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by dj4uk6cjm at 4:01 AM EDT on May 8, 2015
Thanks @baggagelizard didn't check there, I think aly james has a vst emulation of the YM2151 if I'm not mistaken.


Hey guys, thought of a real oldie no one has probably never thought of asking here. What about Viewtiful Joe? Where do the samples from that game come from? https://www.youtube.com/watch?v=pMhNCBHGeW4 this applies to its sequel Viewtiful Joe 2 which is also on the gamecube.

I think it's mostly rock and techno genre.
by Can of Nothing at 3:12 PM EDT on May 8, 2015
Pretty sure Aly James's VST emulation is of the Yamaha YM2612 - OPL2, aka the Sega Genesis's FM synth. Granted, it's fairly similar, but I'd imagine VOPM is pretty much spot-on for the 2151.
by Nisto at 4:49 PM EDT on May 8, 2015
@dj4uk6cjm: had a quick listen, some of them are probably from the library "Distorted Reality 2" by Spectrasonics.
by dj4uk6cjm at 6:03 PM EDT on May 8, 2015
@CAN oh yeah it was the YM2612 :P not YM2151, does that mean the YM2151 is the MAME version? Because some people have said it was used in the SNES version of the game too, curious about it.

Ah, nice find @Nisto I've heard a lot of good things about DR2 from Spectrasonics, even composers for television shows use that sample library I believe.
by dj4uk6cjm at 6:28 PM EDT on May 8, 2015
Ok guys, so I've been thinking a lot about it lately and was wondering, what if we were to try and remaster the soundtracks for Ocarina of Time, Star Fox 64 and Super Mario 64 (btw Star Fox 64 Midi rip here in case nobody has found it yet) with the current samples we have?

Think about it, people have been saying the usf sets for these games have been either too slow or out of pitch, etc. well we have all the original midi files ripped for all these games now [link] with the right parameters and everything and even some high quality samples and soundfonts to go with them.

Luckily punks OoT soundfont makes it easy for the first 2 games listed and we could collect the rest for SM64 so what do you guys say? Who's in? Also we don't really need to worry about the reverb, delays etc. sound engine for N64 because we have 3 choices, we could use our DAW's, sequencers or even our keyboards (easy to do this one for people with korgs with microkorg at least, make a patch of the samples or soundfonts in question and import it into the korg and just assign the midi to them in something like Anvil Studio for example and play it back in the korg and record the sounding output, your keyboard will supply all the needed effects and perfection)

edited 11:37 PM EDT May 8, 2015
by punk7890-2 at 7:20 PM EDT on May 8, 2015
Noticed the snares in Viewtiful Joe come from g-town_church snares. Not sure of the exact name as I think the company is defunct now but you can find it in the newgrounds post a few pages back. Not sure about the rest, I don't really have a lot of dance/technoish samples.

Also, about the OoT thing, I've been trying for years now but I still don't have enough samples/cds to fill the entire soundtrack. I can get close, but still missing quite a few instruments. If people would like to contribute to this, do post all your sample findings in this thread. It would help greatly.
by Can of Nothing at 11:19 PM EDT on May 8, 2015
I've been working on rearranging the Super Mario 64 soundtrack moreso than remastering it, myself, though considering I'm making it an effort to keep every note as true to the original as I can it wouldn't be a stretch to just slap the samples on my project files.

Distorted Reality 2's also used in the first few Spyro games, I hear. I haven't really looked through it myself, though.

@dj4uk6cjm: Yeah, the YM2151 was used in arcade games and stuff, as far as I know. Though I guess VOPM can be a bit of a pain to work with. Considering they've managed to convert Sega Genesis patches to VOPM I would imagine the YM2151 and YM2612 are reasonably similar, so there probably shouldn't be much harm in just going for Aly James' VST.
by dj4uk6cjm at 4:08 AM EDT on May 9, 2015
Re-arranging/remastering same thing! XD I guess the word remastering can generally be assumed 90% of the time as a remake with different samples but yeah I'm talking about a remake with the original samples or so a full on full remake with the samples and the midis and technically if I've learned anything from doing this stuff myself, I can say that you can remake music with just using the samples alone without a soundfont. You can really do a lot with samples and don't need soundfonts for everything, check out the stuff on my channel for example haha anyways if you feel like it share with us what you have done so far @CAN and maybe we all should collaborate?

I think if we all work together we can do this much faster and more efficiently, that is if you guys are willing to...

And punk what more samples do you need? Maybe we could try to find them if you have a pretty good idea of where to look? Also what about your OoT HD soundfont, hows that coming along?
by punk7890-2 at 10:16 AM EDT on May 9, 2015
It's coming really slowly. I mostly need all the woodwinds, 90% of the percussion and such, stuff from the Market song, that one pad from the Deku Tree , and yeah lots. I can always send you a preliminary sf on GK if you want.
by Nisto at 11:26 AM EDT on May 9, 2015
Been looking for that Deku Tree pad myself for some time...

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