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Mega Man JV-1080 by Xane123 at 5:09 PM EDT on July 9, 2017
Now for a sample finding:
(Found by G-Boy)
Sample: Accordion Fr
Source: Roland JV-1080
Game: Mega Man ZX
Date: 2006
Console: DS
Music: Danger Attraction (Area H)
Composers: Ryo Kawakami

edited 12:55 PM EDT July 10, 2017
by Nisto at 2:32 PM EDT on July 10, 2017
Game: Resident Evil 2 (Biohazard 2)
Track: The Beginning of Story
Time: 0:12
Library: Creative Essentials Vol. 7: Dream Zone
Sample: Track 35, sample 2 (07_35_02)




By the way, this one drumloop from Cuckooland Unhinged has been bugging me for quite some time. I know I've heard it somewhere (most certainly in a game), and I'm 99.9% sure there's an upbeat female voice talking when the drum loop starts playing. For some reason I just happen to remember that, but I can't remember what she says (maybe the title of the game or something).. Does it ring any bell for anyone?

https://instaud.io/15c9

edited 4:23 PM EDT July 10, 2017
by G-Boy at 1:00 PM EDT on July 11, 2017
I was wrong about the FFVII strings, they're from the Kurzweil K1200 and not the JV-1080.
Re:More Koei Tecmo by XaikuTheMaverickHunter at 2:24 PM EDT on July 11, 2017
@G-Boy
No, I have that sound library, and that's not it (the drum kit can't even be found on that expansion board, in fact). I'm still sticking to my "KORG Trinity" guns on that one. Thanks for effort, though (no sarcasm).
Amen, Advent by Xane123 at 3:11 PM EDT on July 11, 2017
Sample: Amen Break
Source: Amen, Brother
Game: Mega Man ZX Advent
Date: 2007
Console: DS
Music: Twisted Vine (Tower of Verdure)
Composers: Masaki Suzuki

Near the end of Twisted Vine, a different drum loop starts playing; Slowing it down reveals it's a compressed version of the Amen Break.

Comparison is here. First is the game's sample, second is the Amen Break, third is both at the same time. It's a perfect match! It originates from the end of the break, right before the cymbal.

edited 3:12 PM EDT July 11, 2017
by G-Boy at 6:10 AM EDT on July 13, 2017
Sample: N/A (Flute)
Source: Kawai XS-1
Date: 1991
Game: Chrono Trigger
Date: 1995
Console: SNES
Music: Peaceful Days
Composers: Yasunori Mitsuda, Noriko Matsueda, Nobuo Uematsu

Sample: Pick Bass
Nunber: PR-B:009
Source: Roland Super JV JV-1080
Date: 1994
Game: Phoenix Wright: Ace Attorney - Spirit of Justice
Date: 2016
Console: 3DS
Music: Mr. Reus ~ The Masked Magician
Composer: Toshihiko Horiyama

Sample: Fingered Bs.
Number: GM:034
Source: Roland Super JV JV-1080
Date: 1994
Game: Phoenix Wright: Ace Attorney - Spirit of Justice
Date: 2016
Console: 3DS
Music: Mr. Reus ~ The Masked Magician
Composer: Toshihiko Horiyama

Sample: Harpsichord1
Number: 196
Source: Roland SR-JV80-02 Orchestral
Date: 1992
Game: Phoenix Wright: Ace Attorney - Spirit of Justice
Date: 2016
Console: 3DS
Music: Mr. Reus ~ The Masked Magician, Troupe Gramarye 2016
Composer: Toshihiko Horiyama

(found by Nisto)

Sample: 21_13_01
Source: Zero-G Ethnic Flavours
Game: The Legend of Zelda: Twilight Princess
Date: 2006
Console: GC
Music: Zant Battle
Composers: Toru Minegishi, Koji Kondo, Asuka Ota, Mahito Yokota

(found by Benjamin)

Sample: SWEET 16 084
Source: ProSamples Vol 24 Breakbeat
Game: Pokémon Sun & Moon
Date: 2016
Console: 3DS
Music: The Secret Side of Aether Paradise
Composers: GAME FREAK & Minako Adachi

(found by me)

Sample: Nylon Gtr
Number: PR-A:108
Source: Roland Super JV JV-1080
Date: 1994
Game: Phoenix Wright: Ace Attorney - Spirit of Justice
Date: 2016
Console: 3DS
Music: Detention Center ~ Elegy of the Cold Wall
Composer: Toshihiko Horiyama

Sample: Nylon-str. Gt.
Number: 25
Source: Roland Sound Canvas
Date: 1991
Game: Wild Arms
Date: 1996
Console: PS1
Music: Town
Composer: Michiko Naruke

Sample: Pan Flute
Number: M01 08
Source: Korg M1
Date: 1988
Game: Chrono Trigger
Date: 1995
Console: SNES
Music: Light of Silence, Guardia's Millennial Fair, Jolly Ol' Spekkio, Festival of Stars
Composers: Yasunori Mitsuda, Noriko Matsueda, Nobuo Uematsu

