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Lossless Audio Extraction From PSX ROMs? by Bs at 8:55 AM EST on January 26, 2012
Hi there, something that I've been planning to do for a while but not had the chance until now is to start extraction lossless quality audio from PSX games that I have a particular nostalgia for, and I just want to know what I need to do to be able to do it properly.

Thanks to sites like this, I've had great joy in listening to Game Boy .gbs files, and also the audio from a few PS2 games in original audio quality, far exceeding anything I'd actually heard while playing on the original console or on an emulator, so I'm now hoping to start doing the same for the rest of the games I feel the same way about.

I have Foobar 2000 and the Game Emu Player (something like that?) plug in, and I also used to have Vgmstream until a couple of days ago, until updating to Foobar 1.1.10 or whatever recent version it was, stated that it was no longer compatible and deleted it. I haven't been able to get it working again since, despite trying newer downloads of the plugin so if anyone can point me in the right direction of that too, then that would be great.

Otherwise, explanations about which files I need to look for in the ROMs if it's possible, and how to go about doing it and getting them playing properly or converting them to saved files or whatever. Thanks for any help. :-)
by bxaimc at 9:20 AM EST on January 26, 2012
Well, here's the thing. Some games use CDDA for music. And then you have other formats like ADPCM which are NOT LOSSLESS

Put it like this:

ADPCM (lossy) to PCM (WAV, FLAC, APE, etc.) is a big no no.

edited 9:21 AM EST January 26, 2012
by Bs at 9:40 AM EST on January 26, 2012
Hmmmm...So what's the best solution? What I'm basically trying to get is the audio from my favourite old games in the quality it's originally in, rather than poor quality mp3s over the web or whatever, so without losing quality from the game itself...

I remember I used to be able to put some of my PSX games into a CD player and listen to the music that way, but sadly, all my old games got sold a number of years back when I didn't have the knowledge or foresight to think about these kinds of eventualities.
by SmartOne at 10:49 AM EST on January 26, 2012
Lossless = original audio quality. "Original" in this case is a game source. Thus, ADPCM and similar formats are lossless.

It is as "lossless" as you can get.

Semantics matter.
by Bs at 11:07 AM EST on January 26, 2012
Well, I wasn't expecting that I'd be able to get as lossless as I couldn't get. Just the best that's possible. Sorry if I wasn't precise enough, but any advice for extracting it at the best quality it can be from the game is still very much appreciated. I'm not sure exactly what I'm looking out for or what I need to do, etc, at the moment. Thanks.
by SmartOne at 12:03 PM EST on January 26, 2012
I was referring to bxaimc's post. I think you use VGMToolbox to extract XA files from a disc image. For CDDA tracks, use EAC.
by bxaimc at 7:36 PM EST on January 26, 2012
Still isn't real lossless which really counts. That isn't the true original source.
by SmartOne at 10:38 PM EST on January 26, 2012
CDs aren't real lossless, then. They aren't the true, original source.
by nothingtosay at 8:54 PM EST on January 27, 2012
^ This talk is assuming the music he wants is streamed. Quite likely many are sequenced.

Bs, you said that you've listened to some PS2 music. Does that mean you're aware of PSF and PSF2 files?
by cooljacker at 4:51 AM EST on January 28, 2012
Shit, this thing again... Then adx/aax/xma and bunch of others are all lossless. Why don't people call mp3/ogg lossless too if the game uses those codecs?

That's why all are making awesome FLAC rips from games that use lossy codecs... Because it's the original <lossy, and sometimes lossy as hell> game quality.

Nobody would ever hear the difference between <insert lossy game codec> and an ogg q10 transcode of it.

edited 4:52 AM EST January 28, 2012

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