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by marioman at 6:51 PM EDT on July 24, 2008
Wario Land: Shake It! .brstms

Courtesy of Sonicandtails. If the music is this good, I can't wait to see how good the actual game is.

Oh, and thanks to hcs for the seeking goodness that is now in vgmstream.

edited 7:20 PM EDT July 24, 2008
by hcs at 9:21 PM EDT on July 24, 2008
Wow, cool indeed. Thanks!
by Emperor ServingSpoon at 3:05 AM EDT on July 31, 2008
Could somebody please provide me with the Metroid Prime 2 DSPs?
by Elven Spellmaker at 10:04 PM EDT on August 7, 2008
Could anyone take a look at the DSP files from Mario Kart, obviously they don't work with the current version of in_dsp or anything...
by Tiberious at 6:05 PM EDT on August 30, 2008
marcusss, for some reason quite a few of the SFAA ADXes have looping problems (tested with in_cube 0.36 and 0.38).

I'd just like to bring these to your attention...

Note: Most of the problem ones are in the SFA3 Upper and Alpha 2 CPS2 tracks. The PSX Alpha 1 and Alpha 2 Gold tunes are fine. I haven't gone through all of them yet to see exactly where the range is, but that's a good start for a search.
by Mouser X at 6:32 PM EDT on August 30, 2008
Why are you using in_cube? VGMstream is the one you should be using these days. If you want to use VGMstream and in_cube simultaneously (there are a few formats that in_cube has that VGMstream does not yet have, but not many), then simply rename in_cube to "in_zube.dll" or something that starts with a letter that's later than "V." VGMstream is being actively worked on, and has had many many improvements that in_cube will never see. And rightly so, since VGMstream was created because in_cube was a complete mess.

In other words, try it with VGMstream first, and if they're still not working, then let "us" know. In truth, if I recall correctly, the ADX code for in_cube and VGMstream is pretty much the same, but I'm not sure on that. And, since in_cube is long outdated anyway, you should be using VGMstream because if there is a code change that already addresses this issue, VGMstream would have it.

When you install VGMstream, be sure to read the readme file. It explains a few things that you need to know to make sure it's working properly. Hope that helps. Mouser X over and out.
by marcusss at 4:05 AM EDT on August 31, 2008
I played most and didnt get sch problems actually and I use them both together , vgm and cube but of course it uses vgm first so yeah I am sure they play fine with VGM :) I have listened to most of them alot ^_^
by nensondubois at 12:39 PM EDT on August 31, 2008
After putting the three .dlls, in the Winamp directory as well in_vgm.dll, I attempted to play a Paper Mario 2.dsp and It did not play. And now everything sounds distorted in Winamp.

edited 12:45 PM EDT August 31, 2008
by hcs at 1:15 PM EDT on August 31, 2008
Does the plugin show up in the winamp plugins list? If something isn't loading right it may not.

I do hope you mean in_vgmstream.dll, not in_vgm.dll. What version are you using (where did you get it?)

in_vgmstream should not be called for .mp3 files, assuming those are included in your "everything", so I don't know what the issue is there.

edited 1:15 PM EDT August 31, 2008
Sega Mega Drive by Elven Spellmaker at 7:48 PM EDT on August 31, 2008
I do hope you mean in_vgmstream.dll, not in_vgm.dll

in_vgm.dll is Mega Drive. =D So that definatley wouldnt work!

edited 7:50 PM EDT August 31, 2008

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