Sample: Trumpet
Number: M01 12
Source: Korg M1
Date: 1988
Game: Final Fantasy IV
Date: 1991
Console: SNES
Music: Battle 2
Composer: Nobuo Uematsu

Sample: Presets - Wide Marimba
Number: 45
Source: E-MU Proteus/1
Date: 1989
Game: Super Metroid
Date: 1994
Console: SNES
Music: Brinstar Dense Vegetation Area
Composer: Kenji Yamamoto

Sample: Pan Flute
Number: 76
Source: Roland Sound Canvas SC-88
Date: 1994
Game: The Legend of Zelda: Wind Waker
Date: 2002
Console: GC
Music: Dragon Roost Island
Composers: Koji Kondo, Toru Minegishi, Kenta Nagata, Hajime Wakai

(found by iwanttobelieve)

Sample: 0:09
Source: Monty Python's Flying Circus
Date: 1969
Game: EarthBound
Date: 1994
Console: SNES
Music: Your Name, Please
Composers: Keiichi Suzuki, Hirokazu Tanaka, Hiroshi Kanazu

(found by punk7890-2)

Sample: Steel Drums
Number: 115
Source: Roland Sound Canvas
Date: 1991
Game: Mario Kart 64
Date: 1996
Console: N64
Music: Koopa Troopa Beach
Composer: Kenta Nagata

(found by me)

Sample: Ocarina
Number: 80
Source: Roland Sound Canvas SC-88
Date: 1994
Game: Mario Kart 64
Date: 1996
Console: N64
Music: Koopa Troopa Beach
Composer: Kenta Nagata

Sample: Rubber Bass
Number: PR-B:037
Source: Roland Super JV JV-1080
Date: 1994
Game: Super Mario RPG: Legend of the Seven Stars
Date: 1996
Console: SNES
Music: Fight Against an Armed Boss
Composer: Yoko Shimomura

Sample: Brass Sect
Number: PR-C:004
Source: Roland Super JV JV-1080
Date: 1994
Game: Phoenix Wright: Ace Attorney
Date: 2005
Console: DS
Music: Ace Attorney - Trial
Composers: Masakazu Sugimori & Masami Ueda

Sample: Timpani
Number: 48
Source: Roland Sound Canvas SC-88
Date: 1994
Game: Donkey Kong Country 2: Diddy's Kong Quest
Date: 1995
Console: SNES
Music: K. Rool Returns, Krook's March
Composer: David Wise

Sample: Slap Bass 1
Number: PR-B:018
Source: Roland Super JV JV-1080
Date: 1994
Game: Pokémon Ruby & Sapphire
Date: 2001
Console: GBA
Music: Trainers' Eyes Meet (Cooltrainer)
Composers: GAME FREAK & Go Ichinose
by icecream at 11:30 AM EDT on July 13, 2017
Someone a while back mentioned Pokepark having Stylus RMX's Hiccup Island preset in one of its songs (Unfortunately you were not the first lol so sorry to burst your bubble :p). My friends and I did some research a couple months back and found quite a few loops used in the music. I put them all in a tiny section at the bottom of the Pokemon VGM Spreadsheet, so since many will likely gloss over it, I'll duplicate it here:

51 Scuba Duba Combo        - Haunted Zone ~Rotom~
62 Artificial Blue Bones    - Cavern Zone
63 Hiccup Island Combo        - Beach Zone
66 Granular Flower Assimilate    - Haunted Zone
70 Datalife Combo        - Lava Zone
84 Particles Clavasas        - Flower Zone
140 Run Lola Run Combo        - Rotom's Spooky Shoot'em-Up
160 Find The Exit Toms        - Cavern Zone
160 Find The Exit Combo        - Mew Chase
174 World Hunt Combo Big    - Rotom's Spooky Shoot'em-Up
MMBN Jack-In SFX by Juan21 at 3:02 AM EDT on July 14, 2017
Sample: Sci-Fi
Number: 153
Source: Roland SR-JV80-06 Dance
Date: 1995
Game: Mega Man Battle Network
Date: 2001
Console: GBA
Music: Transmission! (Jack in)
Composers: Akari Kaida

It sounds like the Jack-In SFX has two layers. Not sure what the second one is.

Transmission! (Jack in)

Roland Sci-Fi
by Xane123 at 8:18 PM EDT on July 14, 2017
Sample: ModHarmonica
Source: E-MU Proteus 3
Game: Pokémon Colosseum
Date: 2004
Console: GC
Music: Outskirt Stand, Phenac City, Agate Village, etc.
Composers: Tsukasa Tawada

Here's my iffy attempt at Phenac City which compares them.
by witapepsi at 11:34 AM EDT on July 16, 2017
@Juan21
The second layer can be found on a JV-1080. PR-C:126 ComputerRoom.

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