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- by Knurek at 2:58 PM EDT on April 21, 2013
- I've notified datschge about that, might be to do with the fact that the site is behaving like it's under load right now.
In the mean time, try using the single set view
- by Dais! at 8:06 PM EDT on April 21, 2013
- some Konami stuff uses the basic "sappy" engine (the real name of which I can never remember) but relocates/obscures the data in such a way that saptapper can't get at it, but other utilities that look for it can (like GBAMusRiper). I know Pyuu to Fuku! Jaguar-kun does this, as does the pair of Shaman King: Legacy of the Spirits games, and I think I found a few of the earlier/more unpleasant sounding Yu-Gi-Oh games did this as well (I may be remembering incorrectly). I suppose it's possible someone could modify Saptapper to be able to find the data, since other programs are able to. This might also net a few other titles with the same problem like Advance Guardian Heroes.
Unfortunately, most of the Yu-Gi-Oh games seem to use some special driver/engine, which I suspect is also used in the Shaman King: Master of Spirits games. I'm a technical know-nothing who wouldn't have the first idea how to pull it apart. I suspect the first major step, however, would be trying to identify what all games use the engine and to find out if Konami developed it internally or licensed it somehow.
- by Knurek at 4:41 AM EDT on April 22, 2013
- Switched the index of pmh to use the new version, written with cmh in mind. Site should work a bit faster as a result and the entries should be properly sorted as well (no more 1999 games in January 2000)
Please report any errors/glitches you notice.
edited 4:46 AM EDT April 22, 2013
- by dissident93 at 2:42 PM EDT on April 22, 2013
- Works like it used to, even better really. (slightly faster load times) :)
- by Knurek at 6:43 AM EDT on April 24, 2013
- Does anyone have any beef with pmh crediting the tool authors for rips made with ripkits?
GBgbs was a special case, as the author of it was (I think) trying to remain anonymous, but for Saptapper rips I've been putting CaitSith2 as ripper.
Still not sure whether I will stick with 2SF or NCSF for NDS rips, but with 2SF ripkit sets, ripper will be CaitSith2 again, unless snakemeat wants me to add VGMToolbox or himself as well. NSCF will have CyberBotX, obviously.
- by TheUltimateKoopa at 11:48 AM EDT on April 26, 2013
- Who timed the Wario Land 3 set? It says Matrixz ripped it, and Knurek tagged it, but no timer credits?
Also, Knurek only tagged them as "BGM #xx" -- if I retagged them into something more meaningful, should I put the tagger as "Knurek and TheUltimateKoopa" or what?
- by Knurek at 3:02 PM EDT on April 26, 2013
- ??? From the site:
Ripper:
Matrixz
Timer:
Knurek
edited 3:03 PM EDT April 26, 2013
- by hcs at 4:32 PM EDT on April 26, 2013
- I think he means in the .m3u
- by TheUltimateKoopa at 9:49 PM EDT on April 26, 2013
- Yeah. It says:
# @TITLE Wario Land 3
# @ARTIST Nintendo
# @COMPOSER Kozue Ishikawa, Ryoji Yoshitomi
# @DATE 2000-03-21
# @RIPPER Matrixz
# @TAGGER Knurek
I re-tagged it using better names than "BGM#04" or something, because I'm sure people don't want to have to go through a load of tracks just to find the one they want. I also re-ordered them, to play in a slightly more soundtrack-style way, with the intro and title themes first, followed by stage themes, and then the 'forms', then other things, including the map, but should I replace the # @TAGGER bit with "TheUltimateKoopa"? Since I technically tagged the entire set, in that case?
- by Knurek at 1:35 AM EDT on April 27, 2013
- Just post it here (pastebin link preferred), I'll process it and update the entry on site.
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