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Black Ops "Raw" Waves by pepper at 12:15 AM EDT on July 26, 2011
http://www.fileize.com/view/33dd4998-5fe/

Most assuredly not raw as in standard PCM, also too small to not be compressed, i've tried using genh to make an adpcm header, it's still static and never comes close no matter what i use for settings. Treyarch may have made their own adpcm variant for this one?
by Polokus at 8:55 AM EDT on July 26, 2011
My rip of Black Ops is on the VGM Tracker. It's MS ADPCM by the way ;) My rip has all the headers fixed so it plays in Winamp.
by pepper at 11:59 AM EDT on July 26, 2011
These are from the FF files, not the same format as the ones in the IWD files. These came with the mod tools, in a folder named "Raw" when they are not.
by Polokus at 12:18 PM EDT on July 26, 2011
Ah did not know that mate.
by pepper at 1:12 PM EDT on July 26, 2011
It's okay, the header structure is similar, they just dont decode as anything but static for me. (unlike the IWD ones)
Bump by pepper at 7:59 PM EDT on July 31, 2011
Bump!
by manakoAT at 10:55 AM EDT on August 1, 2011
No wonder, it's XMA
by pepper at 6:55 PM EDT on August 1, 2011
Oh my god what? IN A PC GAME? For fuck sakes, i even thought of that but decided not to test it since i figured it wouldnt be possible on a pc game. Thank you so much.

Ok so, any ideas on the process to convert these to wav? xmatest doesnt like them, nor towav.

edited 7:25 PM EDT August 1, 2011
by pepper at 8:00 PM EDT on August 1, 2011
Ok so now i'm using the toolbox, but i have no idea what some of the values should be, namely block size. 8000 as the default doesnt work.
by manakoAT at 12:15 AM EDT on August 2, 2011
Oh, I didn't notice it's for PC, I think i'm wrong then sorry...

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