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by unknownfile at 8:12 PM EDT on July 27, 2006
For those interested, I figured out the ADS file format. It is mostly used in PS2 games, but since in_cube supports some PS2 games, this could be of interest.

0x0C = Playback frequency
0x10 = Stereo/Mono (0x02 indicates stereo)
0x14 = Byte Interleave
0x18 = Start of loop (add 0 to the end of the hex string to get the real loop point)
0x24 = End of loop
0x38 = Beginning of compressed PS2 ADPCM data (16 bytes)
0x48 = Null data (remove this) (16 bytes)
0x58 = Rest of data
by hcs at 9:25 PM EDT on July 27, 2006
Meh, the basic format is PS2 ADPCM, in_cube is GC.
Maybe another plugin, though. Or maybe in_cube since I won't have to do as much work.
by unknownfile at 9:34 PM EDT on July 27, 2006
In the meantime, enjoy this stupid signature image.



Also, the point where the stream starts should be parsed as 0x00 to get the loops and stuffs working right.

edited 9:40 PM EDT July 27, 2006
by BazzatManBowlin at 1:27 AM EDT on July 28, 2006
If ADS is supported, I'd be glad to upload the WWE SmackDown! 4 ADS files.
by Mouser X at 1:43 AM EDT on July 28, 2006
I know there's a PSF2 rip of it, but I'd still like to see the ADS files from Megaman X7 (call me crazy. I most likely am anyway). I know for a fact there's other games I'd like to see as well, but I can't remember what they are off hand (I don't personally own many PS2 games, so I'm relying on what others have said about their formats).

As I said earlier (in the IRC), thanks for the info. UF. Hopefully this will be found useful for in_cube, or in_cube's successor. If I knew how to program (I really should look into it), I'd see what I could do to add support for the PSF spec, without actually altering the files (access the streamed data as you would a *.xSFLIB file). However, as I said, that's not going to happen anytime remotely soon, as I wouldn't even have a clue where to start... Mouser X over and out.
by unknownfile at 11:39 PM EDT on July 28, 2006
One Piece Grand Battle 3 apparently uses a container called AFS, which is used to store all of its data. It uses a form of PCM which I can guess to be similar to the AW Stream format (afc).

Edit: Excuse my stupidity. They are ADX files packed in the AFSes.

edited 1:56 AM EDT July 29, 2006
by unknownfile at 3:15 PM EDT on July 30, 2006
Last night and today I did some fucking around with the AFC decoder. I managed to get it working a bit better, but not too much. At least I made some progress.

in_cube, UF style

Also, I put up the One Piece Grand Battle 3 ADXes. You can get them here.

edited 6:17 PM EDT July 30, 2006
by Omochao at 8:44 PM EDT on August 3, 2006
Super Monkey Ball Adventure is out and I have the music!(I happened to know of a fast torrent for this one.)
http://www.sendspace.com/file/zovsv8
by unknownfile at 11:46 PM EDT on August 3, 2006
YouSendIt is better.

Still, thanks a lot.
by BazzatManBowlin at 12:32 PM EDT on August 18, 2006
Uploaded and verified: WWE SmackDown! 4 - Shut Your Mouth (ADS).

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