfare
sound/stream/STM_BGM_BOSS_BUNBUN.bcstm - Boom Boom
sound/stream/STM_BGM_BOSS_BUNBUN_FAST.bcstm - Boom Boom - Fast
sound/stream/STM_BGM_BOSS_PUNPUN.bcstm - Pom Pom
sound/stream/STM_BGM_BOSS_PUNPUN_FAST.bcstm - Pom Pom - Fast
sound/stream/STM_BGM_COURSE_SELECT.bcstm - Probably the E3 course select
sound/stream/STM_BGM_JG_COURSEIN.bcstm - No idea
sound/stream/STM_BGM_BEACH.bcstm - Beach/Water
sound/stream/STM_BGM_BEACH_FAST.bcstm - Beach/Water - Fast
sound/stream/STM_BGM_STAFF_ROLL.bcstm - Staff Roll
sound/stream/STM_BGM_GHOST.bcstm - Ghost house
sound/stream/STM_BGM_GHOST_FAST.bcstm - Ghost house - fast
sound/stream/STM_BGM_CASTLE_A.bcstm - Castle 1
sound/stream/STM_BGM_CASTLE_B.bcstm - Castle 2
sound/stream/STM_BGM_CASTLE_B_FAST.bcstm - Castle 2 - Fsat
sound/stream/STM_BGM_SNOW.bcstm - Snow
sound/stream/STM_BGM_SNOW_FAST.bcstm - Snow - Fast
sound/stream/STM_BGM_CLOCK_TOWER.bcstm - Clock Tower
sound/stream/STM_BGM_CLOCK_TOWER_FAST.bcstm - Clock Tower - Fast
sound/stream/STM_BGM_ATHLETIC.bcstm - Special 2-1?
sound/stream/STM_BGM_ATHLETIC_FAST.bcstm - Fast version of above
sound/stream/STM_BGM_DESERT.bcstm - Desert
sound/stream/STM_BGM_DESERT_FAST.bcstm - Desert - Fast
sound/stream/STM_BGM_MANEC.bcstm - No idea
sound/stream/STM_BGM_MANEC_FAST.bcstm - Fast version of above
sound/stream/STM_BGM_DOTCOIN.bcstm - 2-3
sound/stream/STM_BGM_DOTCOIN_FAST.bcstm - 2-3 - Fast
sound/stream/STM_BGM_ENDING.bcstm - Peach's song?
sound/stream/STM_BGM_KOOPA_01.bcstm - Tail Bowser
sound/stream/STM_BGM_KOOPA_01_FAST.bcstm - Tail Bowser - Fast
sound/stream/STM_BGM_KOOPA_02.bcstm - Final Bowser
sound/stream/STM_BGM_KOOPA_02_FAST.bcstm - Final Bowser - Fast
sound/stream/STM_BGM_WORLD1_A.bcstm - World 1
sound/stream/STM_BGM_WORLD1_B.bcstm - Special 1
sound/stream/STM_BGM_WORLD2_A.bcstm - World 2
sound/stream/STM_BGM_WORLD2_B.bcstm - Special 2
sound/stream/STM_BGM_WORLD3_A.bcstm - World 3
sound/stream/STM_BGM_WORLD3_B.bcstm - Special 3
sound/stream/STM_BGM_WORLD4_A.bcstm - World 4
sound/stream/STM_BGM_WORLD4_B.bcstm - Special 4
sound/stream/STM_BGM_WORLD5_A.bcstm - World 5
sound/stream/STM_BGM_WORLD5_B.bcstm - Special 5
sound/stream/STM_BGM_WORLD6_A.bcstm - World 6
sound/stream/STM_BGM_WORLD6_B.bcstm - Special 6
sound/stream/STM_BGM_WORLD7_A.bcstm - World 7
sound/stream/STM_BGM_WORLD7_B.bcstm - Special 7
sound/stream/STM_BGM_WORLD8_A.bcstm - World 8 Part 1
sound/stream/STM_BGM_WORLD8_B.bcstm - World 8 Part 2
sound/stream/STM_BGM_WORLD8S_A.bcstm - Special 8
sound/stream/STM_BGM_WORLD8S_B.bcstm - Special 8 after unlocking the final level
sound/stream/STM_BGM_KINOHOUSE.bcstm - Toad House
sound/stream/STM_BGM_DEMO01_A.bcstm - Intro
sound/stream/STM_BGM_DEMO01_B.bcstm - Hurry theme
sound/stream/STM_BGM_DEMO02_A.bcstm - Intermission
sound/stream/STM_BGM_DEMO02_B.bcstm - Hurry theme without intro
sound/stream/STM_BGM_DEMO03_A.bcstm - World 7-8 intermission
sound/stream/STM_BGM_DEMO03_B.bcstm - World 7-8 hurry fanfare
sound/stream/STM_BGM_DEMO04_A.bcstm - No idea, probably final Bowser intro
sound/stream/STM_BGM_DEMO04_B.bcstm - Probably Peach's theme, no idea
sound/stream/STM_BGM_DEMO05.bcstm - No idea
sound/stream/STM_JG_KINO_GIFT_SILVER.bcstm - Gift Box
sound/stream/STM_JG_KINO_GIFT_GOLD.bcstm - Full Gift Box

