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by G-Boy at 3:18 AM EDT on July 26, 2017
@palo_alto
I have a JV-1080, so I compared the raw sample from the game to 64voicePiano.
Mega Man Star Force OST by Juan21 at 4:25 AM EDT on July 26, 2017
I have always wondered what instruments were used in the MMSF series. Were they sampled from a commercial synth or were they completely custom made. BTW if it helps, these games where for the DS and most of the music was composed by Akari Kaida and Yoshino Aoki along with others.

There are some noticeable general samples such as Orchestral Hits and a very distinguishable Sync Lead, but the difficult ones seem to be pads and synths.

For example:
Wave Battle! Ride On!!: MegaMan Star Force 3

Staff Roll: MegaMan Star Force 3

Pads and Synths:
Black Hole Server: MegaMan Star Force 3

Dread Joker Stage: MegaMan Star Force 3 This one has a unique Sync Lead.

The Radio World: MegaMan Star Force 3

edited 4:42 AM EDT July 26, 2017
by palo_alto at 9:53 AM EDT on July 26, 2017
@G-Boy
Ah ok, I thought you meant that Hirokazu Ando was for certain using a 1080. The '64 Voice Piano' patch is also in the JV-2080.
by PokeMusic at 2:26 PM EDT on July 26, 2017
@Juan21
If it helps, the 2nd composer you mentioned started on a synth in 1984, so it could be a Jupiter 8/6 for the sync leads. Though they could be from a workstation, one of there studios has a Korg X50, so that could be it, or Yamaha Motif, which I saw in another studio. Also, some of the pads sound like Wavestation programming.

edited 2:26 PM EDT July 26, 2017
by Juan21 at 9:31 PM EDT on July 26, 2017
@PokeMusic
Thanks for the insight!

I might look into it.
Re:More Koei Tecmo by XaikuTheMaverickHunter at 12:49 AM EDT on July 27, 2017
[REPOST]
Okay; so I've done some of my own investigating, and for now I've come to the conclusion that the KORG Trinity might not have what I'm looking for after all. That being said, if anyone here who has an SD-90/SC-8850 is willing to make audio demos for all 30 of the drum sets said to be included in that sound library, that would be awesome.
by palo_alto at 12:09 AM EDT on July 28, 2017
Does anybody know the origin of the harp samples heard in Mario Paint when you click the star on the title screen? Example here.

The first arpeggio sounds like it could be an edited version of the Fairlight CMI sample 'harpdngd', although it's unlikely Hip Tanaka et al. had access to such equipment in 1992. Possibly from an Akai or Roland sample cd?

edited 12:48 AM EDT July 28, 2017
by witapepsi at 1:52 AM EDT on July 28, 2017
Sample: Spectrum Lead
Number: PROG-A:30
Source: KORG TR-Rack
Game: Phantasy Star Online
Date: 2000
Console: Dreamcast
Music: Growl, from the depths of Earth
Composers: Hideaki Kobayashi

Sample: Delicate Morpher
Number: PROG-D-27
Source: KORG TR-Rack
Game: Phantasy Star Online
Date: 2000
Console: Dreamcast
Music: Valentine
Composers: Hideaki Kobayashi

Sample: * Ice Whistle *
Number: PROG-D-77
Source: KORG TR-Rack
Game: Phantasy Star Online
Date: 2000
Console: Dreamcast
Music: A Kink In The Wind and The Way
Composers: Fumie Kumatani

Sample: Harp Heaven
Number: PROG-A:51
Source: KORG TR-Rack
Game: Sonic Adventure 2
Date: 2001
Console: Dreamcast
Music: 32°N, 12°E ...for Mad Space
Composers: Fumie Kumatani
by G-Boy at 6:55 AM EDT on July 28, 2017
@palo_alto
felineki said that they're from the Akai S612 library "SL203 Chorus & Ensemble".
by palo_alto at 7:31 AM EDT on July 28, 2017
@G-Boy
Thanks again. I just searched and felineki give the disclaimer 'partially speculative', so possibly not for certain. Those old Akai libraries are very hard to find; I wonder if the same sample turned up anywhere else.

By the way, while we're on the subject of sample libraries, two days ago I discovered that Audacity can open .bin files and render them as audio. This is a useful way to check the contents of sample library cds downloaded from the web without the need to extract and mount an iso file. The only drawback to this method is that there is no way of obtaining the correct sample mapping etc should you want to use them in a software sampler.

edited 7:36 AM EDT July 28, 2017

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