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by bxaimc at 2:03 PM EDT on May 4, 2017
Google is your friend ;)
by TheUltimateKoopa at 3:41 PM EDT on May 4, 2017
Not necessarily, bxaimc.

I've often had that problem where Google actually does not help.

What I ask:
"How do you install [insert thing]?"

What I get:
"How to uninstall [insert thing]"
by G-Boy at 2:55 AM EDT on May 5, 2017
The only relevant result I got when I used Google was this thread, but I didn't find an answer in it.

edited 3:01 AM EDT May 5, 2017
by Kagemori at 3:42 AM EDT on May 5, 2017
"The only way to do it through actualy ripping (and not recording the music directly through the game) is to get a midi file from the bms files and use the music banks from the aw files and put them together."

Hey wait a minute, is it possible to join a midi file with its .aw? It's what I need for Pokemon Box!!

edited 3:43 AM EDT May 5, 2017
by G-Boy at 3:51 AM EDT on May 5, 2017
That's exactly what I want to do (convert the BMS files to MIDI files and convert the AW files to SF2 files and put them together).
by bxaimc at 8:07 AM EDT on May 5, 2017
*googles Nintendo aw extractor*

Contained within the first link (the stream ripping tools page for this forum) that google spits out.

Just modify the source code and recompile to make it dump raw instead of converting to wav. As far as turning it into a soundfont is beyond my capabilities.

edited 8:10 AM EDT May 5, 2017
by Kagemori at 8:50 AM EDT on May 5, 2017
Oh nevermind, the format I meant was .wt not .aw, oops.
by Jasper at 11:36 PM EDT on May 5, 2017
my vgmtrans fork should get you what you need
by G-Boy at 4:44 AM EDT on May 6, 2017
@Jasper I tried to open the ISO file of TP, but the program stopped responding. What did I do wrong?

edited 4:44 AM EDT May 6, 2017
by Nisto at 4:56 AM EDT on May 6, 2017
You can't pass the entire disk image to the program. You need something to extract the relevant files first. IsoBuster can extract from GameCube images.

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