So... where's Truck_a_fast and Castle_a_fast? That's weird, because their normal versions seem to be streamed.

edited 5:47 AM EST February 5, 2014
by dj4uk6cjm at 5:48 AM EST on February 5, 2014
Gosh I hope not, theres only like 15 sequences in there. On the other hand that looks like all the sequences for oot 3ds though but I'm not sure.
by Benjamin at 5:50 AM EST on February 5, 2014
I meant the stream post, not the sequence list. It says 3D Land sequences, I'm not sure if those are for sound effects though. That's my only hunch, it seems to be that EVERY SONG IN 3D LAND is streamed, except for two fast versions of two streamed songs.
by dj4uk6cjm at 6:02 AM EST on February 5, 2014
I thought it was weird when I couldn't find the samples for the starman :( not even the bass, I had a midi ready for it too...


Edit: Some of the native percussion instruments might be the same just from listening to them.

edited 6:25 AM EST February 5, 2014
by Benjamin at 7:19 AM EST on February 5, 2014
I think some games have the same sound samples more than once, probably for different sound effects.

I'm guessing the instruments (i have not heard them) are for the rainbow notes seen in several levels?

So... any progress on the sound pack, anybody?

edited 7:22 AM EST February 5, 2014

edited 8:53 AM EST February 5, 2014
by dj4uk6cjm at 10:02 AM EST on February 5, 2014
That's true like in super mario galaxy 2 I've learned that one or more instruments are used more than once, I'm guessing it's the same in super mario galaxy and super mario 3d land probably. Interestingly enough one of the wind sounds is from wind waker just a shorter version, I put it in the archive.


You know whats cool is there are some really good sound effects and voices in the csar, I would of thought that was the whole thing

oot 3ds samples sound so rich and natural, maybe High-Quality rips are encoded? At least when you compare the samples with oot n64 samples it sounds that way but music comparison sounds the same - an example would be both oot miniboss themes sound and play exactly the same.


Do you mean the sound archive? I just uploaded it incase anyone wants it.

edited 10:07 AM EST February 5, 2014
by Benjamin at 10:50 AM EST on February 5, 2014
The percussion? I don't think that's really percussion. Some of them are walking sounds, while some are used for sound effects. Not sure what the true percussion instruments are for though, maybe for beta Note Blocks or something?

I was hoping that archive had ALL the sounds and ALL the voices too.

I'm guessing truck_a = final level intro, and truck_b = final level, and castle_a = castle intro. Explains why they don't seem to have fast versions.

edited 10:55 AM EST February 5, 2014

edited 1:03 PM EST February 5, 2014

edited 2:44 PM EST February 5, 2014

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